dragonfire42
2011-01-31, 02:57 PM
The Vampyre
http://Picture URL
Quote of Some Kind by a member of the class!
A general description of whatever the class is!
BECOMING A CLASS NAME
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
:Bitten by a vampyre (someone with the vampyre subtype)
:medium humanoid
:
:
:
Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Blood Drain, Child of the night, Vampyric Hunger, Blood Attribute, Blood Weakness
2nd|
+2|
+0|
+3|
+3|Vampyric Grace, Blood Attribute, Dex +1
3rd|
+3|
+1|
+3|
+3|Speed +10, Cha +1
4th|
+4|
+1|
+4|
+4|Blood Attribute, Blood Weakness
5th|
+5|
+1|
+4|
+4|Rise My Children!, Cha +1
6th|
+6|
+2|
+5|
+5|Blood Attribute, Str +1, Improved Blood Drain
7th|
+7|
+2|
+5|
+5|Blood Weakness, Improved Control
8th|
+8|
+2|
+6|
+6|Blood Attribute, Dex +1
9th|
+9|
+3|
+6|
+6|Blood Weakness,Str +1, Speed +10
10th|
+10|
+3|
+7|
+7|Lord of the Night, Blood Attribute[/table]
Weapon Proficiencies: Vampyres gain no weapon proficiency.
Blood Drain(Ex):You can suck blood from a living victim with your fangs by making a successful grapple check. If you pin the foe, you drain blood, dealing 1d4 points of Constitution drain each round the pin is maintained. For each point of constitution drained, you heals 3 points of damage or gains 3 temporary hit points if you have full hit points.
Child of the night:You gain 2 slam attacks as natural attacks doing 1d6 damage each and +1 to you strenght, dexterity and charisma scores. Also, each round you are in direct sunlight you take 1d10 damage.You are also vulnerable to being staked. (Wooden stakes are treated as simple light weapons that deal 1d2 piercing damage and have a critical threat range of x2. If a character attacks you in melee with a stake and would threaten a critical hit, he may make a roll to confirm the critical, even though vampires are not affected by them, at a -8 penalty. If the confirmation roll is successful, then the character successfully stakes the Vampire’s heart, destroying it instantly. In addition, if a character coup de grace’s a you with a stake, it is destroyed as well.) You also lose your constitution score and you us eyour charisma for things it would affect (hp, fortitude, ...).
Vampyric Hunger: You no longer need to eat regular food. However, if you do not drain at least 4 points of constitution a day, you grow weaker.See the table below.
{table=head] days without blood | con drain to heal | effect
1|6 | -2 to str and dex
2 | 8 | fatigue
3 | 10 | -2 cha
4 | 12 | exhausted
5 | 14 | -2 to str and dex
more than 5|((days without blood -1)x2)+4|blood frenzy*+ -1 to all stats for each day without enough blood over 6. You are destroyed if your str, dex, and cha drop to zero because of this.
[/table]
Blood Attributes:
Blood Weaknesses:
Vampyric Grace:
Ability Bonuses:
Speed Bonuses:
Rise My Children!(Su):
Improved Control:
Lord of the Night:
(Still in progress:smallsmile:) (Thank you Demented One for all the ideas in your revised vampire template. I give you all the credit for the ideas I borrowed from you.:smallbiggrin:)
http://Picture URL
Quote of Some Kind by a member of the class!
A general description of whatever the class is!
BECOMING A CLASS NAME
How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS
:Bitten by a vampyre (someone with the vampyre subtype)
:medium humanoid
:
:
:
Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Blood Drain, Child of the night, Vampyric Hunger, Blood Attribute, Blood Weakness
2nd|
+2|
+0|
+3|
+3|Vampyric Grace, Blood Attribute, Dex +1
3rd|
+3|
+1|
+3|
+3|Speed +10, Cha +1
4th|
+4|
+1|
+4|
+4|Blood Attribute, Blood Weakness
5th|
+5|
+1|
+4|
+4|Rise My Children!, Cha +1
6th|
+6|
+2|
+5|
+5|Blood Attribute, Str +1, Improved Blood Drain
7th|
+7|
+2|
+5|
+5|Blood Weakness, Improved Control
8th|
+8|
+2|
+6|
+6|Blood Attribute, Dex +1
9th|
+9|
+3|
+6|
+6|Blood Weakness,Str +1, Speed +10
10th|
+10|
+3|
+7|
+7|Lord of the Night, Blood Attribute[/table]
Weapon Proficiencies: Vampyres gain no weapon proficiency.
Blood Drain(Ex):You can suck blood from a living victim with your fangs by making a successful grapple check. If you pin the foe, you drain blood, dealing 1d4 points of Constitution drain each round the pin is maintained. For each point of constitution drained, you heals 3 points of damage or gains 3 temporary hit points if you have full hit points.
Child of the night:You gain 2 slam attacks as natural attacks doing 1d6 damage each and +1 to you strenght, dexterity and charisma scores. Also, each round you are in direct sunlight you take 1d10 damage.You are also vulnerable to being staked. (Wooden stakes are treated as simple light weapons that deal 1d2 piercing damage and have a critical threat range of x2. If a character attacks you in melee with a stake and would threaten a critical hit, he may make a roll to confirm the critical, even though vampires are not affected by them, at a -8 penalty. If the confirmation roll is successful, then the character successfully stakes the Vampire’s heart, destroying it instantly. In addition, if a character coup de grace’s a you with a stake, it is destroyed as well.) You also lose your constitution score and you us eyour charisma for things it would affect (hp, fortitude, ...).
Vampyric Hunger: You no longer need to eat regular food. However, if you do not drain at least 4 points of constitution a day, you grow weaker.See the table below.
{table=head] days without blood | con drain to heal | effect
1|6 | -2 to str and dex
2 | 8 | fatigue
3 | 10 | -2 cha
4 | 12 | exhausted
5 | 14 | -2 to str and dex
more than 5|((days without blood -1)x2)+4|blood frenzy*+ -1 to all stats for each day without enough blood over 6. You are destroyed if your str, dex, and cha drop to zero because of this.
[/table]
Blood Attributes:
Blood Weaknesses:
Vampyric Grace:
Ability Bonuses:
Speed Bonuses:
Rise My Children!(Su):
Improved Control:
Lord of the Night:
(Still in progress:smallsmile:) (Thank you Demented One for all the ideas in your revised vampire template. I give you all the credit for the ideas I borrowed from you.:smallbiggrin:)