PDA

View Full Version : MTGitp: Eurus vs. BladeofOblivion



BladeofOblivion
2011-02-04, 12:35 PM
A cold and malevolent being appeared in the Aether, hungry for souls.

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

BladeofOblivion
2011-02-04, 12:36 PM
Initiative: [roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]


Opening Hand:

Festering Goblin
Festering Goblin
Festering Goblin
Swamp
Swamp
Swamp
Floating-Dream Zubera


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 02:46 PM
On the opposite end of the Aether appeared a metallic gleam, solidifying into a great unblinking eye made of metal and light.

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

[roll0]

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]

Opening hand:
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Seat of the Synod
Darksteel Forge

BladeofOblivion
2011-02-04, 02:49 PM
[roll0]

Seeing the newcomer, the horror conjured a swamp around itself, and a Rotting Goblin pulled itself forth.

((Play Swamp and Festering Goblin. End turn.))

Field:

Swamp (tapped)

Festering Goblin 1/1 (untapped)


Hand:

Festering Goblin
Festering Goblin
Swamp
Swamp
Floating-Dream Zubera
Grindstone


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 02:57 PM
[roll0]

A spear of gleaming chrome splits the horizon, and a pool of quicksilver seeps out to surround it in a gleaming moat. Nothing else presents itself.

((Play Seat of the Synod. End turn.))

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Darksteel Forge
Sculpting Steel

Field:
Seat of the Synod

BladeofOblivion
2011-02-04, 04:59 PM
[roll0]

Another Swamp expands around the Horror's feet, and two more Monsters climb out. The one that appeared previously attacks.

((Play additional Swamp, then Play 2 Festering Goblins. Attack with first Goblin. End Turn.))


Field:

Swamp (T)
Swamp (T)

Festering Goblin 1/1 (T)
Festering Goblin 1/1
Festering Goblin 1/1


Hand:

Swamp
Floating-Dream Zubera
Grindstone
Nemesis of Reason


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 05:50 PM
[roll0]

The eye seems somewhat concerned by the speed of the assault, but does not react in any significant way. The damage inflicted by the first goblin is but a scratch, albeit a lasting one.

The chrome spire sinks down into the quicksilver pool, and a new structure forms in its place. It resembles a great courthouse, its walls gilded and ornamented and its roof crowned with gold-and-silver spires. By the time it finishes forming, though, the eye has no time to act further...

(Bouncing Seat of the Synod to my hand to play Azorius Chancery, comes into play tapped. Discarding (due to 8 cards in hand) Darksteel Forge. End turn.)

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage

Graveyard:
Darksteel Forge

Field:
Azorius Chancery (tapped)

BladeofOblivion
2011-02-04, 06:07 PM
[roll0]

The Horror cackles, and draws an Island from the depths of the swamp. The murky water coalesces into a Water Spirit, and the three Undead Attack.

(Play Island and Floating-Dream Zubera. Attack with all 3 Goblins. End turn.)

Field:

Swamp
Swamp (T)
Island (T)

Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)


Hand:

Swamp
Grindstone
Nemesis of Reason


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 06:14 PM
(Messed up the roll, deleted the post and redoing it.)

16 life

[roll0]

The eye suffers greater damage this time as the zombies batter it, but takes it stoically. The chrome spire reappears behind the courthouse, and from the courthouse emerges a robed figure. It makes a sweeping gesture, and a geas settles over the Aether, forbidding one spell.

(Playing Meddling Mage. Before I name a card, do you have a response?)

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir

Graveyard:
Darksteel Forge

Field:
Azorius Chancery (Tapped), Seat of the Synod

Meddling Mage

BladeofOblivion
2011-02-04, 06:24 PM
((No response))

Eurus
2011-02-04, 06:25 PM
(I'll name Counterspell. End turn.)

BladeofOblivion
2011-02-04, 06:30 PM
[roll0]

The Horror continues its magic, and the Swamp continues to expand. A Black Knight rides out, and an Ominous Grinding Stone comes forth. The Three Goblins attack again.

