PersonMan
2011-01-29, 02:03 PM
This has probably already been done before, but here we go...
The Eldritch Fist
Many say that the chaotic nature of eldritch energy could never be mixed with the discipline and focus of the monk. However, the appearance of those who follow the way of the monk while using eldritch energy has shown that this is indeed very possible. These warriors can even use this power to enhance their monk abilities, surprising enemies with surges of speed and barrages of deadly energy.
Entry Requirements:
Feats: Improved Unarmed Strike, Ordered Chaos*
Special: Flurry of Blows, Eldritch Blast +2d6
Invocations: Must know two Eldritch Essence Invocations
*Found in the Fiendish Codex I: Hordes of the Abyss
Alignment: Any
Hit Die: d8
Class Skills:
Balance(Dex), Concentration(Con), Knowledge(arcana), Knowledge(religion), Knowledge(the planes), Listen(Wis), Sense Motive(Wis), Spellcraft(Int), Spot(Wis), Tumble(Dex) and Use Magic Device(Cha)
Skill Points at Each Level: 4 + Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Invocations|
Eldritch Blast Damage
1st|+0|+2|+2|+2|Monk Abilities, Eldritch Blast|
+1 level of existing class|+1d6
2nd|+1|+3|+3|+3|Eldritch Fist|
+1 level of existing class
3rd|+2|+3|+3|+3|Eldritch Dexterity, Evasion|
+1 level of existing class|+1d6
4th|+3|+4|+4|+4|Flurry of Blasts, Bonus Feat|
+1 level of existing class
5th|+3|+4|+4|+4|Eldritch Ki|
+1 level of existing class|+1d6
6th|+4|+5|+5|+5|Eldritch Speed, bonus feat|
+1 level of existing class
7th|+5|+5|+5|+5|Eldritch Shield|
+1 level of existing class|+1d6
8th|+6|+6|+6|+6|Reactive Blast, bonus feat|
+1 level of existing class|
9th|+6|+6|+6|+6|Eldritch Mastery|
+1 level of existing class|+2d6[/table]
Weapon and Armory Proficiency: Eldritch fists gain no proficiency with weapons or armor.
Monk Abilities: An eldritch fist's eldritch fist levels stack with his monk levels to determine unarmed strike damage, AC bonus, unarmed speed bonus, Ki Strike and flurry of blows bonus.
Eldritch Blast(Sp): An eldritch fists' eldritch fist levels stack with his warlock levels to determine his eldritch blast spell level equivalent.
Eldritch Fist(Su): Starting at second level, an eldritch fist can, as a swift action, imbue his unarmed strikes(or attacks made with monk weapons) with eldritch energy, dealing eldritch blast damage in addition to his normal unarmed strike damage.
Starting at 3rd level, an eldritch fist can add a single eldritch essense invocation to the eldritch blast he binds to his unarmed strikes as a free action.
Eldritch Dexterity(Su): At third level, an eldritch fist can temporarily empower his body with surges of eldritch power. For every d6 of damage he gives up on an eldritch fist can gain one effective point of dexterity until his next turn, up to a maximum of his eldritch fist level.
Evasion(Ex): At third level, an eldritch fist can dodge magical and supernatural attacks with astounding dexterity. If an eldritch fist makes a successful Reflex save against an effect that allows a save for half damage, he instead takes no damage. If an eldritch fist already has this ability, they instead gain Improved Evasion. A helpless eldritch fist, such as one who is stunned or unconscious, does not gain the benefit of evasion(or improved evasion).
At fifth level, an eldritch fist takes half damage even on an unsuccessful Reflex save.
Flurry of Blasts(Su): At fourth level, an eldritch fist can use the same technique that lets him attack with enhanced speed on his eldritch blast. For every blast launched in this manner, each blast does 1d6 less damage than normal, and uses the flurry of blows attack bonus. A flurry of blasts is a full-round action. An eldritch fist can apply a single eldritch essence to half of the blasts made in a flurry of blasts. An eldritch fist can choose how many blasts he launches when using Flurry of Blasts.
