Talbot
2011-02-02, 06:00 AM
The Character Concept: Chaotic Good Undead Vigilante protecting the citizens of a Necromancer-run police state by punching other undead in the face.
Variant Rules in Effect: Unarmored AC Bonus, Feats every odd level instead of every third (10 total instead of 7)
The Build (so far): Necropolitan Unarmed Swordsage 1/Swashbuckler 3/Avenger (Chaotic Good Paladin variant) 2/Unarmed Swordsage +4/Shiba Protector 1/Unarmed Swordsage +4/Shadow Sun Ninja 2/Unarmed Swordsage +2
Feats: Improved Unarmed Strike (free), Educated (1), Shadowblade (H1, I was human before Necropolitan), Weapon Finesse (free at Swash 2), Adaptive Style (3), Alertness (5), Serenity (7), Iron Will (9), Expertise (11), Knowledge Devotion (13), Kung Fu Genius (15, should work with Shadow Sun Ninja as it has the Monk's AC boost), Undecided (17), Undecided (19)
Stats: Only need Wis/Dex/Int, probably in that order.
Nifty Stuff:
My To-Hit is Dex + Wis + Knowledge Devotion... so that's good.
My Damage is Str + Dex + Wis + Int + Knowledge Devotion... so that's good, too
My Ac is: Best Best Unarmored + Dex + Wis + Int... should be pretty good
My lowest save is 9+Wis, and they only get better from there.
I'm Undead, and therefore immune to loads of stuff, and coupled with Shadow Sun Ninja I can pretty much have infinite healing for me and my party outside of combat...also good.
I get two ninth level maneuvers at level 20 (one from trade out, one from selection).
Now, obviously, I'm not super optimized and I'll get worked by a tier 1 but I'll save money on armor and weapons (and get to spend it on cool wondrous items, most likely). Any suggestions for how to improve the build (without destroying the concept), or for what to do with those last two feats?
Variant Rules in Effect: Unarmored AC Bonus, Feats every odd level instead of every third (10 total instead of 7)
The Build (so far): Necropolitan Unarmed Swordsage 1/Swashbuckler 3/Avenger (Chaotic Good Paladin variant) 2/Unarmed Swordsage +4/Shiba Protector 1/Unarmed Swordsage +4/Shadow Sun Ninja 2/Unarmed Swordsage +2
Feats: Improved Unarmed Strike (free), Educated (1), Shadowblade (H1, I was human before Necropolitan), Weapon Finesse (free at Swash 2), Adaptive Style (3), Alertness (5), Serenity (7), Iron Will (9), Expertise (11), Knowledge Devotion (13), Kung Fu Genius (15, should work with Shadow Sun Ninja as it has the Monk's AC boost), Undecided (17), Undecided (19)
Stats: Only need Wis/Dex/Int, probably in that order.
Nifty Stuff:
My To-Hit is Dex + Wis + Knowledge Devotion... so that's good.
My Damage is Str + Dex + Wis + Int + Knowledge Devotion... so that's good, too
My Ac is: Best Best Unarmored + Dex + Wis + Int... should be pretty good
My lowest save is 9+Wis, and they only get better from there.
I'm Undead, and therefore immune to loads of stuff, and coupled with Shadow Sun Ninja I can pretty much have infinite healing for me and my party outside of combat...also good.
I get two ninth level maneuvers at level 20 (one from trade out, one from selection).
Now, obviously, I'm not super optimized and I'll get worked by a tier 1 but I'll save money on armor and weapons (and get to spend it on cool wondrous items, most likely). Any suggestions for how to improve the build (without destroying the concept), or for what to do with those last two feats?