(Play Swamp, Black Knight, and Grindstone. Attack with the three Goblins again. End turn.)

Field:

Swamp (T)
Swamp (T)
Swamp (T)
Island

Grindstone (Artifact)

Black Knight 2/2
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)


Hand:

Nemesis of Reason


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 06:56 PM
No block, 13 life

[roll0]

The mage makes as if to cut off one of the goblins, but the eye stops it with a glance. Instead it merely waits.

(Your go!)

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir
Duplicant

Graveyard:
Darksteel Forge

Field:
Azorius Chancery (Tapped), Seat of the Synod

Meddling Mage[/QUOTE]

BladeofOblivion
2011-02-04, 08:28 PM
[roll0]

The Horror makes a motion, and the Grindstone tears at the eye. Then, The Black Knight and Two Goblins attack.

((Use Grindstone, attack with Black Knight and two Festering Goblins. End Turn.))

Field:

Swamp (T)
Swamp (T)
Swamp (T)
Island

Grindstone (Artifact) (T)

Black Knight 2/2 (T)
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1


Hand:

Dire Undercurrents
Nemesis of Reason


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Eurus
2011-02-04, 08:47 PM
Cards milled:
[roll0] - Mox Opal
[roll1] - Ethersworn Shieldmage

As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.

(Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)

BladeofOblivion
2011-02-04, 08:59 PM
Cards milled:
[roll0] - Mox Opal
[roll1] - Ethersworn Shieldmage

As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.

(Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)

((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))

Eurus
2011-02-04, 10:11 PM
((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))

Oh, oops. I totally didn't realize that. It was a copy-paste error, obviously. Thanks for letting it slide. :smallredface:

Anyway...


10 life

[roll0]

Visibly cracked by the constant assault, the eye seems to dim slightly, and the two mages take up defensive positions around it.

(Pass turn.)

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir
Duplicant

Graveyard:
Darksteel Forge

Field:
Azorius Chancery, Seat of the Synod

Meddling Mage, Ethersworn Shieldmage

BladeofOblivion
2011-02-04, 10:38 PM
[roll0]

Another Island rises from the swamp, and it carries a betentacled monster. In wake of the terrifying sight, The Black Knight and one of the Goblins attack.

((Play Island, Play Nemesis of Reason. Attack with Black Knight and one Festering Goblin. End turn.))

Field:

Swamp (T)
Swamp (T)
Swamp (T)
Island (T)
Island (T)

Grindstone (Artifact)

Nemesis of Reason 3/7
Black Knight 2/2 (T)
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1


Discard:

Festering Goblin


Hand:

Dire Undercurrents
Nemesis of Reason


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

BladeofOblivion
2011-02-04, 11:02 PM
((Turn up. Sorry for the wait, I had to do the dishes.))

Eurus
2011-02-04, 11:30 PM
(Flash another Shieldmage into play, block Festering Goblin with one Shieldmage and Black Knight with the other.)

10 life

[roll0]

A second metallic mage flickers into being in another surge of liquid metal, and joins its twin in fending off the attackers. From the pool of quicksilver, a large glowing orb rises to hover atop the chrome spire, while the meddlesome mage in the rear produces a strange trinket from a pocket and holds it at the ready.

(Playing Sphere of the Suns and Dispeller's Capsule. End turn.)

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:
Master Transmuter
Faerie Mechanist
Sculpting Steel
Thousand-Year Elixir
Duplicant

Graveyard:
Darksteel Forge

Field:
Azorius Chancery (tapped), Seat of the Synod (tapped)

Sphere of the Suns (3 charges), Dispeller's Capsule

Meddling Mage, Ethersworn Shieldmage, Ethersworn Shieldmage

BladeofOblivion
2011-02-05, 03:13 PM
((Losing Festering Goblins is annoying, but losing Black Knight is outright messed up.))

[roll0]

The Horror is unsurprised at the loss of Festering Goblin, but appears very annoyed when the Black Knight falls. A wight-like creature rises from the swamp, and the Grindstone attacks the eye again. Then a tentacle strikes at the eye from a distance.