At sixth level, an eldritch fist can empower his blasts even as he sends them flying and is now able to apply one eldritch essence to all of the blasts.
Bonus Feats: At fourth, sixth and eight level, an eldritch fist gains a bonus feat, chosen from the monk bonus feat list. For the purpose of determining which feats the eldritch fist can take, add the eldritch fist's eldritch fist level to his monk level.
At sixth level, an eldritch fist adds the following feats to the list of bonus feats that he can take: Eldritch Crush and Eldritch Stun.
Eldritch Ki(Su): At fifth level, an eldritch fist can use eldritch energy to empower his ki abilities. When using eldritch fist, an eldritch fist can choose to weaken his eldritch blast to enhance the strike. An eldritch ki attack counts as one special material(such as silver or cold iron) other than adamantine for each d6 of eldritch blast damage the eldritch fist gives up. He can also give up a number of d6s to gain an enhancement bonus on effected attacks equal to the number of d6s given up(maximum 5).(So if, for example, Jesso had a 9d6 eldritch blast he could instead only deal 3d6 damage with it to make his unarmed strikes that round be +5 and silvered.)
At seventh level, an eldritch fist can give up a number of d6s equal to a special property's enhancement value to gain that property for the affected attacks. These special properties must be drawn from a predetermined list of (4+the character's Wisdom modifier) abilities. Two abilities can be "swapped" for two others each time the eldritch fist gains a level.
Eldritch Speed(Ex): At 6th level, an eldritch fist can use eldritch energy to give himself bursts of speed during battle. For every d6 of damage he gives up on his next eldritch blast(up to his eldritch fist level), an eldritch fist can move 10' faster. Also, if an eldritch fist gives up 4d6 eldritch blast damage dice, he can move up to his normal speed and use flurry of blows. The speed boost lasts until the eldritch fist's next turn.
Eldritch Shield(Su): At 7th level, an eldritch fist can choose to protect himself with a shield of eldritch energy. For every d6 of eldritch blast damage he gives up, he gains a +1 bonus to AC until the beginning of his next turn.
Reactive Blast(Ex): At 8th level, an eldritch fist can react to an opening presented by an enemy with an instant blast of energy. Instead of making a normal attack of opportunity, an eldritch fist can instead make an eldritch fist attack.
Eldritch Mastery(Su): At 9th level, an eldritch fist gains complete mastery over one eldritch essence or blast shape invocation. He chooses one eldritch essence or blast shape invocation, and can apply this to all of his eldritch blasts in addition to another eldritch essence or blast shape invocation.
Multiclass Note: A monk who takes the eldritch fist prestige class can continue advancing as a monk. This also excuses their multiclassing into warlock.
New Feats:
Laws of Anarchy
You follow a personal code, but that doesn't stop you from changing it every now and then.
Prerequisites: Ordered Chaos
Benefits: You count as both Lawful and Chaotic for classes or feats.
Normal: You count as your alignment for classes and feats.
Powerful Blast
Your eldritch blasts are unusually powerful.
Prerequisites: Eldritch blast 2d6
Benefits: Your eldritch blast damage is increased by 1d6.
Normal: Your eldritch blast damage is increased only by class levels.
Special: This feat can be taken twice, the second time giving +2d6 eldritch blast damage.
Eldritch Crush
You can send eldritch power through your limbs, damaging those you are wrestling with.
Prerequisites: Eldritch blast 3d6, Improved Grapple
Benefits: As a swift action during a grapple, you may attempt to damage your opponent with eldritch energy. If you make a successful grapple check you, in addition to the normal results of the check, can choose to deal your eldritch blast damage to your opponent.
Normal: You cannot deal eldritch blast damage to enemies you are grappling with.
Eldritch Stun
You can stun enemies with short bursts of eldritch energy.
Prerequisites: Eldritch blast 3d6, Stunning Fist
Benefits: In addition to your normal stunning fist attack, you can deal eldritch blast damage. However, you can choose to increase the DC of your stunning fist by 1 per d6 of damage you reduce your eldritch blast damage by.
