ShaggyMarco
2011-02-06, 03:17 PM
I am running a 1-shot that will basically be Lord of the Rings in Gamma World.
The PCs are going to be fighting a giant willow in a grove of death.
Terrain and situation: Basically, the willow will be on a 3x3 island, surrounded by a 2-3 square wide pool of water, ringed by a 1-2 square bank of mud (easy athletics or immobilized trying to move out), surrounded by a field of Grab Grass and a couple of odd normal trees.
Here's what I have:
Whomping Willow Level 3 Solo Controller
Huge terrestrial plant XP 600
HP 192 (Bloodied 96) Initiative -1
AC 17; Fortitude 16; Reflex 13; Will 16 Perception +3
Vulnerable 10 Fire
Saves +5
Action Points: 2
Speed -- Blindsight (anyone in water or grab-grass)
Traits
Threatening Reach: The Whomping Willow can make opportunity attacks against all enemies within 2 squares of it.
Triggered Actions
Sapped! * Encounter
Trigger: The Whomping Willow is bloodied
Effect: Immediately recharge and use Sleeping Sap.
Standard Actions
m-basic WHOMP! * At-Will
Attack: Melee 5 (one creature); +8 vs. AC
Hit: 2d6+4 damage, and the target is knocked prone.
M Whirling Whomp * At-Will
Effect: The whomping willow makes 3 WHOMP! attacks against 3 different opponents.
Move Action
Come to Me • At-Will
Effect: Pull one prone creature in a square of grab grass 2.
Minor Action
Sleeping Sap (bio, poison, sleep) * Recharge (5, 6)
Attack: Close burst 3; Close burst 6 when bloodied (all creatures in burst); +7 vs. Fort
Hit: 1d8+4 poison damage and the target is slowed (save ends.) First failed save: the target is dazed and slowed (save ends) Second failed save: the target is unconscious.
Str 20 (+6) Dex 6 (-1) Wis 14 (+3)
Con 15 (+4) Int 9 (+0) Cha 13 (+2)
The PCs are going to be fighting a giant willow in a grove of death.
Terrain and situation: Basically, the willow will be on a 3x3 island, surrounded by a 2-3 square wide pool of water, ringed by a 1-2 square bank of mud (easy athletics or immobilized trying to move out), surrounded by a field of Grab Grass and a couple of odd normal trees.
Here's what I have:
Whomping Willow Level 3 Solo Controller
Huge terrestrial plant XP 600
HP 192 (Bloodied 96) Initiative -1
AC 17; Fortitude 16; Reflex 13; Will 16 Perception +3
Vulnerable 10 Fire
Saves +5
Action Points: 2
Speed -- Blindsight (anyone in water or grab-grass)
Traits
Threatening Reach: The Whomping Willow can make opportunity attacks against all enemies within 2 squares of it.
Triggered Actions
Sapped! * Encounter
Trigger: The Whomping Willow is bloodied
Effect: Immediately recharge and use Sleeping Sap.
Standard Actions
m-basic WHOMP! * At-Will
Attack: Melee 5 (one creature); +8 vs. AC
Hit: 2d6+4 damage, and the target is knocked prone.
M Whirling Whomp * At-Will
Effect: The whomping willow makes 3 WHOMP! attacks against 3 different opponents.
Move Action
Come to Me • At-Will
Effect: Pull one prone creature in a square of grab grass 2.
Minor Action
Sleeping Sap (bio, poison, sleep) * Recharge (5, 6)
Attack: Close burst 3; Close burst 6 when bloodied (all creatures in burst); +7 vs. Fort
Hit: 1d8+4 poison damage and the target is slowed (save ends.) First failed save: the target is dazed and slowed (save ends) Second failed save: the target is unconscious.
Str 20 (+6) Dex 6 (-1) Wis 14 (+3)
Con 15 (+4) Int 9 (+0) Cha 13 (+2)