LOTRfan
2011-02-05, 08:56 PM
{table=head] | Illawarra, Natural Form | Illawara, Hybrid Form
| Large Dragon (Shapechanger)| Medium Dragon (Shapechanger)
Hit Dice:| 7d12+21 (76 hp)| 7d12+21 (76 hp)
Initiative:| +4 |+4
Speed:| 40 ft., Fly 150 ft. (average)| 30 ft. (6 squares)
Armor Class:| 18 (-1 size, +9 natural), touch 9, flatfooted 18| 14 (+4 natural), touch 10, flatfooted 16
Base Attack/Grapple:| +7/+16| +7/+10
Attack:| Bite +12 melee (2d6+5 damage)| Claw +10 melee (1d6+3 damage)
Full Attack:| Bite +12 melee (2d6+5 damage) and 2 Claws +7 melee (1d8+2 damage) and Tail slap +7 melee (1d8+7 damage) and 2 Wings +7 melee (1d6+2 damage)| 2 Claws +10 melee (1d6+3 damage)
Space/Reach:| 10 ft./10 ft.| 5 ft./5 ft.
Special Attacks:| Breath Weapon, Frightful Presence, Spell-like Abilities| Spell-like Abilities
Special Qualities:| Damage Reduction 10/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form| Damage Reduction 5/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form
Saves:| Fort +8, Ref +5, Will +6| Fort +7, Ref +5, Will +6
Abilities:| Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12| Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13[/table]
Feats: Alertness, Flyby Attack, Improved Initiative
Environment: Any
Organization: Solitary or Pair
Challenge Rating: 5
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 8-14 HD (Large)
Level Adjustment: +6
A large dragon flys overhead, circling. Its bat-like wings are red, and it is the size of a young Red Dragon, but it appears to be a mature creature. It circles around behind you, and as you turn, a human with glowing red eyes and clawed, golden-red hands attacks.
The Illawarra are a savage race of shapeshifting dragons, known to perform brutal raids on humanoid lands. Illawarra especially value gold above all else, living in caves near large deposits of it. During their raids, Illawara collect as much gold and magical items as possible. In some cases, they have been known to actually ransom off magical items they stole back to their owners in exchange for large amounts of gold.
The Illawarra worship a mother-goddess, to whom they make sacrifices weekly. During their raids, they kidnap the pure and keep them locked in their caves until it is time to ritualistically slay and consume them. Illawara see humanoids as nothing but a source of food and supplies. They take this to the extreme, constructing books and decorations out of dried bones, skin, and hair.
The Illawara are unique in that they can take a form similar to a dragon-human hybrid. In this form, they can pass as human (as long as they can keep their clawed hands hidden), and often use this to their advantage.
Combat
Illawarra prefer to attack in their natural form, as they are stronger and more maneuverable. When forced into cramped spaces, they transform into their hybrid forms, and attack with their claws and spell-like abilities. If forced to retreat, they change back to dragon form.
Alternate Form (Su): As a standard action, an Illawara can alternate between their natural and hybrid forms.
Blindsense (Ex): An Illawarra can pinpoint the location of all creatures within 30 ft. of it. Foes who cannot be seen still have full concealment.
Breath Weapon (Su): Every 1d4 rounds, an Illawarra can breathe a 30 ft. cone of fire. Those within this cone take 4d10 fire damage, and on a successful Reflex save (DC 16), take half damage. The Illawara may only use this ability in its natural form, and the save DC is Constitution based.
Frightful Presence (Ex): An Illawarra is so frightening when it attacks and flys overheard that all creatures with less HD than the Illawarra within 30 ft. must make a Will save (DC 14), or be shaken for 4d6 rounds. Those who succeed are immune to the effects of that specific Illawarra's Frightful Presense for 24 hours. The Illawarra only has this ability in its natural form, and the save DC is charisma based.