((Play Ashen-Skin Zubera. Tap Grindstone to mill off 2 cards, repeating if the cards are the same color or even share a color. Attack with Nemesis of Reason, milling 10 cards. End turn.))

Field:

Swamp (T)
Swamp (T)
Swamp (T)
Island (T)
Island (T)

Grindstone (Artifact) (T)

Nemesis of Reason 3/7 (T)
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2
Festering Goblin 1/1


Discard:

Black Knight
Festering Goblin
Festering Goblin


Hand:

Dire Undercurrents


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

BladeofOblivion
2011-02-07, 05:02 PM
((Er... I ended my turn...))

BladeofOblivion
2011-02-08, 01:39 AM
((Just caught an error now. Black Knight is just fine because it has Protection from White. So remember that there is an untapped Black Knight waiting for you.))

Eurus
2011-02-08, 01:46 AM
((Hey, sorry. Completely forgot that I hadn't replied to this yet. On the plus side, that means that we caught the Protection from White thing before it was too late - sorry for missing that, incidentally. My life total last turn was 8 instead of 10, then.))

((Chump-blocking Nemesis of Reason with a shieldmage. So... now I get to roll for a whole bunch of mill.))

Grindstone:
[roll0] - Sculpting Steel
[roll1] - Thousand-Year Elixir

(Technically they don't share a color, since they're both colorless, heh.)

[roll2] - Tundra
[roll3] - Ancient Den
[roll4] - Island
[roll5] - Thousand-Year Elixir
[roll6] - Azorius Chancery
[roll7] - Master Transmuter
[roll8] - Ethersworn Canonist
[roll9] - Scourglass
[roll10] - Seat of the Synod
[roll11] - Ancient Den

Juggling Act
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Alright, at this point I think I concede. The combination of three festering goblins by turn 2 and my own mana problems, and now a disproportionate amount of my remaining mana being milled... yeah, this just isn't my game. Feel like a rematch?

BladeofOblivion
2011-02-08, 01:56 AM
Sure! I'm going to bed soon though. I can probably get a few turns in. All I can say is that I think people are going to secretly hate to play against this deck. Nemesis of Reason is awesome.

Anyway, you can pick who goes first this time.

Eurus
2011-02-08, 03:03 AM
I'll take first go. And yeah, it's pretty darn nasty. Rolling to mill is a pain in PbP, though. :smallamused: Glimpse the Unthinkable and Traumatize are both excellent for milling, too. Probably better than Grindstone without Painter's Servant, at least.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Play Tundra, tap to play Dispeller's Capsule, end turn. To be honest, I just don't have the energy to RP out my actions right now.

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage
Ethersworn Shieldmage
Intruder Alarm
Sculpting Steel
Dispeller's Capsule
Seat of the Synod

Field
Tundra (tapped)

Dispeller's Capsule

BladeofOblivion
2011-02-08, 02:16 PM
Opening Rolling:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[roll7]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Floating-Dream Zubera
Ashen-Skin Zubera
Counterspell
Festering Goblin
Island
Island
Swamp



An island rises from the glorious ocean of the Aether, and does nothing.

(Play Island, end turn.)

Field:

Island x1

Eurus
2011-02-08, 07:21 PM
[roll0]

Play Seat of the Synod, end turn.

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage
Ethersworn Shieldmage
Intruder Alarm
Sculpting Steel
Sanctum Gargoyle

Field
Tundra, Seat of the Synod

Dispeller's Capsule

BladeofOblivion
2011-02-08, 07:27 PM
[roll0]


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Floating-Dream Zubera
Counterspell
Festering Goblin
Island
Island
Swamp



A Swamp expands in and around the island, creating a mockery of the previous safety, and a Wight-like creature drags itself out.

(Play Swamp, Play Ashen-Skin Zubera, end turn.)

