BayardSPSR
2011-01-23, 02:46 AM
Before people start assuming things, the game of question is NOT 3.5 and in fact NOT D&D at all. It's a homebrew system.
The problem I have in one the two games I'm running is that I have a player whose character is a jack of all trades, master of none-type. It's not a problem inherent to the character class; it's just the way he built it.
Details/explanation spoilered for textwall:
He can deal some damage at range (but not nearly as much as another in the party), deal damage hand-to-hand (but not nearly as well as another in the party), can take a hit (but not nearly as many as another in the party), and can cast some magic-like effects (but not nearly as many nor as powerfully as another in the party).
The only thing he really has an advantage in are his agility-type stats, but only a small one, and he hasn't taken the abilities to capitalize on that. He's got decent combat abilities, but his stats there are average. He's got a few decent negotiation-related abilities and bonuses, but his stats there are just shy of average.
Alone, he could cover any role, but the group makes him a bit redundant. When I present the group with challenging situations, he almost always has a choice of doing several different things with mediocre effectiveness (where the others choose between doing four or five different things well).
EDIT: Clarification: He can do nothing well, and the rest of the party makes him redundant to near the point of uselessness.
Should I try to fix this or help him fix this? If so, how should I go about it?
The problem I have in one the two games I'm running is that I have a player whose character is a jack of all trades, master of none-type. It's not a problem inherent to the character class; it's just the way he built it.
Details/explanation spoilered for textwall:
He can deal some damage at range (but not nearly as much as another in the party), deal damage hand-to-hand (but not nearly as well as another in the party), can take a hit (but not nearly as many as another in the party), and can cast some magic-like effects (but not nearly as many nor as powerfully as another in the party).
The only thing he really has an advantage in are his agility-type stats, but only a small one, and he hasn't taken the abilities to capitalize on that. He's got decent combat abilities, but his stats there are average. He's got a few decent negotiation-related abilities and bonuses, but his stats there are just shy of average.
Alone, he could cover any role, but the group makes him a bit redundant. When I present the group with challenging situations, he almost always has a choice of doing several different things with mediocre effectiveness (where the others choose between doing four or five different things well).
EDIT: Clarification: He can do nothing well, and the rest of the party makes him redundant to near the point of uselessness.
Should I try to fix this or help him fix this? If so, how should I go about it?