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Lancaster_Road
2011-02-01, 11:12 AM
The bandits roam through the town, pillaging as they go, and you have been asked to stop them.

We will get started once I have initiatives.

Lancaster_Road
2011-02-03, 11:57 AM
Group 1
Corven Seff
Timotheus Leon
Bandit #1
Gran Dilleron
Jehrico Simons

Group 2
Bandit #2
Bandit #3
Tekti
Bandit #4
Petrova
Bandit #5

Five bandits stand before you, clad in chain shirts and wielding bastard swords and heavy steel shields.

Sir_Chivalry
2011-02-03, 12:12 PM
Timotheus charges with his lances pointed at two bandits within 25ft of each other (two reach weapons)

Using an unstoppable charge.

Attack (primary): [roll0] Damage: 7d8+63

Attack (off-hand): [roll1] Damage: 7d8+42

Sir_Chivalry
2011-02-03, 12:14 PM
Damage: [roll0]

Damage: [roll1]

Chambers
2011-02-03, 06:30 PM
Corven

Knocking three arrows to his bow as he dashes forward, Corven pulls up and stops behind a post. Leaning around he picks out his targets and lets go, the arrows flying off in different directions.


Move 20ft + Manyshot.
Should end 30ft away from the enemies.

Each arrow goes to a different enemy.
Atk 1 [roll0] Dmg 1 [roll1] Skirmish Dmg [roll]7d6+2[roll]

Atk 2 [roll2] Dmg 2 [roll3] Skirmish Dmg [roll]7d6+2[roll]

Atk 3 [roll4] Dmg 3 [roll5] Skirmish Dmg [roll]7d6+2[roll]

HP: 160/160
AC: 34

Falconknight06
2011-02-03, 06:54 PM
Gran Dileron

Gran picks one of the Bandits that hasn't been attacked yet, and moves into attack position, drawing both weapons as he moves. He will then stare the Bandit in the eye and give him the "evil eye"

Hexblades Curse on Bandit that hasn't been attacked (let's say Bandit #5)

DC 17 Will Save or

penalty on attacks, saves, ability checks, skill
checks, and weapon damage rolls incurred by a target of the
hexblade’s curse is –4

Also declaring him my dodge target