Yorae
2011-01-26, 03:41 PM
I have a character who will have these abilities that involve combining spells and eldritch blasts (from Eldritch Theurge, Complete Mage) and I was hoping to find some cool or powerful combinations to use with them.
Spellblast - Place an arcane spell with an area (cone, cylinder, etc.) on an eldritch blast. Spell affects an area wherever you hit with the blast. Works even if the original spell could only be centered on the caster. Cast time of spell must be standard action or less. (Eldritch Essence)
Eldritch Spellweave - Apply an eldritch essence to a spell that affects a target or requires a melee or ranged touch attack. The essence must be equal to or less than the level of the spell (so you can't, for example, apply Utterdark Blast to Acid Splash). (3 + Cha mod uses / day)
Greatreach Blast - Apply a spell with a range of touch to an eldritch blast. The first creature struck by the blast is affected by the spell as if touched. Cast time of spell must be standard action or less. (Eldritch Essence)
Assume this character has access to the full Cleric spell list, the Abjuration, Divination, and Necromancy schools from the Sorcerer/Wizard spell lists (via Divine Magician), and Anyspell/Greater Anyspell from the Spell domain (though only once each / day, barring Extra Domain Spell). He has the Alternate Spell Source feat, so he can cast Divine spells as Arcane and vice versa (so he could, e.g., spellblast with a Cleric spell). He also has uses of Turn Undead available to spend on whatever Divine feats that might be suggested.
I know there has to be potential to do some awesome things with this, but I'm not sure what I'll be capable of pulling off with this. Suggestions for which combinations of spells, eldritch essences, blast shapes, and feats I can use to maximize the utility/power of these abilities?
Spellblast - Place an arcane spell with an area (cone, cylinder, etc.) on an eldritch blast. Spell affects an area wherever you hit with the blast. Works even if the original spell could only be centered on the caster. Cast time of spell must be standard action or less. (Eldritch Essence)
Eldritch Spellweave - Apply an eldritch essence to a spell that affects a target or requires a melee or ranged touch attack. The essence must be equal to or less than the level of the spell (so you can't, for example, apply Utterdark Blast to Acid Splash). (3 + Cha mod uses / day)
Greatreach Blast - Apply a spell with a range of touch to an eldritch blast. The first creature struck by the blast is affected by the spell as if touched. Cast time of spell must be standard action or less. (Eldritch Essence)
Assume this character has access to the full Cleric spell list, the Abjuration, Divination, and Necromancy schools from the Sorcerer/Wizard spell lists (via Divine Magician), and Anyspell/Greater Anyspell from the Spell domain (though only once each / day, barring Extra Domain Spell). He has the Alternate Spell Source feat, so he can cast Divine spells as Arcane and vice versa (so he could, e.g., spellblast with a Cleric spell). He also has uses of Turn Undead available to spend on whatever Divine feats that might be suggested.
I know there has to be potential to do some awesome things with this, but I'm not sure what I'll be capable of pulling off with this. Suggestions for which combinations of spells, eldritch essences, blast shapes, and feats I can use to maximize the utility/power of these abilities?