Pika...
2011-01-25, 12:40 PM
Hi,
Basically I run low-wealth along with low-magic (but not non-existent once you reach spelljamming). Even after a few years I have not fully figured out the best way to adjust prices.
My current thought is as follows:
1. Mundane/Everyday items go down a rank on the gp/sp/cp three.
2. Weapons and Armor remain the same (what commoners usually have weapons?)
3. I pay treasure rewards for encounter A) More with mundane savage/items, and B) I drop the coinage on the gp/sp/cp table.
4. The extremely rare magic items remain at GP value, though maybe a bit more expensive depending on availability.
5. Jammer ships and equipment??? No clue yet.
6. Things such as construction and keeps remain the same, though hireling wages still fall down a step on the coinage tree.
So, thought from those experienced with low-wealth and such?
ps. I am running E6 for now.
Basically I run low-wealth along with low-magic (but not non-existent once you reach spelljamming). Even after a few years I have not fully figured out the best way to adjust prices.
My current thought is as follows:
1. Mundane/Everyday items go down a rank on the gp/sp/cp three.
2. Weapons and Armor remain the same (what commoners usually have weapons?)
3. I pay treasure rewards for encounter A) More with mundane savage/items, and B) I drop the coinage on the gp/sp/cp table.
4. The extremely rare magic items remain at GP value, though maybe a bit more expensive depending on availability.
5. Jammer ships and equipment??? No clue yet.
6. Things such as construction and keeps remain the same, though hireling wages still fall down a step on the coinage tree.
So, thought from those experienced with low-wealth and such?
ps. I am running E6 for now.