Rumel
2011-01-28, 07:46 PM
My take on a Rogue-ish Ranger-ish ninja... With a tiny bit of Barbarian thrown in...
The Dual Blade Stalker:
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sneak Attack (1d6), Trapfinding
2nd|
+1|
+3|
+0|
+0|Two Weapon Fighting, Evasion
3rd|
+2|
+3|
+1|
+1|Sneak Attack (2d6)
4th|
+3|
+4|
+1|
+1|Matching Set, Uncanny Dodge
5th|
+3|
+4|
+1|
+1|Sneak Attack (3d6)
6th|
+4|
+5|
+2|
+2|Careful Examination
7th|
+5|
+5|
+2|
+2|Sneak Attack (4d6)
8th|
+6/+1|
+6|
+2|
+2|Improved Two Weapon Fighting, Improved Uncanny Dodge
9th|
+6/+1|
+6|
+3|
+3|Sneak Attack (5d6)
10th|
+7/+2|
+7|
+3|
+3|Hide in Plain Sight
11th|
+8/+3|
+7|
+3|
+3|Sneak Attack (6d6)
12th|
+9/+4|
+8|
+4|
+4|Thorough Examination
13th|
+9/+4|
+8|
+4|
+4|Sneak Attack (7d6)
14th|
+10/+5|
+9|
+4|
+4|Shadow Dash
15th|
+11/+6/+1|
+9|
+5|
+5|Sneak Attack (8d6)
16th|
+12/+7/+2|
+10|
+5|
+5|Deadly Examination
17th|
+12/+7/+2|
+10|
+5|
+5|Sneak Attack (9d6)
18th|
+13/+8/+3|
+11|
+6|
+6|Greater Two Weapon Fighting
19th|
+14/+9/+4|
+11|
+6|
+6|Sneak Attack (10d6)
20th|
+15/+10/+5|
+12|
+6|
+6|Assassin's Dash[/table]
Hit Die: d8
Skill Points: 8+Intelligence (x4 at first level)
Skills: The Dual Blade Stalker is trained in all skills
Weapon and Armor Proficiency: Dual Blade Stalkers are proficient with all simple and martial weapons, plus all light exotic weapons. Dual Blade Stalkers are proficient with light armor, but not with shields.
Class Features: The following are class features of the Dual Blade Stalker...
Sneak Attack:If a Dual Blade Stalker can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The Dual Blade Stalker’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Dual Blade Stalker flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Dual Blade Stalker levels thereafter. Should the Dual Blade Stalker score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a Dual Blade Stalker can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
A Dual Blade Stalker can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Dual Blade Stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Dual Blade Stalker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Dual Blade Stalker can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Dual Blade Stalkers can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A Dual Blade Stalker who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Two-Weapon Fighting: the Dual Blade Stalker gains Two-Weapon Fighting as a bonus feat at level 2. This upgrades the improved two-weapon fighting at level 8. And Greater two-weapon fighting at level 16. They need not meet the presiquites for these feats
Evasion: the Dual Blade Stalker now has the ability to dodge faster than most. Now whenever the Dual Blade Stalker makes a Reflex save for half damage, he ignores all damage instead of taking the reduced effect.
Matching Set: When the Dual Blade Stalker enchants his weapons, he pays half price for the least expensive one or quarter price if the powers match, such as +2 Flaming longsword and a +2 Flaming shortsword.
Uncanny Dodge (Ex):Starting at 4th level, a Dual Blade Stalker can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a Dual Blade Stalker already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
Examination: the Dual Blade Stalker may spend three turns watching his victim while they don't suspect you as a threat. This gives you new abilities as you level...
(Careful Examination): you gain a class level bonus to your first attack roll against the targets you select for one hour as long as they don't know you are around. After one hour, you need another three turns of examination to gain this bonus again. If your presence is suspected but not known to be in the area this ability still works. For example, a Dual Blade Stalker examines his target for three turns and the target is worried someone might be following him. You attack him with a bonus and run away. You sneak back in, but the ability does not work a second time since the target knows you are after him and is expecting you.
(Thorough Examination): you notice small quirks in a target's actions and decide how to maximize your surprise. After three rounds of examination you deal 1.5x sneak attack damage to a target and .5x sneak attack damage against creatures normally immune. You effectively multiply your SA damage roll by 1.5 or .5
(Deadly Examination): after three rounds of examination you may make one attack to instantly kill a target. If you hit the target, they must make a Fort save (DC=10+1/2 Class Level+Int mod) or die. This affects creatures normally immune to critical strikes because of the 'thorough examination' ability, but takes a -5 penalty on DC for the save.
Improved Uncanny Dodge:A Dual Blade Stalker of 8th level or higher can no longer be flanked.
This defense denies another Dual Blade Stalker the ability to sneak attack the character by flanking her, unless the attacker has at least four more Dual Blade Stalker levels than the target does.
