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LOTRfan
2011-02-05, 08:56 PM
{table=head] | Illawarra, Natural Form | Illawara, Hybrid Form
| Large Dragon (Shapechanger)| Medium Dragon (Shapechanger)
Hit Dice:| 7d12+21 (76 hp)| 7d12+21 (76 hp)
Initiative:| +4 |+4
Speed:| 40 ft., Fly 150 ft. (average)| 30 ft. (6 squares)
Armor Class:| 18 (-1 size, +9 natural), touch 9, flatfooted 18| 14 (+4 natural), touch 10, flatfooted 16
Base Attack/Grapple:| +7/+16| +7/+10
Attack:| Bite +12 melee (2d6+5 damage)| Claw +10 melee (1d6+3 damage)
Full Attack:| Bite +12 melee (2d6+5 damage) and 2 Claws +7 melee (1d8+2 damage) and Tail slap +7 melee (1d8+7 damage) and 2 Wings +7 melee (1d6+2 damage)| 2 Claws +10 melee (1d6+3 damage)
Space/Reach:| 10 ft./10 ft.| 5 ft./5 ft.
Special Attacks:| Breath Weapon, Frightful Presence, Spell-like Abilities| Spell-like Abilities
Special Qualities:| Damage Reduction 10/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form| Damage Reduction 5/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form
Saves:| Fort +8, Ref +5, Will +6| Fort +7, Ref +5, Will +6
Abilities:| Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12| Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13[/table]
Feats: Alertness, Flyby Attack, Improved Initiative
Environment: Any
Organization: Solitary or Pair
Challenge Rating: 5
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 8-14 HD (Large)
Level Adjustment: +6

A large dragon flys overhead, circling. Its bat-like wings are red, and it is the size of a young Red Dragon, but it appears to be a mature creature. It circles around behind you, and as you turn, a human with glowing red eyes and clawed, golden-red hands attacks.

The Illawarra are a savage race of shapeshifting dragons, known to perform brutal raids on humanoid lands. Illawarra especially value gold above all else, living in caves near large deposits of it. During their raids, Illawara collect as much gold and magical items as possible. In some cases, they have been known to actually ransom off magical items they stole back to their owners in exchange for large amounts of gold.

The Illawarra worship a mother-goddess, to whom they make sacrifices weekly. During their raids, they kidnap the pure and keep them locked in their caves until it is time to ritualistically slay and consume them. Illawara see humanoids as nothing but a source of food and supplies. They take this to the extreme, constructing books and decorations out of dried bones, skin, and hair.

The Illawara are unique in that they can take a form similar to a dragon-human hybrid. In this form, they can pass as human (as long as they can keep their clawed hands hidden), and often use this to their advantage.

Combat
Illawarra prefer to attack in their natural form, as they are stronger and more maneuverable. When forced into cramped spaces, they transform into their hybrid forms, and attack with their claws and spell-like abilities. If forced to retreat, they change back to dragon form.

Alternate Form (Su): As a standard action, an Illawara can alternate between their natural and hybrid forms.

Blindsense (Ex): An Illawarra can pinpoint the location of all creatures within 30 ft. of it. Foes who cannot be seen still have full concealment.

Breath Weapon (Su): Every 1d4 rounds, an Illawarra can breathe a 30 ft. cone of fire. Those within this cone take 4d10 fire damage, and on a successful Reflex save (DC 16), take half damage. The Illawara may only use this ability in its natural form, and the save DC is Constitution based.

Frightful Presence (Ex): An Illawarra is so frightening when it attacks and flys overheard that all creatures with less HD than the Illawarra within 30 ft. must make a Will save (DC 14), or be shaken for 4d6 rounds. Those who succeed are immune to the effects of that specific Illawarra's Frightful Presense for 24 hours. The Illawarra only has this ability in its natural form, and the save DC is charisma based.

Keen Senses: An Illawarra sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Spell-like Abilities: At will- Burning Hands (DC 12), Dispel Magic, Produce Flame, Heat Metal (DC 13). 1/day- Wall of Fire. Caster Level 7th.

Mulletmanalive
2011-02-06, 12:04 PM
Gah, did they really put dragons in Supernatural? Just when I think it can't get any worse [the willy wonka fairies], they manage to find an even taller shark to jump...

LOTRfan
2011-02-06, 12:13 PM
I'm sorry, I didn't realize you didn't see it!

I should've waited longer before posting...

EDIT: Changed the name of the thread. Hopefully, I didn't ruin it for anyone else...

Mulletmanalive
2011-02-06, 12:23 PM
I'm not bothered. Having read the summaries, i'm actually planning on not watching 10 and 11 and going straight to this one to see if they actually made a slick job of it.

Unless you say those episodes are worth watching, but this series has been so pants that i'm not holding out any real hope...

Guess that's what always happens when a run is extended.

Zaydos
2011-02-06, 12:23 PM
Breath weapon damage is too low, at Lv 8 11 damage Ref for half is nothing.

Also CR is too high. 7 HD does not a CR 8 make. Their really high DR does make things more difficult, but they're still over CR'd.

Edit: Also normally Frightful Presence doesn't affect creatures with more HD than you.

LOTRfan
2011-02-06, 12:33 PM
Alright, I'll follow the Red Dragon example and switch it to 4d10. I'll recalculate the CR again, perhaps I've done something wrong.

