drawingfreak
2011-02-02, 04:23 AM
I was inspired by my recent involvement with the Original XBox game, Fable, and thought "Hey, what if weapons were augmentable and had to be constantly worked on to make it more powerful instead of magical!"
Each weapon starts as the base weapon as listed. You can increase their effectiveness, as well as price, in the following ways: Material, Elemental Type, Sharpening, Reforging.
{table]Material | Enhancement Bonus | Price Modifier
Bone/Stone | -1 | -50%
Impure Iron | n/a | n/a
Iron | +1 | +2500%
Steel | +2 | +12000%
Obsidian | +3 | +60000%
Diamond? | +4 | +300000%[/table]
{table]Edge | Enhancement Bonus | Price Modifier
Useless | -1 | -50%
Dull | n/a | n/a
Sharpened | +1 | +2500%
Extra Sharp | +2 | +12000%[/table]
{table]Durability | Enhancement Bonus | Price Modifier
Brittle | -2 | -75%
Weak | n/a | n/a
Tough | +2 | +12000%
Strong | +3 | +60000%[/table]
{table]Elements | Price Modifier
Fire | +6500%
Cold | +6500%
Poison | +6500%
Acid | +6500%
Thunder | +6500%
Lightning | +6500%[/table]
Each weapon starts as the base weapon as listed. You can increase their effectiveness, as well as price, in the following ways: Material, Elemental Type, Sharpening, Reforging.
{table]Material | Enhancement Bonus | Price Modifier
Bone/Stone | -1 | -50%
Impure Iron | n/a | n/a
Iron | +1 | +2500%
Steel | +2 | +12000%
Obsidian | +3 | +60000%
Diamond? | +4 | +300000%[/table]
{table]Edge | Enhancement Bonus | Price Modifier
Useless | -1 | -50%
Dull | n/a | n/a
Sharpened | +1 | +2500%
Extra Sharp | +2 | +12000%[/table]
{table]Durability | Enhancement Bonus | Price Modifier
Brittle | -2 | -75%
Weak | n/a | n/a
Tough | +2 | +12000%
Strong | +3 | +60000%[/table]
{table]Elements | Price Modifier
Fire | +6500%
Cold | +6500%
Poison | +6500%
Acid | +6500%
Thunder | +6500%
Lightning | +6500%[/table]