If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum Dual Blade Stalker level required to flank the character.
Hide in Plain Sight (Ex): the Dual Blade Stalker may hide in any shadow as the SRD ability.
Shadow Dash: the Dual Blade Stalker may now move at his full speed while hiding without penalty. He also may attack a creature and dive into the shadows to hide again as if he was sniping (-10 penalty). They need not be the same shadows. If the creature is no more than one size category above the Dual Blade Stalker, he may carry him to the shadows as he dashes, but only after he is unconscious or dead. Plus, now the Dual Blade Stalker may attempt to hide in the light for one turn after leaving the shadows.
Assassin's Dash: the Dual Blade Stalker may examine a number of creatures per attacks he may make as a Full-Attack action and use his examination abilities on them all in one swoop as long as he does not move farther than his max speed. He needs to move at least 5ft between every two attacks, because he is running and cannot stand still, though he may zig-zag as he pleases. For example, a level 20 Dual Blade Stalker is in the shadows five feet from armed guards. There are six guards in a row of two five feet from eachother. The Dual Blade Stalker examines them for three turns and leaps. He hits the two closest to him, then moves five feet and attacks the next two and continues on another five feet to the last guards. He jumps into the shadows to hide again as all the guards fall. This is an impossibly helpful power for infiltrating a building.
-----------------------------------------------
My take on a Barbarian/Fighter...
The Dual Blade Tank:
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Bonus Feat
2nd|
+2|
+0|
+3|
+3|Bonus Feat
3rd|
+3|
+1|
+3|
+3|Two-Weapon Fighting
4th|
+4|
+1|
+4|
+4|Bonus Feat
5th|
+5|
+1|
+4|
+4|Matching Set
6th|
+6/+1|
+2|
+5|
+5|Bonus Feat
7th|
+7/+2|
+2|
+5|
+5|Improved Two-Weapon Fighting
8th|
+8/+3|
+2|
+6|
+6|Bonus Feat
9th|
+9/+4|
+3|
+6|
+6|Side Grip
10th|
+10/+5|
+3|
+7|
+7|Bonus Feat
11th|
+11/+6/+1|
+3|
+7|
+7|Greater Two-Weapon Fighting
12th|
+12/+7/+2|
+4|
+8|
+8|Bonus Feat
13th|
+13/+8/+3|
+4|
+8|
+8|Greater Strength
14th|
+14/+9/+4|
+4|
+9|
+9|Bonus Feat
15th|
+15/+10/+5|
+5|
+9|
+9|Two Weapon Defense
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Bonus Feat
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Perfect Two-Weapon Fighting
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Bonus Feat
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Deft Combat
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Bonus Feat[/table]
Hit Die: d10
Skill Points: 2+Intelligence (x4 at first level)
Skills: The Dual Blade Tank's class skills (and the key ability for each) are Jump (Str), Intimidate (Cha), Ride (Dex), Listen (Wis), Spot (Wis), Search (Int) and Swim (Str)
Weapon and Armor Proficiency: Dual Blade Tanks are proficient with all simple and martial weapons, plus three exotic weapons of his choice. Dual Blade Tanks are proficient with light, medium and heavy armor, and with all shields (Including Tower Shields).
Class Features: The following are class features of the Dual Blade Tank...
Bonus Feats: the Dual Blade Tank gains bonus feats from the Fighter's feat list and has an effective Fighter level of his Dual Blade Tank class levels.
Two-Weapon Fighting: The Dual Blade Tank gains Two-Weapon Fighting as a bonus feat even if he does not meet the presiquites. This upgrades to Improved Two-Weapon Fighting at level 7, Greater Two-Weapon Fighting at level 11 and Perfect Two-Weapon Fighting at level 17.
Matching Set: The Dual Blade Tank pays half price for magical enhancement to his lowest priced weapon, and 1/4 price on one weapon if the two have identical enhancements.
Side Grip: The Dual Blade Tank gets the equivalent of the Monkey-Grip feat for his off-hand weapon. So, a Dual Blade Tank can use a One-Handed Weapon with his off-hand while taking an additional -2 penalty to that arms rolls alone.
Greater Strength: The Dual Blade Tank may now add his full Str bonus to damage with his off-hand.
Two-Weapon Defense: The Dual Blade Tank may add one point of Deflection bonus to AC for each attack that turn he gives up. If he uses one blade completely foe defense, he gains an additional point to his AC. This lasts until his next turn.
Deft Combat: A Dual Blade Tank is able to use three weapons instead of just two. He switches between them as he attacks and it cownts as an off-hand weapon. It may be used with the Matching Set and Two-Weapon Defense abilities. For all purposes you effectively have a third arm due to your speed.
