Unrest
2011-02-01, 05:31 PM
Because frankly, are there any pen-and-paper RPGs that do a good job of emulating the thrill of a rooftop chase, assembly lines hopping or collapsing mine escape of platform games? Something that can make your players sit on the edge of their seats, with sweat dripping from their foreheads?
Now, before someone goes "it's all about the imagination", well, no. My eternal inhibition is that the people I play with are not the kind of people you can really grip with just a description. Even if it was Fritz Leiber there in person describing what's happening, they'd be just as mindblanked. But they revel in games, and the thrill of more rightly-available visuals, of anticipating the number of eyes on the dice and so on, so what I need is a system, a game system, to get that kind of thing across.
I've been thinking on how to do this, and came upon a wall. I don't have a clue. How do you transfer a Crash Bandicoot-style run and the sense of urgency and frantic dropping of pieces into a puzzle before the clock reaches 0:00 into a PnP?
Do you know of a system - or subsystems, like mini-games - that would do this kind of thing efficiently? What do you, in your games, use to evoke such atmosphere?
Bestow upon me thine wisdom, Oh Playground!
Now, before someone goes "it's all about the imagination", well, no. My eternal inhibition is that the people I play with are not the kind of people you can really grip with just a description. Even if it was Fritz Leiber there in person describing what's happening, they'd be just as mindblanked. But they revel in games, and the thrill of more rightly-available visuals, of anticipating the number of eyes on the dice and so on, so what I need is a system, a game system, to get that kind of thing across.
I've been thinking on how to do this, and came upon a wall. I don't have a clue. How do you transfer a Crash Bandicoot-style run and the sense of urgency and frantic dropping of pieces into a puzzle before the clock reaches 0:00 into a PnP?
Do you know of a system - or subsystems, like mini-games - that would do this kind of thing efficiently? What do you, in your games, use to evoke such atmosphere?
Bestow upon me thine wisdom, Oh Playground!