I'll add that part into the frightful presence (d'oh, better go over to the Dino thread and fix that, too).

@ Mulletman alive
Since you've already said you've read the summaries, this is my opinion:

Caged Heat is skip-able. The only parts I thought were interesting was the part where they walk past all the monsters in the prison, and Crowley's death. Other parts seem to exist just to fill up screen time (i.e. Castiel being confused by porn, and the scene that probably spawned a dozen or so Castiel/Meg fanfics :smallyuk:).

I really liked Appointment in Samarra, but I might be biased. Out of all the characters introduced in season 5, Death was my favorite.

EDIT: It seems that I keep getting 8 for the Challenge Rating. But you're the one who has made over 70(?) True Dragons, so I'll drop it down to CR 7 until I figure out what I'm doing wrong.

Mayhem
2011-02-08, 06:31 PM
This is a really cool monster, is it truly based on a monster from the same show that brought us levitating upside-down exploding girlfriends?

First thing I see, the saves on your Illawarra true form are an exact duplicate of a very young red dragon. Should be fort+8, ref+5, will+6. Also the will save on the hybrid should be +6, rather than the +8 it has currently. The claw damage on the hybrid should be 1d6+3.

As for challenge rating, I wouldn't put it past CR7. Dragons and other monsters of the same CR typically have much more HD(and all that goes with it), more natural armour, better ability scores, and consequently stronger attacks and special attacks. Damage reduction is good, but monsters especially dragons are tough as nails and have higher ACs, so a manly slug fest generally isn't the brightest idea anyway. The SLAs are good, but sinceelement it's they're all the same only a knowledge check and resist energy(or similar) away from being relatively harmless.

I really like this monster, it's made my day.

LOTRfan
2011-02-08, 06:41 PM
This is a really cool monster, is it truly based on a monster from the same show that brought us levitating upside-down exploding girlfriends?

Yes, it is. :smallbiggrin:


First thing I see, the saves on your Illawarra true form are an exact duplicate of a very young red dragon. Should be fort+8, ref+5, will+6. Also the will save on the hybrid should be +6, rather than the +8 it has currently. The claw damage on the hybrid should be 1d6+3.

I did base the natural form off of the young red dragon, but I attempted to make these different (i.e. the Damage Reduction, special abilities). I'll change claw damage now. Thanks for catching that.


As for challenge rating, I wouldn't put it past CR7. Dragons and other monsters of the same CR typically have much more HD(and all that goes with it), more natural armour, better ability scores, and consequently stronger attacks and special attacks. Damage reduction is good, but monsters especially dragons are tough as nails and have higher ACs, so a manly slug fest generally isn't the brightest idea anyway. The SLAs are good, but sinceelement it's they're all the same only a knowledge check and resist energy(or similar) away from being relatively harmless.

Yes, as mentioned above, the system I usually find the CR on is acting a little wonky in this case. CR 5 good?
I'll add dispel magic to the at-will list. :smallamused:


I really like this monster, it's made my day.

Thanks! :smallsmile:

Mayhem
2011-02-08, 08:26 PM
I'll add dispel magic to the at-will list. :smallamused:

You're evil :smallwink:

For challenge rating, I was going off dragons which are by no means close to a measuring stick so yeah this isn't a simple one. I was thinking though, this is basically a lycanthrope sans silver allergy and the curse. Looking at the werebear and the weretiger (http://www.d20srd.org/srd/monsters/lycanthrope.htm), perhaps the stongest of the MM lycanthropes, you'll find that they're only CR 5 themselves. They have stronger ability scores and reach, but don't have as many HPs, SPs, ref/will saves, lack blindsense and have a weakness that removes their damage reduction. I think the Illawarra is stonger than they are, so I'm not sure they're justified having the same CR unless the lycanthropes are weaker than their CR says.

That got me thinking, disguise might be an appropriate skill to add.

What's the name number, and season of this episode if you know it btw? I'd like to check it out.

LOTRfan
2011-02-08, 08:28 PM
I'll add in disguise. Possibly a racial bonus as well, as long as they hide their hands.

It's in the most recent episode, Like a Virgin. 6E12, I think?

Just keep in mind I was a little loose with some of the abilities.

Mayhem
2011-02-08, 08:45 PM
Cheers. And it's your monster, if it's not the same as the base then more power to you :smallwink:.

So what do the faces of these guys in hybrid form look like? Is it something a fake beard, goggles and a cool hat could cover, or is it more along the lines of a large hood and darkness?

Zaydos
2011-02-08, 08:49 PM
On the CR question it's -3 HD for DR 10/- and at-will Dispel Magic with 1/day Wall of Fire.

They're definitely stronger than a wyrmling, so they should probably not be CR 4 (my rule of thumb is stronger than a dragon of that CR is a little strong for that CR) and are probably CR 5 if using dragons as a yard stick or higher if not.

They suffer a little compared to weretigers in sheer attack power, Fort saves, and Ref saves, but are better in every other way having several important improvements (DR /- instead /silver, flight, breath weapon, dispel magic).

Also what's their CL for SLAs?

LOTRfan
2011-02-08, 08:50 PM
For the most part, it looks like a human, except with razor sharp teeth, clawed hands, unnaturally bright eyes (light blue or yellow), and a negligibly elongated face.

EDIT: CL 7th, I'll add that in right now.