The Dual Blade Stalker:
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sneak Attack (1d6), Trapfinding
2nd|
+1|
+3|
+0|
+0|Two Weapon Fighting, Evasion
3rd|
+2|
+3|
+1|
+1|Sneak Attack (2d6)
4th|
+3|
+4|
+1|
+1|Matching Set, Uncanny Dodge
5th|
+3|
+4|
+1|
+1|Sneak Attack (3d6)
6th|
+4|
+5|
+2|
+2|Careful Examination
7th|
+5|
+5|
+2|
+2|Sneak Attack (4d6)
8th|
+6/+1|
+6|
+2|
+2|Improved Two Weapon Fighting, Improved Uncanny Dodge
9th|
+6/+1|
+6|
+3|
+3|Sneak Attack (5d6)
10th|
+7/+2|
+7|
+3|
+3|Hide in Plain Sight
11th|
+8/+3|
+7|
+3|
+3|Sneak Attack (6d6)
12th|
+9/+4|
+8|
+4|
+4|Thorough Examination
13th|
+9/+4|
+8|
+4|
+4|Sneak Attack (7d6)
14th|
+10/+5|
+9|
+4|
+4|Shadow Dash
15th|
+11/+6/+1|
+9|
+5|
+5|Sneak Attack (8d6)
16th|
+12/+7/+2|
+10|
+5|
+5|Deadly Examination
17th|
+12/+7/+2|
+10|
+5|
+5|Sneak Attack (9d6)
18th|
+13/+8/+3|
+11|
+6|
+6|Greater Two Weapon Fighting
19th|
+14/+9/+4|
+11|
+6|
+6|Sneak Attack (10d6)
20th|
+15/+10/+5|
+12|
+6|
+6|Assassin's Dash[/table]
Hit Die: d8
Skill Points: 8+Intelligence (x4 at first level)
Skills: The Dual Blade Stalker is trained in all skills
Weapon and Armor Proficiency: Dual Blade Stalkers are proficient with all simple and martial weapons, plus all light exotic weapons. Dual Blade Stalkers are proficient with light armor, but not with shields.
Class Features: The following are class features of the Dual Blade Stalker...
Sneak Attack:If a Dual Blade Stalker can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The Dual Blade Stalker’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Dual Blade Stalker flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Dual Blade Stalker levels thereafter. Should the Dual Blade Stalker score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a Dual Blade Stalker can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
A Dual Blade Stalker can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The Dual Blade Stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Dual Blade Stalker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Trapfinding: Dual Blade Stalker can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Dual Blade Stalkers can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A Dual Blade Stalker who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Two-Weapon Fighting: the Dual Blade Stalker gains Two-Weapon Fighting as a bonus feat at level 2. This upgrades the improved two-weapon fighting at level 8. And Greater two-weapon fighting at level 16. They need not meet the presiquites for these feats
Evasion: the Dual Blade Stalker now has the ability to dodge faster than most. Now whenever the Dual Blade Stalker makes a Reflex save for half damage, he ignores all damage instead of taking the reduced effect.
Matching Set: When the Dual Blade Stalker enchants his weapons, he pays half price for the least expensive one or quarter price if the powers match, such as +2 Flaming longsword and a +2 Flaming shortsword.
Uncanny Dodge (Ex):Starting at 4th level, a Dual Blade Stalker can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a Dual Blade Stalker already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
Examination: the Dual Blade Stalker may spend three turns watching his victim while they don't suspect you as a threat. This gives you new abilities as you level...
(Careful Examination): you gain a class level bonus to your first attack roll against the targets you select for one hour as long as they don't know you are around. After one hour, you need another three turns of examination to gain this bonus again. If your presence is suspected but not known to be in the area this ability still works. For example, a Dual Blade Stalker examines his target for three turns and the target is worried someone might be following him. You attack him with a bonus and run away. You sneak back in, but the ability does not work a second time since the target knows you are after him and is expecting you.
(Thorough Examination): you notice small quirks in a target's actions and decide how to maximize your surprise. After three rounds of examination you deal 1.5x sneak attack damage to a target and .5x sneak attack damage against creatures normally immune. You effectively multiply your SA damage roll by 1.5 or .5
(Deadly Examination): after three rounds of examination you may make one attack to instantly kill a target. If you hit the target, they must make a Fort save (DC=10+1/2 Class Level+Int mod) or die. This affects creatures normally immune to critical strikes because of the 'thorough examination' ability, but takes a -5 penalty on DC for the save.
Improved Uncanny Dodge:A Dual Blade Stalker of 8th level or higher can no longer be flanked.
This defense denies another Dual Blade Stalker the ability to sneak attack the character by flanking her, unless the attacker has at least four more Dual Blade Stalker levels than the target does.
If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum Dual Blade Stalker level required to flank the character.
Hide in Plain Sight (Ex): the Dual Blade Stalker may hide in any shadow as the SRD ability.
