Endarire
2011-01-24, 11:54 PM
Setup
Let's assume your group has, at last, reached level 10. Along the way, you're in my version of the iconic optimized group:
-Divine Metamagic buffer/melee Cleric, maybe with a Crusader level and some Ruby Knight Vindicator. If the Cleric is Cloistered, he has Knowledge Devotion.
-Wizard5/Incantatrix5 buffer & crowd controller. If you wish, assume he has Abrupt Jaunt.
-Font of Inspiration Factotum8/Chameleon2 for skills, versatility, and more standard actions.
-Half-Elf WhirlPounce Barbarian1/Warblade5/Bloodstorm Blade4 with Imperious Command/Intimidating Rage/Instantaneous Rage, going for Eternal Blade. He gets angry, says, "Boo!", and foes run far, far away. Those who remain get a face full of Really Big Weapon. He may also have Mage Slayer and Pierce Magical Concealment, if only from heroics.
No one in this party is a Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood_A_Tale_of_38_Guide_to_the_ 35_Dragoon). None of them desire to be one.
No one has nor wants any ability to grant them permanent or semi-permanent minions. This means no Wild Cohort, Leadership, animate dead, planar binding, planar ally, simulacrum, gate, horde of pets via Handle Animal, etc.
The group understands combat tactics and uses them with brutal effectiveness.
The DM is wise and puts them in a variety of combat and non-combat situations. Sometimes, he even (gasp!) splits the party.
You have approximate wealth by level (49,000G) in items that you want. Items beyond WBL are considered trivial and unusable while adventuring.
Questions About the Skillful Man (Factotum)
Assuming your party casters can reliably give you the buffs you need to be viable, what are your highest priorities in combat?
What do you do if you're suddenly alone, unbuffed, and needing to fight?
How are you useful in non-combat situations?
How will you handle an antimagic field, assuming you can't use Iron Heart Surge to end it?
How frequently do you expect to need to rest compared to the rest of your group?
How else do you think you can be especially useful?
Questions About the Big Mean Man (Warblade)
Assuming your party casters can reliably give you the buffs you need to be viable, what are your highest priorities in combat?
What do you do if you're suddenly alone, unbuffed, and needing to fight?
How are you useful in non-combat situations?
How will you handle an antimagic field, assuming you can't use Iron Heart Surge to end it?
How frequently do you expect to need to rest compared to the rest of your group?
How else do you think you can be especially useful?
Let's assume your group has, at last, reached level 10. Along the way, you're in my version of the iconic optimized group:
-Divine Metamagic buffer/melee Cleric, maybe with a Crusader level and some Ruby Knight Vindicator. If the Cleric is Cloistered, he has Knowledge Devotion.
-Wizard5/Incantatrix5 buffer & crowd controller. If you wish, assume he has Abrupt Jaunt.
-Font of Inspiration Factotum8/Chameleon2 for skills, versatility, and more standard actions.
-Half-Elf WhirlPounce Barbarian1/Warblade5/Bloodstorm Blade4 with Imperious Command/Intimidating Rage/Instantaneous Rage, going for Eternal Blade. He gets angry, says, "Boo!", and foes run far, far away. Those who remain get a face full of Really Big Weapon. He may also have Mage Slayer and Pierce Magical Concealment, if only from heroics.
No one in this party is a Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood_A_Tale_of_38_Guide_to_the_ 35_Dragoon). None of them desire to be one.
No one has nor wants any ability to grant them permanent or semi-permanent minions. This means no Wild Cohort, Leadership, animate dead, planar binding, planar ally, simulacrum, gate, horde of pets via Handle Animal, etc.
The group understands combat tactics and uses them with brutal effectiveness.
The DM is wise and puts them in a variety of combat and non-combat situations. Sometimes, he even (gasp!) splits the party.
You have approximate wealth by level (49,000G) in items that you want. Items beyond WBL are considered trivial and unusable while adventuring.
Questions About the Skillful Man (Factotum)
Assuming your party casters can reliably give you the buffs you need to be viable, what are your highest priorities in combat?
What do you do if you're suddenly alone, unbuffed, and needing to fight?
How are you useful in non-combat situations?
How will you handle an antimagic field, assuming you can't use Iron Heart Surge to end it?
How frequently do you expect to need to rest compared to the rest of your group?
How else do you think you can be especially useful?
Questions About the Big Mean Man (Warblade)
Assuming your party casters can reliably give you the buffs you need to be viable, what are your highest priorities in combat?
What do you do if you're suddenly alone, unbuffed, and needing to fight?
How are you useful in non-combat situations?
How will you handle an antimagic field, assuming you can't use Iron Heart Surge to end it?
How frequently do you expect to need to rest compared to the rest of your group?
How else do you think you can be especially useful?