Field:

Island (T)
Swamp (T)

Ashen-Skin Zubera

Eurus
2011-02-08, 07:44 PM
[roll0]

Play Ancient Den, tap out to play Sculpting Steel copying Seat of the Synod. End turn.

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage
Master Transmuter
Intruder Alarm
Sanctum Gargoyle

Field
Tundra (tapped), Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod

Dispeller's Capsule

BladeofOblivion
2011-02-08, 07:49 PM
[roll0]


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Counterspell
Honden of Seeing Winds
Island
Swamp


Another Island rises, and a Watery Creature forms from the fluids. Then, a Goblinlike Zombie crawls out from the swamp, and the Wight attacks.

((Play Island, Floating-Dream Zubera, and Festering Goblin. Attack with Ashen-Skin Zubera. End turn.))

Field:

Island (T)
Island (T)
Swamp (T)

Festering Goblin
Floating-Dream Zubera
Ashen-Skin Zubera (T)

Eurus
2011-02-08, 07:59 PM
19 life

[roll0]

From the assembled landscape of flowing silver and gleaming chrome strides a silent female figure. Most of her flesh has been replaced with jet-black metal, and she crosses her arms with a calm stare out at the assembled masses.

(Play Master Transmuter, end turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage
Master Transmuter
Intruder Alarm
Sanctum Gargoyle
Sculpting Steel

Field
Tundra, Seat of the Synod, Ancient Den, Sculpting Steel: Seat of the Synod (all tapped)

Dispeller's Capsule

Master Transmuter

BladeofOblivion
2011-02-08, 08:18 PM
[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Oona, Queen of the Fae
Counterspell
Honden of Seeing Winds
Island


((Play Swamp. Attack with both Zubera. End turn.))

Field:

Island
Island
Swamp
Swamp

Festering Goblin
Floating-Dream Zubera (T)
Ashen-Skin Zubera (T)

Eurus
2011-02-08, 08:25 PM
Blocking Ashen-Skin Zubera with Master Transmuter, leaving Floating-Dream unblocked.

18 life

[roll0]

The metallic woman conjures a great metal shield to parry away one of the zubera, but the other slips past. Seemingly in response, a web of scanning lasers suddenly appears around the battlefield, and a great belltower rises from the quicksilver.

(Playing Intruder Alarm. Pass turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage
Sanctum Gargoyle
Sculpting Steel
Thousand-Year Elixir

Field
Tundra, Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod (tapped)

Dispeller's Capsule, Intruder Alarm

Master Transmuter

BladeofOblivion
2011-02-08, 08:34 PM
((Play Counterspell to stop your Intruder Alarm.))

[roll0]


...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Oona, Queen of the Fae
Honden of Seeing Winds


((Play Island and Dire Undercurrents. Attack with both Zubera and end turn.))

Field:

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)

Dire Undercurrents

Festering Goblin
Floating-Dream Zubera (T)
Ashen-Skin Zubera (T)


Discard:

Counterspell

Eurus
2011-02-08, 08:42 PM
(Intruder Alarm gets countered. When you attack, I use Master Transmuter's ability to bounce Seat of the Synod to my hand and put Ethersworn Shieldmage into play. Shieldmage blocks Floating-Dream Zubera, Ashen-Skin goes unblocked.)

17 life

[roll0]

The lasers fade and the belltower crumbles, but the transmuter just tilts her head and raises one eyebrow. The pillar of chrome behind her suddenly melts into a formless blob of metal, then resolidifies into a shieldmage... with one arm already plunged into the watery Zubera's chest. Where the spire was, another flat expanse of snow remains.

(Playing Tundra, end turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Sanctum Gargoyle
Sculpting Steel
Thousand-Year Elixir
Seat of the Synod

Field
Tundra, Tundra, Ancient Den, Sculpting Steel: Seat of the Synod

Dispeller's Capsule

Master Transmuter, Ethersworn Shieldmage

BladeofOblivion
2011-02-08, 08:56 PM
((Since you put a Blue creature in play, Dire Undercurrents lets me draw.))

[roll0]

(Killing that Zubera has a similar effect:)

[roll1]

(Finally, it's now my turn.)

