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Hanuman
2011-01-26, 02:10 PM
Bloodstar is a summoned construct as a Sorc/Wiz4 spell.

It can float up to 100'+10'/lvl away from you, but it needs to be 10' away from the target to trigger, and you need to designate the target initially for it to have effect.

The effect is whenever that foe takes damage from any source it needs to succeed a fort save vs. the spell or take 1 con damage.

To me, this sounds like it has a lot of potential, but a lot of the details and wording of the spell seem vague.

Anyone have experience/ideas on how to superpower this spell?

TalonDemonKing
2011-01-26, 03:01 PM
Isn't there some sort of twin-spell meta-magic? Combine that with some sort of 'over time' effect and you can get at least 2con drain per damage. Get a full BAB hit in for each hit causing damage (Four hits = 8 con loss).

Because Fort is based off Con, I'd also consider some sort of Full BaB Class with a poison that makes a fort check.

What about will based spells that lower fort saves? Usually a high fort means low will or reflexes, so attacking their highest stat through making them use their lowest stat seems like a good way to start the abuse.

Hanuman
2011-01-26, 04:26 PM
Cloudy Conjuration is an easy fort debuff, it will -2 nosave on any conjuration spell 10'.

Keld Denar
2011-01-26, 04:37 PM
Creeping Cold and Heat/Chill Metal are both DoT spells. Extend them for extra results.

One thing to keep in mind would be to compare how much potential damage you'd do with the Con damage from Bloodstar, vs how much a similar spell would cause in straight up HP damage, vs how long it takes to kill all the foes. If you were in a huge, multiround fight with lots of attacks, it would definitely pay off. If your group's Frenzied Berzerker charges in and 1shots everything that looks at him funny, its not gonna be a very effective use of a 4th level spell slot and a standard action.

Tavar
2011-01-26, 04:41 PM
Also good against things that are very "hard" targets. Like, DR, Regeneration, fast healing(or a combination). After all, even if they heal the 2 damage you did with an attack the next round, that doesn't help the con damage.

Still, if it's single target, that's a really situational spell.

Hanuman
2011-01-26, 05:53 PM
Creeping Cold and Heat/Chill Metal are both DoT spells. Extend them for extra results.

One thing to keep in mind would be to compare how much potential damage you'd do with the Con damage from Bloodstar, vs how much a similar spell would cause in straight up HP damage, vs how long it takes to kill all the foes. If you were in a huge, multiround fight with lots of attacks, it would definitely pay off. If your group's Frenzied Berzerker charges in and 1shots everything that looks at him funny, its not gonna be a very effective use of a 4th level spell slot and a standard action.
Well, bloodstar is a support spell in this way, which means you can get others to cast their DoT spells and get ridiculous amounts of con damage.
You on the otherhand would probably want to cast something like Night's Caress for some damage (+1 con damage) and an additional 1d6+2 con damage.

Alright, how about this:

Pre-Round: Cast Bloodstar, keep it moving with you.

Round 1: Move Bloodstar forward, to frontline.

Round 2: Cast Dancing Chains and summon 1 chain/level

Use as many chains to aid grapple until your confident you can drag them towards the blood star, the rest can spiked chain attack, either way you get (Class Level) attacks/round at range and can prone them + move them and also allows you to spread the chains to cover multiple attackers.

Each 2 points of con removed lowers their fort saves by 1, making it easier for your party to gang up on them with fort save effects.

Thoughts?

Chilingsworth
2011-01-26, 07:16 PM
Doing this sounds like a great way for you to get undead/construct deathsquads sent after you. :smalltongue:

faceroll
2011-01-26, 07:28 PM
It just procs off damage, right? Power word pain, lesser creeping cold, and any bleed effects (like a wounding weapon) would work. It could actually be pretty efficient if you were to use something that let you cast multiple low level spells at the same time (spell matrix?), followed by the blood star. Things might want to fall back when they take close range damage, and the construct could run them down and finish 'em off.

dobu
2011-01-26, 07:35 PM
hm. bloodstar and streamers. does this combination sound nice to anyone else?