Normal: You cannot use your eldritch blast and stunning fist at the same time, nor can you increase the DC of your stunning fist by lowering your eldritch blast damage.
---------
Production Notes:
I originally made this as a 5-level class, but then I though that it'd be better as 7 levels, so that one wouldn't have to start multiclassing a lot to keep both monk and warlock abilities early. Recently extended to 10 levels to allow for more abilities, especially ones that synergized with more monk-y stuff.
I originally wanted to make Laws of Anarchy a requirement for the class, but then I realized that without bonus feats or retraining, that would make it impossible to enter this class until level 10.
I also originally had a "this class stacks with warlock" clause for eldritch blast damage, but when I was working on eldritch ki I decided that a warlock gets too few dice to use the abilities often and still do reasonable damage, so I decided to change it to a flat gain. With all levels of this class, a warlock who dips 1 level in Monk ends up with 13d6 EB dice-plenty enough for these abilities. You can now come out with a total of 17d6 EB dice, with a combination of two feats, this class and 10 warlock levels. This allows for +5 attacks that include a special ability or two to still deal a good 8 or 9d6 extra EB damage.
On Powerful Blast, I was a bit unsure about letting it stack. I ran the numbers, and found that without retraining someone could use it to get +6d6 eldritch blast damage. After some considerations, I decided that it could be taken twice, with the second giving +2d6 eldritch blast damage. +3d6 EB damage for two feats seemed alright, especially for someone who wants to use a lot of eldritch fist abilities.
So, here we are. A class that can fuse unarmed strikes with eldritch blasts and then weaken them for various benefits. I've been hit by a blast of inspiration during this, so I may do a class like this for the bard, maybe even others...
Not quite sure about Eldritch Mastery, it fits but there's an epic feat that allows you to put two invocations on a single blast, if I'm remembering correctly, so I wanted to limit the ability so it wouldn't essentially be an epic feat as a bonus feat.
The Eldritch Fist
Many say that the chaotic nature of eldritch energy could never be mixed with the discipline and focus of the monk. However, the appearance of those who follow the way of the monk while using eldritch energy has shown that this is indeed very possible. These warriors can even use this power to enhance their monk abilities, surprising enemies with surges of speed and barrages of deadly energy.
Entry Requirements:
Feats: Improved Unarmed Strike, Ordered Chaos*
Special: Flurry of Blows, Eldritch Blast +2d6
Invocations: Must know two Eldritch Essence Invocations
*Found in the Fiendish Codex I: Hordes of the Abyss
Alignment: Any
Hit Die: d8
Class Skills:
Balance(Dex), Concentration(Con), Knowledge(arcana), Knowledge(religion), Knowledge(the planes), Listen(Wis), Sense Motive(Wis), Spellcraft(Int), Spot(Wis), Tumble(Dex) and Use Magic Device(Cha)
Skill Points at Each Level: 4 + Int modifier
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Invocations|
Eldritch Blast Damage
1st|+0|+2|+2|+2|Monk Abilities, Eldritch Blast|
+1 level of existing class|+1d6
2nd|+1|+3|+3|+3|Eldritch Fist|
+1 level of existing class
3rd|+2|+3|+3|+3|Eldritch Dexterity, Evasion|
+1 level of existing class|+1d6
4th|+3|+4|+4|+4|Flurry of Blasts, Bonus Feat|
+1 level of existing class
5th|+3|+4|+4|+4|Eldritch Ki|
+1 level of existing class|+1d6
6th|+4|+5|+5|+5|Eldritch Speed, bonus feat|
+1 level of existing class
7th|+5|+5|+5|+5|Eldritch Shield|
+1 level of existing class|+1d6
8th|+6|+6|+6|+6|Reactive Blast, bonus feat|
+1 level of existing class|
9th|+6|+6|+6|+6|Eldritch Mastery|
+1 level of existing class|+2d6[/table]
Weapon and Armory Proficiency: Eldritch fists gain no proficiency with weapons or armor.