[roll2]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Honden of Seeing Winds
Floating-Dream Zubera


(Play Swamp, then tap all land for Oona, Queen of the Fae. Since Oona is both Black and Blue, this lets me draw another card and forces you to discard a card. End turn.)

Field:

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)

Festering Goblin
Oona, Queen of the Fae
Ashen-Skin Zubera


Discard:

Dire Undercurrents
Counterspell
Floating-Dream Zubera

BladeofOblivion
2011-02-08, 09:02 PM
Dire Undercurrents:
[roll0]

Eurus
2011-02-08, 09:03 PM
(Dire Undercurrents actually only works when a creature comes into play under your control, it looks like.)

EDIT: Oh, in response to Oona I'll pay three and sac Dispeller's Capsule to blow up Dire Undercurrents.

BladeofOblivion
2011-02-08, 09:05 PM
(Dire Undercurrents actually only works when a creature comes into play under your control, it looks like.)

((Oops. In that case, I don't get an island for the first draw. Turn is unchanged.))

EDIT: Turn itself is unchanged, but I lose out on a draw. No biggie. I still end my turn.

Eurus
2011-02-08, 09:13 PM
At the end of your turn, I'll use Transmuter to bounce Shieldmage back to my hand to put Sculpting Steel into play copying Master Transmuter.

17 life

[roll0]

There is a flurry of activity, and when it subsides, the transmuter is flanked by two more transmuters, both identical but for the odd metallic sheen to their skin. All three flash identical smirks.

(Tapping the Sculpting Steel currently copying Seat of the Synod for one blue mana. Playing Azorius Chancery, bouncing that Sculpting Steel back to my hand. Tapping the rest of my lands to play Sculpting Steel, copying Master Transmuter again. End turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Sanctum Gargoyle
Thousand-Year Elixir
Seat of the Synod

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den, Azorius Chancery (all tapped)

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter (summoning sickness)

BladeofOblivion
2011-02-08, 09:22 PM
[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Honden of Seeing Winds


Play Swamp, then play Floating-Dream Zubera. Tap 5 land for Oona. (Exile top 4 cards of your deck. For however many of those are Blue, I get a 1/1 Flying Token.)

Attack with Oona, Queen of the Fae, along with any and all 1/1 Fae Tokens. End turn.

Field:

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)
Swamp (T)

Festering Goblin 1/1
Oona, Queen of the Fae 5/5 (T)
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2


Discard:

Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-08, 09:32 PM
Cards exiled...

[roll0] - Ancient Den
[roll1] - Master Transmuter (Blue)
[roll2] - Azorius Chancery
[roll3] - Sanctum Gargoyle

Card drawn...

[roll4]

(Fae tokens have summoning sickness, but I take 5 from Oona.)

12 life

(Play Seat of the Synod, use a Transmuter to bounce it in order to put Sanctum Gargoyle into play. Dispeller's Capsule is returned to my hand, and I play it. End turn.)


Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Thousand-Year Elixir
Seat of the Synod
Seat of the Synod

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den (tapped), Azorius Chancery

Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle

BladeofOblivion
2011-02-08, 09:43 PM
[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


((Play Island and Honden of Seeing Winds. Pay 3 Mana for Oona, Queen of the Fae. Same Drill. Exile 2, I get a token if they're Blue. Attack with Oona, Queen of the Fae. End turn.))

Field:

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)

Honden of Seeing Winds

Fae Token 1/1
Festering Goblin 1/1
Oona, Queen of the Fae 5/5
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2


Discard:

Dire Undercurrents
Counterspell
Floating-Dream Zubera

BladeofOblivion
2011-02-08, 10:00 PM
((I ended my turn. Sorry for the wait.))

Eurus
2011-02-08, 10:02 PM
(Tapping Chancery and Tundra to sac Dispeller's Capsule to destroy Honden of Seeing Winds. Blocking Oona with Sanctum Gargoyle, then tapping the other Tundra to use Transmuter to return it to my hand and put it back into play. Oona still counts as blocked, but the Gargoyle survives. Also I get Dispeller's Capsule back in my hand. Then it's my turn.)

