View Full Version : Fungi (3.5)
Mauther
2011-02-04, 08:35 PM
Any suggestions on where to find fungi enemies besides the monster manuals. I'm converting some scenarios from another system and there are a disturbing number of antagonistic fungus encounters. I've already run through the vanilla options still need about 4 or 5.
gallagher
2011-02-04, 08:46 PM
Any suggestions on where to find fungi enemies besides the monster manuals. I'm converting some scenarios from another system and there are a disturbing number of antagonistic fungus encounters. I've already run through the vanilla options still need about 4 or 5.
i think there are some in drow of the underdark or something
Shinizak
2011-02-04, 09:07 PM
Hm, you could use the fungus options from the DMG and apply them to animated objects and stuff. when in doubt, reflavor.
Runestar
2011-02-04, 09:10 PM
The online fiendish codex web enhancement (google for it) has stats for an aspect of zuttgmoy, which looks fungi-like enough despite being an outsider. :smallsmile:
arguskos
2011-02-04, 09:10 PM
There's Flux Slime in the ELH, if you need a CR 21 mold.
There's the Fetid Fungus in MMV (IIRC). It's like CR 1 though.
There's some in the Dragon Magazine that has the Demonomicon of Zuggtmoy, issue #337.
Zaydos
2011-02-04, 09:18 PM
I made a fungus dragon (it can be found through the link in my sig) and I statted out savage thallids (from MtG) to go with it and/or saprolings.
AslanCross
2011-02-04, 09:50 PM
Dragon 337 discusses Zuggtmoy, the demon queen of fungi, and has a handful of fungus-flavored demons and monsters to go with it.
There's also the gas spore (Lords of Madness), a Beholder-shaped fungus that explodes into horrordeath spores that germinate in your body. When you die, your corpse turns into baby gas spores.
Claudius Maximus
2011-02-04, 10:07 PM
I bet there's at least one in Underdark.
Runestar
2011-02-04, 10:12 PM
I bet there's at least one in Underdark.
Sadly, there appears to be none. :smallfrown:
Halae
2011-02-04, 10:24 PM
What I did when i ran an adventure involving a mad alchemist's fungus based experiments running rampant was to apply the woodling template (I think from MM3) to creatures I wanted to be more powerful, and just gave the plant type to things that were meant to be mooks. Worked out pretty well, if I do says so myself
Realms of Chaos
2011-02-04, 10:59 PM
There is also the ascomoid (giant boulder of fungus) in dungeonscape.
ericgrau
2011-02-04, 11:23 PM
Don't have my books on me to confirm but I think these 4 were in the DMG rather than the MM: http://www.d20srd.org/srd/dungeons.htm#slimesMoldsAndFungi
Rappy
2011-02-05, 12:38 AM
The Tome of Horrors has the algoid, ascomoid, phycomid, slime zombie, and vegepygmy, and its sequel, the Tome of Horrors II, has the fulgurate mushroom and fungoid.
Zaydos
2011-02-05, 05:37 AM
Can't believe I forgot this earlier. MMII has Myconids or mushroom men.
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