Shadow Dash: the Dual Blade Stalker may now move at his full speed while hiding without penalty. He also may attack a creature and dive into the shadows to hide again as if he was sniping (-10 penalty). They need not be the same shadows. If the creature is no more than one size category above the Dual Blade Stalker, he may carry him to the shadows as he dashes, but only after he is unconscious or dead. Plus, now the Dual Blade Stalker may attempt to hide in the light for one turn after leaving the shadows.
Assassin's Dash: the Dual Blade Stalker may examine a number of creatures per attacks he may make as a Full-Attack action and use his examination abilities on them all in one swoop as long as he does not move farther than his max speed. He needs to move at least 5ft between every two attacks, because he is running and cannot stand still, though he may zig-zag as he pleases. For example, a level 20 Dual Blade Stalker is in the shadows five feet from armed guards. There are six guards in a row of two five feet from eachother. The Dual Blade Stalker examines them for three turns and leaps. He hits the two closest to him, then moves five feet and attacks the next two and continues on another five feet to the last guards. He jumps into the shadows to hide again as all the guards fall. This is an impossibly helpful power for infiltrating a building.
-----------------------------------------------
My take on a Barbarian/Fighter...
The Dual Blade Tank:
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Bonus Feat
2nd|
+2|
+0|
+3|
+3|Bonus Feat
3rd|
+3|
+1|
+3|
+3|Two-Weapon Fighting
4th|
+4|
+1|
+4|
+4|Bonus Feat
5th|
+5|
+1|
+4|
+4|Matching Set
6th|
+6/+1|
+2|
+5|
+5|Bonus Feat
7th|
+7/+2|
+2|
+5|
+5|Improved Two-Weapon Fighting
8th|
+8/+3|
+2|
+6|
+6|Bonus Feat
9th|
+9/+4|
+3|
+6|
+6|Side Grip
10th|
+10/+5|
+3|
+7|
+7|Bonus Feat
11th|
+11/+6/+1|
+3|
+7|
+7|Greater Two-Weapon Fighting
12th|
+12/+7/+2|
+4|
+8|
+8|Bonus Feat
13th|
+13/+8/+3|
+4|
+8|
+8|Greater Strength
14th|
+14/+9/+4|
+4|
+9|
+9|Bonus Feat
15th|
+15/+10/+5|
+5|
+9|
+9|Two Weapon Defense
16th|
+16/+11/+6/+1|
+5|
+10|
+10|Bonus Feat
17th|
+17/+12/+7/+2|
+5|
+10|
+10|Perfect Two-Weapon Fighting
18th|
+18/+13/+8/+3|
+6|
+11|
+11|Bonus Feat
19th|
+19/+14/+9/+4|
+6|
+11|
+11|Deft Combat
20th|
+20/+15/+10/+5|
+6|
+12|
+12|Bonus Feat[/table]
Hit Die: d10
Skill Points: 2+Intelligence (x4 at first level)
Skills: The Dual Blade Tank's class skills (and the key ability for each) are Jump (Str), Intimidate (Cha), Ride (Dex), Listen (Wis), Spot (Wis), Search (Int) and Swim (Str)
Weapon and Armor Proficiency: Dual Blade Tanks are proficient with all simple and martial weapons, plus three exotic weapons of his choice. Dual Blade Tanks are proficient with light, medium and heavy armor, and with all shields (Including Tower Shields).
Class Features: The following are class features of the Dual Blade Tank...
Bonus Feats: the Dual Blade Tank gains bonus feats from the Fighter's feat list and has an effective Fighter level of his Dual Blade Tank class levels.
Two-Weapon Fighting: The Dual Blade Tank gains Two-Weapon Fighting as a bonus feat even if he does not meet the presiquites. This upgrades to Improved Two-Weapon Fighting at level 7, Greater Two-Weapon Fighting at level 11 and Perfect Two-Weapon Fighting at level 17.
Matching Set: The Dual Blade Tank pays half price for magical enhancement to his lowest priced weapon, and 1/4 price on one weapon if the two have identical enhancements.
Side Grip: The Dual Blade Tank gets the equivalent of the Monkey-Grip feat for his off-hand weapon. So, a Dual Blade Tank can use a One-Handed Weapon with his off-hand while taking an additional -2 penalty to that arms rolls alone.
Greater Strength: The Dual Blade Tank may now add his full Str bonus to damage with his off-hand.
Two-Weapon Defense: The Dual Blade Tank may add one point of Deflection bonus to AC for each attack that turn he gives up. If he uses one blade completely foe defense, he gains an additional point to his AC. This lasts until his next turn.
Deft Combat: A Dual Blade Tank is able to use three weapons instead of just two. He switches between them as he attacks and it cownts as an off-hand weapon. It may be used with the Matching Set and Two-Weapon Defense abilities. For all purposes you effectively have a third arm due to your speed.