Laharal
2011-02-02, 10:54 PM
Hi!
I know/read rules about cover, low walls, shooting into melee, line of sight etc etc.
I know that if you shoot at someone in melee or behind cover you have penalties and /or the defender has bonus to AC.
I still have problems understanding/adjucating situations where something is between the attacker and the defender in a ranged attack.
That something is not a wall, low wall or something that blocks totally LOS.
Best example of that are trees: rules are that regular trees provide a +2 AC to someone in the same square. Massive trees provide cover to a person in a square next to it....
However what do you do if there are trees (or massive ones) between you and your target (and the target isn't in the same square of a regular tree or next to a massive one)? I don't feel that ignoring that wouldn't be logical/right.
I give importance to this question because I like to draw maps that fell organic i-e not blank, I want to provide terrain features for both PCs and fooder ennemies to play with and trees are cool :smallbiggrin:
By my feeling I'd give a +2 AC(for regular tree, +4 for a massive one) to the defender even if he isn't in the same square as the tree because logically speaking: c'mon! : there is a frigging tree between you and your target.
I know some will say 'you are the DM, call it a house rule and that's over'' but I want to know if it makes sense to most of you or if it is ok by the rules but that I haven't figured that out yet. Or maybe I'm just waaaaay wrong.
If is there an ''official'' answer to this please state it and the ref, if not explain your desicion ;)
I know/read rules about cover, low walls, shooting into melee, line of sight etc etc.
I know that if you shoot at someone in melee or behind cover you have penalties and /or the defender has bonus to AC.
I still have problems understanding/adjucating situations where something is between the attacker and the defender in a ranged attack.
That something is not a wall, low wall or something that blocks totally LOS.
Best example of that are trees: rules are that regular trees provide a +2 AC to someone in the same square. Massive trees provide cover to a person in a square next to it....
However what do you do if there are trees (or massive ones) between you and your target (and the target isn't in the same square of a regular tree or next to a massive one)? I don't feel that ignoring that wouldn't be logical/right.
I give importance to this question because I like to draw maps that fell organic i-e not blank, I want to provide terrain features for both PCs and fooder ennemies to play with and trees are cool :smallbiggrin:
By my feeling I'd give a +2 AC(for regular tree, +4 for a massive one) to the defender even if he isn't in the same square as the tree because logically speaking: c'mon! : there is a frigging tree between you and your target.
I know some will say 'you are the DM, call it a house rule and that's over'' but I want to know if it makes sense to most of you or if it is ok by the rules but that I haven't figured that out yet. Or maybe I'm just waaaaay wrong.
If is there an ''official'' answer to this please state it and the ref, if not explain your desicion ;)