Deathslayer7
2011-01-29, 02:06 AM
The Sniper:
Pre-Reqs: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus (any Crossbow)
Sneak Attack +3d6
Hide 8 ranks, Bluff 4 ranks, Disguise 4 ranks
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sneak Attack (+1d6), +5' to Sneak Attack Range
2nd|
+1|
+3|
+0|
+0|Greater Weapon Focus (Crossbow Chosen), Sharp-Shooting,
3rd|
+2|
+3|
+1|
+1|Sneak Attack (+2d6), +5' to Sneak Attack Range
4th|
+3|
+4|
+1|
+1|Quick Getaway
5th|
+3|
+4|
+1|
+1|Sneak Attack (+3d6), +10' to Sneak Attack Range
6th|
+4|
+5|
+2|
+2|Quick Getaway
7th|
+5|
+5|
+2|
+2|Sneak Attack (+4d6), +10' to Sneak Attack Range
8th|
+6/+1|
+6|
+2|
+2|Quick Getaway
9th|
+6/+1|
+6|
+3|
+3|Sneak Attack (+5d6), +10' to Sneak Attack Range
10th|
+7/+2|
+7|
+3|
+3|Head Shot[/table]
Hit Die: d8
Skill Points: 4+Intelligence
Skills: Hide, Bluff, Disguise, Gather Info, Spot, Listen,
Weapon and Armor Proficiency: Snipers are proficient with all simple weapons, plus all bows and crossbows (not including exotic) as well as Light Armor.
Class Features: The following are class features of the Sniper.
Sneak Attack: The Sniper gains Sneak Attack similar to a rogue.
+X' to Sneak Attack: The Sniper's range when using Sneak attack increases by X amount every two levels.
Greater Weapon Focus: Starting at 2nd level, a sniper automatically gets the Greater Weapon Focus feat even if he normally wouldn't qualify for it as described in the SRD.
Sharp-Shooting: Starting at 2nd level, a sniper automatically gets the Sharp Shooting feat even if he normally wouldn't qualify for it as described in Complete Scoundrel.
Quick Getaway: At fourth level, a Sniper can make a full round action to move up to 30 feet away from any opponents without provoking Attack of Oppurtunites. At 6th level this ability is a standard action. At 8th level it is a move action.
Head Shot: At 10th level, a Sniper can deal half his Sneak Attack damage to an opponent even if that opponent would normally not be affected by it (i.e not flanked or flat-footed). If an opponnent is flanked or flat-footed, a Sniper can add half the number of dies of Sneak Attack he has to the damage dealt to the opponent. (thinking of removing)
This damage is doubled if the Sniper spends at least a round to study the target.
This is a class from what a PC of mine wants out of a "Sniper" class. Long-Range (relative to still be useful in combat and practical), a means of escaping enemies and a way of dealing high damage.
Thoughts/Critics welcome as long as they are constructive. Apologies for any spelling or grammar mistakes. It's late and i did this in half an hour after i saw the PC's insane class build and decided to modify it. It is similarly based on Order of the Bow Initiative.
Note: he is looking to use a crossbow.
Pre-Reqs: Point Blank Shot, Precise Shot, Far Shot, Weapon Focus (any Crossbow)
Sneak Attack +3d6
Hide 8 ranks, Bluff 4 ranks, Disguise 4 ranks
{table=head]Level|Base Attack Bonus|Ref Save|Fort Save|Will Save|Special
1st|
+0|
+2|
+0|
+0|Sneak Attack (+1d6), +5' to Sneak Attack Range
2nd|
+1|
+3|
+0|
+0|Greater Weapon Focus (Crossbow Chosen), Sharp-Shooting,
3rd|
+2|
+3|
+1|
+1|Sneak Attack (+2d6), +5' to Sneak Attack Range
4th|
+3|
+4|
+1|
+1|Quick Getaway
5th|
+3|
+4|
+1|
+1|Sneak Attack (+3d6), +10' to Sneak Attack Range
6th|
+4|
+5|
+2|
+2|Quick Getaway
7th|
+5|
+5|
+2|
+2|Sneak Attack (+4d6), +10' to Sneak Attack Range
8th|
+6/+1|
+6|
+2|
+2|Quick Getaway
9th|
+6/+1|
+6|
+3|
+3|Sneak Attack (+5d6), +10' to Sneak Attack Range
10th|
+7/+2|
+7|
+3|
+3|Head Shot[/table]
Hit Die: d8
Skill Points: 4+Intelligence
Skills: Hide, Bluff, Disguise, Gather Info, Spot, Listen,
Weapon and Armor Proficiency: Snipers are proficient with all simple weapons, plus all bows and crossbows (not including exotic) as well as Light Armor.
Class Features: The following are class features of the Sniper.
Sneak Attack: The Sniper gains Sneak Attack similar to a rogue.
+X' to Sneak Attack: The Sniper's range when using Sneak attack increases by X amount every two levels.
Greater Weapon Focus: Starting at 2nd level, a sniper automatically gets the Greater Weapon Focus feat even if he normally wouldn't qualify for it as described in the SRD.
Sharp-Shooting: Starting at 2nd level, a sniper automatically gets the Sharp Shooting feat even if he normally wouldn't qualify for it as described in Complete Scoundrel.
Quick Getaway: At fourth level, a Sniper can make a full round action to move up to 30 feet away from any opponents without provoking Attack of Oppurtunites. At 6th level this ability is a standard action. At 8th level it is a move action.
Head Shot: At 10th level, a Sniper can deal half his Sneak Attack damage to an opponent even if that opponent would normally not be affected by it (i.e not flanked or flat-footed). If an opponnent is flanked or flat-footed, a Sniper can add half the number of dies of Sneak Attack he has to the damage dealt to the opponent. (thinking of removing)
This damage is doubled if the Sniper spends at least a round to study the target.
This is a class from what a PC of mine wants out of a "Sniper" class. Long-Range (relative to still be useful in combat and practical), a means of escaping enemies and a way of dealing high damage.
Thoughts/Critics welcome as long as they are constructive. Apologies for any spelling or grammar mistakes. It's late and i did this in half an hour after i saw the PC's insane class build and decided to modify it. It is similarly based on Order of the Bow Initiative.
Note: he is looking to use a crossbow.