Ninjaman
2011-01-25, 09:31 AM
Hi there i wass thinking of making a Post-apocalypse-roleplay-comic. I was thinking of picking a team of five to six members, and then let a new person in when someone died. Just wanted to know what you thougt of the idea. I need to make the rules so it would proppobly take some time before i start it for real. Still i would love ideas and response
http://lh6.ggpht.com/_VNsRqOWzhhw/TT7dMfdCI9I/AAAAAAAAAW0/CN9bTTXIVfU/s259/Future%20cowboy.png.jpg
Weapon sizes
note than guns arenīt real sizehttp://lh4.ggpht.com/_VNsRqOWzhhw/TUcGtqxi7yI/AAAAAAAAAYE/pDokjslZmaI/s94/slug-chug.png.jpg
http://lh6.ggpht.com/_VNsRqOWzhhw/TUcJ_bM9L3I/AAAAAAAAAYM/D07oQxHw20w/s106/X-10.png.jpg
http://lh4.ggpht.com/_VNsRqOWzhhw/TUcLXZELBCI/AAAAAAAAAYY/3B1ym3eYesw/s800/shotgun.png.jpgExperience
I was thinking of not making levels but instead using xp that the player could use straight away. Stat increases will need to be bought from Xp, and not too often.
Also i thought of adding traits, which is just like feats, except that you need to get them at the start of the game, or after a special experience.
I thougt of adding both positive and negative traits. Negative trait picked at the start of the game will give you more Xp.
Traits will be stuff like: bad tempered, pacifist, phobias, blind, sharp eyed and fighter instinct
Classes(1 for now)
Scout
http://lh4.ggpht.com/_VNsRqOWzhhw/TT8wsZvD68I/AAAAAAAAAXI/YJELzigdh0s/s246/scout.png.jpg
Scouts are the basic of basic. They can use most weapons and feats, and at a reasonable price.
Stats:
Physic
Strength: 80-120
Constitution: 80-120
Dexterity:80-120
Psychic
Intelligence: 80-120
Knowledge: 80-120
Will: 80-120
Charisma: 80-120
Observation: 80-120
Good skills: All, depending on which build you want.
Feats: They can get all feats, and at reasonable prices.
Weapons: All weapons, though some might need feats.
Armor: Medium, can get heavy by feat.
Pros: Large range of weapons and feats.
Cons: No really cheap feats.
http://lh6.ggpht.com/_VNsRqOWzhhw/TT7dMfdCI9I/AAAAAAAAAW0/CN9bTTXIVfU/s259/Future%20cowboy.png.jpg
Weapon sizes
note than guns arenīt real sizehttp://lh4.ggpht.com/_VNsRqOWzhhw/TUcGtqxi7yI/AAAAAAAAAYE/pDokjslZmaI/s94/slug-chug.png.jpg
http://lh6.ggpht.com/_VNsRqOWzhhw/TUcJ_bM9L3I/AAAAAAAAAYM/D07oQxHw20w/s106/X-10.png.jpg
http://lh4.ggpht.com/_VNsRqOWzhhw/TUcLXZELBCI/AAAAAAAAAYY/3B1ym3eYesw/s800/shotgun.png.jpgExperience
I was thinking of not making levels but instead using xp that the player could use straight away. Stat increases will need to be bought from Xp, and not too often.
Also i thought of adding traits, which is just like feats, except that you need to get them at the start of the game, or after a special experience.
I thougt of adding both positive and negative traits. Negative trait picked at the start of the game will give you more Xp.
Traits will be stuff like: bad tempered, pacifist, phobias, blind, sharp eyed and fighter instinct
Classes(1 for now)
Scout
http://lh4.ggpht.com/_VNsRqOWzhhw/TT8wsZvD68I/AAAAAAAAAXI/YJELzigdh0s/s246/scout.png.jpg
Scouts are the basic of basic. They can use most weapons and feats, and at a reasonable price.
Stats:
Physic
Strength: 80-120
Constitution: 80-120
Dexterity:80-120
Psychic
Intelligence: 80-120
Knowledge: 80-120
Will: 80-120
Charisma: 80-120
Observation: 80-120
Good skills: All, depending on which build you want.
Feats: They can get all feats, and at reasonable prices.
Weapons: All weapons, though some might need feats.
Armor: Medium, can get heavy by feat.
Pros: Large range of weapons and feats.
Cons: No really cheap feats.