Warclam
2011-02-06, 01:10 PM
While I don't much care for 4th edition in general, there are some changes it makes that I like. One is that area spells (and other spells too for that matter) still require some form of attack roll against some form of defense.
One way I thought of to have a similar sort of effect would be to give all characters evasion and mettle. Anyone who would gain evasion or mettle through class/item/power/whatever instead gains the improved version. Not really a good idea, I think, but it was interesting enough that it stuck with me.
So, I ask you this: what sort of impact would that have on the game? What spells/abilities/class become lousy or useless? Are there any that actually get better? Any interesting synergistic consequences?
One way I thought of to have a similar sort of effect would be to give all characters evasion and mettle. Anyone who would gain evasion or mettle through class/item/power/whatever instead gains the improved version. Not really a good idea, I think, but it was interesting enough that it stuck with me.
So, I ask you this: what sort of impact would that have on the game? What spells/abilities/class become lousy or useless? Are there any that actually get better? Any interesting synergistic consequences?