Exiled:
[roll0] - Mox Opal
[roll1] - Ethersworn Shieldmage (Blue)

Drawn:
[roll2]

(Playing Seat of the Synod and Dispeller's Capsule. Using Transmuter to swap Dispeller's Capsule for Darksteel Forge. Playing Dispeller's Capsule again and transmuting it for Thousand-Year Elixir. Playing Dispeller's Capsule one more time. Then end turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Seat of the Synod

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den (tapped), Seat of the Synod (tapped) Azorius Chancery (tapped)

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter (tapped), Sculpting Steel: Master Transmuter (tapped), Sanctum Gargoyle

BladeofOblivion
2011-02-08, 10:13 PM
[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


Another Zubera floats into the field, and Oona unleashes another Barrage.

((Play Floating-Dream Zubera, then pay 6 Mana for Oona's effect. Exile 5, but this time I'm going for White instead of blue. Attack with Oona and the 2 Fae Tokens I already have. End turn.))


Field:

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)


Fae Token 1/1
Fae Token 1/1
Festering Goblin 1/1
Oona, Queen of the Fae 5/5
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2


Discard:

Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-08, 10:48 PM
(Block Oona with my indestructible gargoyle, take 2.)

Exiling...
[roll0] - Thousand-Year Elixir
[roll1] - Faerie Mechanist
[roll2] - Thousand-Year Elixir
[roll3] - Artificer's Intuition
[roll4] - Artificer's Intuition

(Two in a row? :smallconfused: Now that's unfortunate... No white cards, though.)

Drawing...
[roll5]

10 life

(Play Seat of the Synod, end turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle

BladeofOblivion
2011-02-08, 11:17 PM
[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


((Play Floating-Dream Zubera. Pay 6 Mana for Oona. Exile 5, select White again. Attack with Oona, the 2 Fae, and all the Zubera except the one with summoning sickness. End Turn.))


Field:

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)


Fae Token 1/1 (T)
Fae Token 1/1 (T)
Festering Goblin 1/1
Oona, Queen of the Fae 5/5 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)


Discard:

Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-08, 11:33 PM
[roll0] - Tundra
[roll1] - Azorius Chancery
[roll2] - Sanctum Gargoyle (White)
[roll3] - Artificer's Intuition
[roll4] - Thought Prison

(My third intuition and my thought prison... of all the luck. :smallfrown:)

[roll5]

The transmuters move swiftly, as if they had been waiting for this moment. The two copies launch into the air, extending wings of etherium to take to the sky. With the gargoyle leading the charge, all three fly toward Oona herself, the transmuters fluidly transforming to mimic the gargoyle's shape themselves, and the three latch onto the fae queen with razor talons bared.

(When you attack, I will have both Sculpting Steel-Transmuters bounce themselves in order to replay themselves. They get to pick new targets to copy as they come back into play, so both will copy Sanctum Gargoyle. And all three indestructible gargoyles will block Oona. And the real transmuter blocks Floating-Dream Zubera.)

6 life.

(Playing Meddling Mage, naming Grindstone. And end turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery
Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle

BladeofOblivion
2011-02-08, 11:55 PM
((I don't see any reason why they'd be indestructible, since you blocked with them after playing them... The Real one's destroyed by battle.))

[roll0]

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


((Play Ashen-Skin Zubera. End Turn.))


Field:

Island
Island
Island
Island
Swamp (t)
Swamp
Swamp
Swamp (t)

Fae Token 1/1
Fae Token 1/1
Fae Token 1/1
Festering Goblin 1/1
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2
Ashen-Skin Zubera 1/2


Discard:

Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-09, 12:47 AM
(Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.)

BladeofOblivion
2011-02-09, 12:57 AM
(Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.)

((Well, my turn's still done.))