Monk Abilities: An eldritch fist's eldritch fist levels stack with his monk levels to determine unarmed strike damage, AC bonus, unarmed speed bonus, Ki Strike and flurry of blows bonus.
Eldritch Blast(Sp): An eldritch fists' eldritch fist levels stack with his warlock levels to determine his eldritch blast spell level equivalent.
Eldritch Fist(Su): Starting at second level, an eldritch fist can, as a swift action, imbue his unarmed strikes(or attacks made with monk weapons) with eldritch energy, dealing eldritch blast damage in addition to his normal unarmed strike damage.
Starting at 3rd level, an eldritch fist can add a single eldritch essense invocation to the eldritch blast he binds to his unarmed strikes as a free action.
Eldritch Dexterity(Su): At third level, an eldritch fist can temporarily empower his body with surges of eldritch power. For every d6 of damage he gives up on an eldritch fist can gain one effective point of dexterity until his next turn, up to a maximum of his eldritch fist level.
Evasion(Ex): At third level, an eldritch fist can dodge magical and supernatural attacks with astounding dexterity. If an eldritch fist makes a successful Reflex save against an effect that allows a save for half damage, he instead takes no damage. If an eldritch fist already has this ability, they instead gain Improved Evasion. A helpless eldritch fist, such as one who is stunned or unconscious, does not gain the benefit of evasion(or improved evasion).
At fifth level, an eldritch fist takes half damage even on an unsuccessful Reflex save.
Flurry of Blasts(Su): At fourth level, an eldritch fist can use the same technique that lets him attack with enhanced speed on his eldritch blast. For every blast launched in this manner, each blast does 1d6 less damage than normal, and uses the flurry of blows attack bonus. A flurry of blasts is a full-round action. An eldritch fist can apply a single eldritch essence to half of the blasts made in a flurry of blasts. An eldritch fist can choose how many blasts he launches when using Flurry of Blasts.
At sixth level, an eldritch fist can empower his blasts even as he sends them flying and is now able to apply one eldritch essence to all of the blasts.
Bonus Feats: At fourth, sixth and eight level, an eldritch fist gains a bonus feat, chosen from the monk bonus feat list. For the purpose of determining which feats the eldritch fist can take, add the eldritch fist's eldritch fist level to his monk level.
At sixth level, an eldritch fist adds the following feats to the list of bonus feats that he can take: Eldritch Crush and Eldritch Stun.
Eldritch Ki(Su): At fifth level, an eldritch fist can use eldritch energy to empower his ki abilities. When using eldritch fist, an eldritch fist can choose to weaken his eldritch blast to enhance the strike. An eldritch ki attack counts as one special material(such as silver or cold iron) other than adamantine for each d6 of eldritch blast damage the eldritch fist gives up. He can also give up a number of d6s to gain an enhancement bonus on effected attacks equal to the number of d6s given up(maximum 5).(So if, for example, Jesso had a 9d6 eldritch blast he could instead only deal 3d6 damage with it to make his unarmed strikes that round be +5 and silvered.)
At seventh level, an eldritch fist can give up a number of d6s equal to a special property's enhancement value to gain that property for the affected attacks. These special properties must be drawn from a predetermined list of (4+the character's Wisdom modifier) abilities. Two abilities can be "swapped" for two others each time the eldritch fist gains a level.
Eldritch Speed(Ex): At 6th level, an eldritch fist can use eldritch energy to give himself bursts of speed during battle. For every d6 of damage he gives up on his next eldritch blast(up to his eldritch fist level), an eldritch fist can move 10' faster. Also, if an eldritch fist gives up 4d6 eldritch blast damage dice, he can move up to his normal speed and use flurry of blows. The speed boost lasts until the eldritch fist's next turn.
Eldritch Shield(Su): At 7th level, an eldritch fist can choose to protect himself with a shield of eldritch energy. For every d6 of eldritch blast damage he gives up, he gains a +1 bonus to AC until the beginning of his next turn.
