Asmayus
2011-02-05, 11:56 AM
Hey folks,
I'm experimenting with a system where combat occurs on a count.
The idea is you go on your initiative (say 3) and then your weapon speed after that (say a sword with speed 3)
So I count (out loud):
1
2
3 -According to initiative, you get a turn. Count weapon speed from here on.
4
5
6 -you get a turn
7
8
9 -you get a turn
and so on.
I'm looking for a way to have people roll initiative and get a low number result.
The problem I'm having is if you add the stats you need, (Reaction and Intuition or Perception, whichever is highest) plus your roll (1d6), and then subtract that from, say, 20, you'll eventually hit a roof where everyone has a turn on 1 due to increased stats from levelling.
E.g. Per 7 + Reaction 6 + 6 roll = 19. 20-19 = initiative of 1.
Or an automatic 1 from having per and reaction at 10.
So I'm looking for ideas on how to avoid this.
Does anyone know a roll playing system that works on a "lower is better" principle? Or do you have ideas of your own?
All would be appreciated!
Cheers!
Asmayus
I'm experimenting with a system where combat occurs on a count.
The idea is you go on your initiative (say 3) and then your weapon speed after that (say a sword with speed 3)
So I count (out loud):
1
2
3 -According to initiative, you get a turn. Count weapon speed from here on.
4
5
6 -you get a turn
7
8
9 -you get a turn
and so on.
I'm looking for a way to have people roll initiative and get a low number result.
The problem I'm having is if you add the stats you need, (Reaction and Intuition or Perception, whichever is highest) plus your roll (1d6), and then subtract that from, say, 20, you'll eventually hit a roof where everyone has a turn on 1 due to increased stats from levelling.
E.g. Per 7 + Reaction 6 + 6 roll = 19. 20-19 = initiative of 1.
Or an automatic 1 from having per and reaction at 10.
So I'm looking for ideas on how to avoid this.
Does anyone know a roll playing system that works on a "lower is better" principle? Or do you have ideas of your own?
All would be appreciated!
Cheers!
Asmayus