Chainsaw Hobbit
2011-02-05, 03:09 PM
BATTLEFIEND
http://img560.imageshack.us/img560/7473/barbarianchickbytiger13.jpg
To crush your enemies, see them driven before you, and to hear the lamentation of their women.
- Conan the Barbarian
Battlefiends are the crazed warriors driven mad in the carnage of battle. They live for the blood and screams of relentless combat and the feel of their rusty blades cutting into soft, yielding flesh. They are a formidable force on the battlefield, brutally tearing through hordes of enemies and shrugging off injuries that would cripple any other warrior.
BECOMING A BATTLEFIEND
To become a battlefiend, one must be both psychotic in nature and skilled in handling sharp pieces of metal.
ENTRY REQUIREMENTS
Base Attack Bonus: +7.
Feats: Cleave, Power Attack.
Alignment: Any non-good.
Class Skills
Climb (Strength), Intimidate (Charisma), Jump (Strength), Ride (Dexterity), Survival (Wisdom), Swim (Strength).
Skills Points at Each Level: 2 + int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Bloody Critical
2nd|
+2|
+3|
+0|
+0|Deadly Mobility
3rd|
+3|
+3|
+1|
+1|Psychotic Frenzy
4th|
+4|
+4|
+1|
+1|Fuel the Fire
5th|
+5|
+4|
+1|
+1|Insane Thrill[/table]
Bloody Critical (EX)
Your critical hits deal 1d10 extra damage for each battlefiend level.
Deadly Mobility (EX)
While wearing light or no armor, your critical range is increased by one.
Psychotic Frenzy (EX)
Whenever you score a critical hit, you can make another attack against the target of your choice.
Fuel the Fire (EX)
While at less than half hit points, your critical range is increased by one.
Insane Thrill (EX)
Whenever you score a critical hit, you regain hit points equal to twice your strength modifier.
PLAYING A BATTLEFIEND
Battlefiends have insane in the most dangerous way, always in a sort of psychotic trance and on the edge of falling into a killing frenzy. This does not mean they have to attack every living being they see, but the temptation is always there.
Combat: Battlefends usually try to put themselves in the middle of a clump of enemies and brutally hack them apart, taking full advantage of Cleave and later Psychotic Frenzy.
BATTLEFIENDS IN THE WORLD
Oh Gods! Is that really what my spleen looks like!?
Battlefiends live short, violent lives and tend to be horribly scarred and disfigured by the time they die.
NPCs tend to fear and shun them, so they live in the wilderness or on the fringes of society.
Daily Life: When denied brutal violence, battlefiends go into an obsessed trance. As this tends to deter others, they become loners; living in isolation and supporting themselves.
Notables: Jason Voorhees (Fighter 16/Battlefiend 2), River Tam (http://en.wikipedia.org/wiki/River_Tam#River_Tam) (Psychic Warrior 7/Weilder 3/Battlefiend 2)
NPC Reaction
As noted above, battlefiends tend to be shunned outcasts; driven out of society and feared by all.
BATTLEFIENDS IN THE GAME
Battlefiends are masters of widespread heavy damage, but are somewhat vulnerable to ranged attacks. They are meant to be tier two.
Adaptation: It isn't hard to fit battlefiends into your campaign setting. they have no magical powers and the concept isn't that strange.
Encounters: Battlfiends can be leaders of barbarian tribes, gladiators, demented war veterans, mercenaries, monsters, psychopaths, or anyone who has experienced a lot of brutal combat. Be creative.
http://img560.imageshack.us/img560/7473/barbarianchickbytiger13.jpg
To crush your enemies, see them driven before you, and to hear the lamentation of their women.
- Conan the Barbarian
Battlefiends are the crazed warriors driven mad in the carnage of battle. They live for the blood and screams of relentless combat and the feel of their rusty blades cutting into soft, yielding flesh. They are a formidable force on the battlefield, brutally tearing through hordes of enemies and shrugging off injuries that would cripple any other warrior.
BECOMING A BATTLEFIEND
To become a battlefiend, one must be both psychotic in nature and skilled in handling sharp pieces of metal.
ENTRY REQUIREMENTS
Base Attack Bonus: +7.
Feats: Cleave, Power Attack.
Alignment: Any non-good.
Class Skills
Climb (Strength), Intimidate (Charisma), Jump (Strength), Ride (Dexterity), Survival (Wisdom), Swim (Strength).
Skills Points at Each Level: 2 + int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Bloody Critical
2nd|
+2|
+3|
+0|
+0|Deadly Mobility
3rd|
+3|
+3|
+1|
+1|Psychotic Frenzy
4th|
+4|
+4|
+1|
+1|Fuel the Fire
5th|
+5|
+4|
+1|
+1|Insane Thrill[/table]
Bloody Critical (EX)
Your critical hits deal 1d10 extra damage for each battlefiend level.
Deadly Mobility (EX)
While wearing light or no armor, your critical range is increased by one.
Psychotic Frenzy (EX)
Whenever you score a critical hit, you can make another attack against the target of your choice.
Fuel the Fire (EX)
While at less than half hit points, your critical range is increased by one.
Insane Thrill (EX)
Whenever you score a critical hit, you regain hit points equal to twice your strength modifier.
PLAYING A BATTLEFIEND
Battlefiends have insane in the most dangerous way, always in a sort of psychotic trance and on the edge of falling into a killing frenzy. This does not mean they have to attack every living being they see, but the temptation is always there.
Combat: Battlefends usually try to put themselves in the middle of a clump of enemies and brutally hack them apart, taking full advantage of Cleave and later Psychotic Frenzy.
BATTLEFIENDS IN THE WORLD
Oh Gods! Is that really what my spleen looks like!?
Battlefiends live short, violent lives and tend to be horribly scarred and disfigured by the time they die.
NPCs tend to fear and shun them, so they live in the wilderness or on the fringes of society.
Daily Life: When denied brutal violence, battlefiends go into an obsessed trance. As this tends to deter others, they become loners; living in isolation and supporting themselves.
Notables: Jason Voorhees (Fighter 16/Battlefiend 2), River Tam (http://en.wikipedia.org/wiki/River_Tam#River_Tam) (Psychic Warrior 7/Weilder 3/Battlefiend 2)
NPC Reaction
As noted above, battlefiends tend to be shunned outcasts; driven out of society and feared by all.
BATTLEFIENDS IN THE GAME
Battlefiends are masters of widespread heavy damage, but are somewhat vulnerable to ranged attacks. They are meant to be tier two.
Adaptation: It isn't hard to fit battlefiends into your campaign setting. they have no magical powers and the concept isn't that strange.
Encounters: Battlfiends can be leaders of barbarian tribes, gladiators, demented war veterans, mercenaries, monsters, psychopaths, or anyone who has experienced a lot of brutal combat. Be creative.