Balain
2011-01-30, 12:57 PM
So I have a point in my campaign the party will be involved in some ship combat. How ever even using 2 battle mats there won't really be enough space. A great ship is 4 squares by 8 squares, the big main ship is actually 15 squares by 39 squares.
So my idea was, flip a mat over to the hex side (by the way I wish D&D used hexes instead of squares oh well) Use the ships From Pirates of the burning sea. Each hex is 8 squares, but to make things easy I'll say 5 squares for combat combat powers of the players. Which I assume can be on any part of the ship when they use a power
A fast ship can move 3 hexes, a medium ship 2 and a slow 1.
A fast ship can use one move action to either turn 1 face and move 1 hex or move one hex and turn one face.
a medium ship can use a move action to move 1 hex and then turn 1 face
a slow ship needs to move actions to turn. One to move 1 hex and one to turn one face.
Movement for a ship is always forward.
For ever crew member above the minimum to steer the ship you can add +1 to attack rolls using cannons to a max of +15. Cannons hit fort. and for every 10 damage the ship takes 2 crew are out of the fight.
Everything else is pretty much the same for vehicles in combat.
So do people think this will work?
So my idea was, flip a mat over to the hex side (by the way I wish D&D used hexes instead of squares oh well) Use the ships From Pirates of the burning sea. Each hex is 8 squares, but to make things easy I'll say 5 squares for combat combat powers of the players. Which I assume can be on any part of the ship when they use a power
A fast ship can move 3 hexes, a medium ship 2 and a slow 1.
A fast ship can use one move action to either turn 1 face and move 1 hex or move one hex and turn one face.
a medium ship can use a move action to move 1 hex and then turn 1 face
a slow ship needs to move actions to turn. One to move 1 hex and one to turn one face.
Movement for a ship is always forward.
For ever crew member above the minimum to steer the ship you can add +1 to attack rolls using cannons to a max of +15. Cannons hit fort. and for every 10 damage the ship takes 2 crew are out of the fight.
Everything else is pretty much the same for vehicles in combat.
So do people think this will work?