Eurus
2011-02-09, 01:39 AM
6 life

[roll0]

(Play another Meddling Mage, naming... Black Knight, I guess? Attack with the real Sanctum Gargoyle. End turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Ethersworn Shieldmage

Graveyard
Intruder Alarm

Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle

BladeofOblivion
2011-02-09, 01:35 PM
[roll0]

Life: 18

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


((Play Sinkhole to destroy Azorius Chancery. Attack with 5 Zubera and 2 Fae Tokens. Wait for response before continuing.))


Field:

Island
Island
Island
Island
Swamp (t)
Swamp
Swamp
Swamp (t)

Fae Token 1/1 (T)
Fae Token 1/1 (T)
Fae Token 1/1
Festering Goblin 1/1
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)


Discard:

Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-09, 08:54 PM
(The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.)

BladeofOblivion
2011-02-09, 09:00 PM
(The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.)

((Yes. You take 2 Damage from the Unblocked Zubera, your hand is emptied by the Ashen-Skin Zubera, and the Fae Tokens Die.))

Eurus
2011-02-09, 09:53 PM
4 life

[roll0]

(Play Ethersworn Canonist, attack with two Gargoyles in the air. End turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Empty

Graveyard
Intruder Alarm
Azorius Chancery

Field
Tundra, Tundra, Ancient Den (tapped), Seat of the Synod, Seat of the Synod (tapped)

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist

BladeofOblivion
2011-02-09, 10:00 PM
[roll0]


Life: 14

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

-


((Play Ashen-Skin Zubera, attack with 3 Floating-Dream Zubera. Wait for results.))

Field:

Island
Island
Island
Island
Swamp (t)
Swamp (t)
Swamp
Swamp

Fae Token 1/1
Festering Goblin 1/1
Ashen-Skin Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)


Discard:

Sinkhole
Ashen-Skin Zubera
Ashen-Skin Zubera
Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-09, 10:28 PM
(Tough choice... I know you're not running any burn or Countersquall, though, so I'm willing to go down to three life if it means letting you draw less cards. I'll block one zubera with Transmuter, one with a gargoyle, and the last one unblocked. So you'll get to draw one card.)

3 life

BladeofOblivion
2011-02-09, 10:41 PM
Floating-Dream Zubera
[roll0]

(Play Festering Goblin, end turn.)

Eurus
2011-02-09, 11:11 PM
(Actually you can't; Ethersworn Canonist prevents anyone from playing more than one nonartifact spell per turn. Nasty little card.)

[roll0]

(Play Seat of the Synod, attack with all three gargoyles. End turn.)

Deck
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36. Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47. Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand
Empty

Graveyard
Intruder Alarm
Azorius Chancery
Ethersworn Shieldmage

Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Seat of the Synod

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist

BladeofOblivion
2011-02-09, 11:24 PM
(Let all 3 Pass)

[roll0]


Life: 8

...In your Head...

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight


Hand:

Festering Goblin


(Ha, something not useless!)

((Play Nemesis of Reason, Attack with Fae Token and all Floating-Dream Zubera. End Turn, or game if no blocks occur.))

Field:

Island
Island
Island
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)
Swamp (T)

Nemesis of Reason 3/7
Fae Token 1/1 (T)
Festering Goblin 1/1
Ashen-Skin Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)


Discard:

Floating-Dream Zubera
Sinkhole
Ashen-Skin Zubera
Ashen-Skin Zubera
Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

Eurus
2011-02-10, 12:23 AM
(Use Master Transmuter to return Sanctum Gargoyle to my hand and return it to play untapped. When it comes into play I return Ethersworn Shieldmage from my graveyard to my hand. Untapped gargoyle blocks fae token, Meddling Mages block both Floating-Dream Zubera. Those are the only creatures you have marked as tapped, is anything else supposed to be attacking?)

Also, my draw...
[roll0]

BladeofOblivion
2011-02-10, 11:47 PM
(No, nothing else is attacking.)

[roll0]
[roll1]
[roll2]
[roll3]

((Okay, one of the cards I drew is an Island, which I will now play, since it isn't a spell. I end my turn.))