Reactive Blast(Ex): At 8th level, an eldritch fist can react to an opening presented by an enemy with an instant blast of energy. Instead of making a normal attack of opportunity, an eldritch fist can instead make an eldritch fist attack.
Eldritch Mastery(Su): At 9th level, an eldritch fist gains complete mastery over one eldritch essence or blast shape invocation. He chooses one eldritch essence or blast shape invocation, and can apply this to all of his eldritch blasts in addition to another eldritch essence or blast shape invocation.
Multiclass Note: A monk who takes the eldritch fist prestige class can continue advancing as a monk. This also excuses their multiclassing into warlock.
New Feats:
Laws of Anarchy
You follow a personal code, but that doesn't stop you from changing it every now and then.
Prerequisites: Ordered Chaos
Benefits: You count as both Lawful and Chaotic for classes or feats.
Normal: You count as your alignment for classes and feats.
Powerful Blast
Your eldritch blasts are unusually powerful.
Prerequisites: Eldritch blast 2d6
Benefits: Your eldritch blast damage is increased by 1d6.
Normal: Your eldritch blast damage is increased only by class levels.
Special: This feat can be taken twice, the second time giving +2d6 eldritch blast damage.
Eldritch Crush
You can send eldritch power through your limbs, damaging those you are wrestling with.
Prerequisites: Eldritch blast 3d6, Improved Grapple
Benefits: As a swift action during a grapple, you may attempt to damage your opponent with eldritch energy. If you make a successful grapple check you, in addition to the normal results of the check, can choose to deal your eldritch blast damage to your opponent.
Normal: You cannot deal eldritch blast damage to enemies you are grappling with.
Eldritch Stun
You can stun enemies with short bursts of eldritch energy.
Prerequisites: Eldritch blast 3d6, Stunning Fist
Benefits: In addition to your normal stunning fist attack, you can deal eldritch blast damage. However, you can choose to increase the DC of your stunning fist by 1 per d6 of damage you reduce your eldritch blast damage by.
Normal: You cannot use your eldritch blast and stunning fist at the same time, nor can you increase the DC of your stunning fist by lowering your eldritch blast damage.
---------
Production Notes:
I originally made this as a 5-level class, but then I though that it'd be better as 7 levels, so that one wouldn't have to start multiclassing a lot to keep both monk and warlock abilities early. Recently extended to 10 levels to allow for more abilities, especially ones that synergized with more monk-y stuff.
I originally wanted to make Laws of Anarchy a requirement for the class, but then I realized that without bonus feats or retraining, that would make it impossible to enter this class until level 10.
I also originally had a "this class stacks with warlock" clause for eldritch blast damage, but when I was working on eldritch ki I decided that a warlock gets too few dice to use the abilities often and still do reasonable damage, so I decided to change it to a flat gain. With all levels of this class, a warlock who dips 1 level in Monk ends up with 13d6 EB dice-plenty enough for these abilities. You can now come out with a total of 17d6 EB dice, with a combination of two feats, this class and 10 warlock levels. This allows for +5 attacks that include a special ability or two to still deal a good 8 or 9d6 extra EB damage.
On Powerful Blast, I was a bit unsure about letting it stack. I ran the numbers, and found that without retraining someone could use it to get +6d6 eldritch blast damage. After some considerations, I decided that it could be taken twice, with the second giving +2d6 eldritch blast damage. +3d6 EB damage for two feats seemed alright, especially for someone who wants to use a lot of eldritch fist abilities.
So, here we are. A class that can fuse unarmed strikes with eldritch blasts and then weaken them for various benefits. I've been hit by a blast of inspiration during this, so I may do a class like this for the bard, maybe even others...
Not quite sure about Eldritch Mastery, it fits but there's an epic feat that allows you to put two invocations on a single blast, if I'm remembering correctly, so I wanted to limit the ability so it wouldn't essentially be an epic feat as a bonus feat.