Keen Senses: An Illawarra sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Spell-like Abilities: At will- Burning Hands (DC 12), Dispel Magic, Produce Flame, Heat Metal (DC 13). 1/day- Wall of Fire. Caster Level 7th.
| Large Dragon (Shapechanger)| Medium Dragon (Shapechanger)
Hit Dice:| 7d12+21 (76 hp)| 7d12+21 (76 hp)
Initiative:| +4 |+4
Speed:| 40 ft., Fly 150 ft. (average)| 30 ft. (6 squares)
Armor Class:| 18 (-1 size, +9 natural), touch 9, flatfooted 18| 14 (+4 natural), touch 10, flatfooted 16
Base Attack/Grapple:| +7/+16| +7/+10
Attack:| Bite +12 melee (2d6+5 damage)| Claw +10 melee (1d6+3 damage)
Full Attack:| Bite +12 melee (2d6+5 damage) and 2 Claws +7 melee (1d8+2 damage) and Tail slap +7 melee (1d8+7 damage) and 2 Wings +7 melee (1d6+2 damage)| 2 Claws +10 melee (1d6+3 damage)
Space/Reach:| 10 ft./10 ft.| 5 ft./5 ft.
Special Attacks:| Breath Weapon, Frightful Presence, Spell-like Abilities| Spell-like Abilities
Special Qualities:| Damage Reduction 10/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form| Damage Reduction 5/---, Blindsense, Immunities to paralysis and sleep effects, Keen Senses, Alternate Form
Saves:| Fort +8, Ref +5, Will +6| Fort +7, Ref +5, Will +6
Abilities:| Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12| Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills:| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13| Decipher Script +11, Intimidate +11, Listen +13, Search +11, Sense Motive +11, Spellcraft +11, Spot +13[/table]
Feats: Alertness, Flyby Attack, Improved Initiative
Environment: Any
Organization: Solitary or Pair
Challenge Rating: 5
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: 8-14 HD (Large)
Level Adjustment: +6
A large dragon flys overhead, circling. Its bat-like wings are red, and it is the size of a young Red Dragon, but it appears to be a mature creature. It circles around behind you, and as you turn, a human with glowing red eyes and clawed, golden-red hands attacks.
The Illawarra are a savage race of shapeshifting dragons, known to perform brutal raids on humanoid lands. Illawarra especially value gold above all else, living in caves near large deposits of it. During their raids, Illawara collect as much gold and magical items as possible. In some cases, they have been known to actually ransom off magical items they stole back to their owners in exchange for large amounts of gold.
The Illawarra worship a mother-goddess, to whom they make sacrifices weekly. During their raids, they kidnap the pure and keep them locked in their caves until it is time to ritualistically slay and consume them. Illawara see humanoids as nothing but a source of food and supplies. They take this to the extreme, constructing books and decorations out of dried bones, skin, and hair.
The Illawara are unique in that they can take a form similar to a dragon-human hybrid. In this form, they can pass as human (as long as they can keep their clawed hands hidden), and often use this to their advantage.
Combat
Illawarra prefer to attack in their natural form, as they are stronger and more maneuverable. When forced into cramped spaces, they transform into their hybrid forms, and attack with their claws and spell-like abilities. If forced to retreat, they change back to dragon form.
Alternate Form (Su): As a standard action, an Illawara can alternate between their natural and hybrid forms.
Blindsense (Ex): An Illawarra can pinpoint the location of all creatures within 30 ft. of it. Foes who cannot be seen still have full concealment.
Breath Weapon (Su): Every 1d4 rounds, an Illawarra can breathe a 30 ft. cone of fire. Those within this cone take 4d10 fire damage, and on a successful Reflex save (DC 16), take half damage. The Illawara may only use this ability in its natural form, and the save DC is Constitution based.
Frightful Presence (Ex): An Illawarra is so frightening when it attacks and flys overheard that all creatures with less HD than the Illawarra within 30 ft. must make a Will save (DC 14), or be shaken for 4d6 rounds. Those who succeed are immune to the effects of that specific Illawarra's Frightful Presense for 24 hours. The Illawarra only has this ability in its natural form, and the save DC is charisma based.
Keen Senses: An Illawarra sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Spell-like Abilities: At will- Burning Hands (DC 12), Dispel Magic, Produce Flame, Heat Metal (DC 13). 1/day- Wall of Fire. Caster Level 7th.