TheCIASentMe
2011-01-28, 12:59 PM
I'm playing in a campaign where we've gotten a stronghold and followers. The followers will not be joining the party on any outings and will primarily hang out around the stronghold.
As the thread title suggests, I'm looking at what craft skills my followers should take. So far I have thought of:
Crafts:
Leather working
Masonry
Construct (This and sculpting might be the same skill.)
Sculpting
Mechanics
Siege Engine
Bow making
Armorsmithing
Weaponsmithing
Blacksmithing (Would this be considered metal smithing?)
Alchemy
Painting (I.E. Portraits and other artwork)
Locksmith
Carpentry
Farming (Or would this be better as a profession?)
Professions:
Sailor
Chef
Butler
Scribe
Lawyer
Shopkeep
Healer (heal skill instead, probably)
Accountant
Knowledge:
Geography
History
Local
Architecture and Engineering
So with the understanding that Craft is a skill if an item is created and profession is the skill for anything that doesn't result in a material good, what craft/profession skills would be important for a fortress to be mostly self-sustaining?
As the thread title suggests, I'm looking at what craft skills my followers should take. So far I have thought of:
Crafts:
Leather working
Masonry
Construct (This and sculpting might be the same skill.)
Sculpting
Mechanics
Siege Engine
Bow making
Armorsmithing
Weaponsmithing
Blacksmithing (Would this be considered metal smithing?)
Alchemy
Painting (I.E. Portraits and other artwork)
Locksmith
Carpentry
Farming (Or would this be better as a profession?)
Professions:
Sailor
Chef
Butler
Scribe
Lawyer
Shopkeep
Healer (heal skill instead, probably)
Accountant
Knowledge:
Geography
History
Local
Architecture and Engineering
So with the understanding that Craft is a skill if an item is created and profession is the skill for anything that doesn't result in a material good, what craft/profession skills would be important for a fortress to be mostly self-sustaining?