golentan
2011-02-07, 05:15 PM
Defalcator Caste
Caste Mark: A coiled serpent around a tower.
Caste Abilities: A defalcator is a peerless spy and sneak thief. Their caste abilities are Athletics, Investigate, Larceny, Socialize, and Stealth.
Anima Power: TBD
Imperfection of the Serpent on the Tower:
Simeone knows how to hide among her enemies as easily as rely on her friends, but she never feels more exposed than when on her own. Her perfect defenses will not function if there are fewer than 5 individuals who could use a Defend Other action to aid her, whether or not they would be inclined to do so.
The Torment of Simione
When Simione accumulates 10 points of limit, she suffers the curse of her own essence. It lashes out, and robs her of the possessions she has accumulated. For one week, she loses metaphysical ownership of all her possessions, forcibly de-attuning her from artifacts, manses, and the like. Even mundane objects are not immune: Any object with a resources value less than the successes on an essence roll is likely to be misplaced at the most inopportune moment.
Charm Tree
First Simeone Excellency
Simeone is free spirited and uncontrolled. She is sometimes called the Principle of Chaos, but while she abhors external limits on behavior she expects people to live by their own rules. She takes from others to prove that she can, but holds no sentiment for the possessions she wins. She is endlessly giving to those weaker than her, but demands they take her gifts themselves. Her favored tactic is to move and strike unseen, hiding amongst her enemies and feigning weakness. She turns her enemy's strength against itself, biding her time until she sees a gap. When she acts, she improvises with the tools she has at hand. Though she leads those who would follow, she does so by suggestion and temptation, disdaining direct orders or threats.
The serpent upon the tower favors graceful, quick actions, preferring to act once in a perfect motion rather than waste her talents. Though she seems self centered, she has hidden depths of character, and never harms the innocent.
Simeone Mythos Exultant
Simeone's nature is to improvise to spectacular effect whether it is success or failure. This charm doubles the number of stunt dice awarded for any applicable stunt, but does not actually increase the level of the stunt or associated benefits.
Disobedience Detecting Mirror
Cost: 1m; Mins: Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisites: None
Simeone knows a kindred spirit when she meets them. When this charm is activated, the infernal learns whether a single target they can see has lied or committed a crime within the past week, as well as the nature of the most recent infraction. Used repeatedly, this can easily be used to tell if someone is trying to mislead the infernal.
Fruits of Deception
Cost: -; Mins: Essence 4
Type: Permanent
Keywords: Shaping, Compulsion
Duration: Permanent
Prerequisites: Disobedience Detecting mirror
All who defy those who would hold them back are cultists of Simione. Any time someone within [essence] yards commits an offense that could be identified by this charm's prerequisite, the infernal may steal 1 mote from their peripheral pool. If they have no essence pool (I.E. are mortal), they instead lose a dot of willpower. Any target reduced to 0 willpower by this charm becomes a cultist of the infernal in truth. A second repurchase of this charm at essence 5+ upgrades the range to [essence] miles, but only for the purposes of blatant crimes such as theft or murder. To identify who committed the crime or its nature, the infernal must still use Disobedience Detecting Mirror.
Ruler among Thieves
Cost: 1m or 3m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: Disobedience Detecting Mirror
Simeone knows the desire for freedom that hides in the hearts of men, and can bring it forth with a few choice words. For 3m, any social attack advocating an activity that could be detected with this charm's prerequisite becomes unnatural mental influence. Once some one has given in to their desires, they fall further under Simeone's spell: any social attack against someone who has committed a crime in the last day becomes unnatural mental influence for the cost of 1m.
Forked Tongue Eloquence
Cost: 5m; Mins: Essence 3
Type: Simple (speed 5)
Keywords: Combo-OK, Social, Obvious
Duration: Instant
Prerequisites: Ruler Among Thieves
None can deny the truth Simione speaks, a fact she exploits to better deceive her foes. As the infernal opens her mouth, her tongue splits and her voice takes on a distinctive hissing quality which transfixes all who hear it. This charm creates an unblockable, undodgeable social attack against a single target. An infernal who takes this charm may never again tell a falsehood without the use of at least a half truth (any lie must contain on truthful element).
Theft of Meaning
Cost: 5m, 1wp; Mins: Essence 3
Type: Reflexive (step 2)
Keywords: Combo-OK, Social
Duration: One Action
Prerequisites: Ruler among Thieves
A true thief doesn't limit herself to the physical. With this charm, the infernal steals the idea behind a phrase, rendering it harmless. This constitutes a perfect social parry that may even defend against unblockable attacks. For the remainder of their action, the target of this charm's words remain nonsensical and they can do nothing more than babble. This suffers from the Flaw of the Serpent upon the Tower.
Queen Walks Unseen
Cost: 5m; Mins: Essence 3;
Type: Supplemental
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: Ruler among Thieves
A magnanimous ruler must move among his subjects to know their needs. A paranoid one must predict betrayals. This charm supplements any attempt at stealth, adding [essence] automatic successes to remain unobserved in a crowd, to a maximum of the crowd's magnitude. This can also be used to reestablish surprise in combat.
The Walls Have Eyes
Cost: 1m; Mins: Essence 3
Type: Simple
Keywords: Sorcerous
Duration: Indefinite
Prerequisites: Queen Walks Unseen
Information is power, and Simione knows how to find both. Taking up a coin, scale, or similar token, the infernal makes the Mudra of Unrestricted Vision. As long as the motes for this charm remain committed, she may observe through the token as if it were her own eyes and ears.
Tailing Suspect Prana
Cost: -(+2m); Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: The Walls have Eyes
This charm permanently upgrades its prerequisite. For an additional cost of 2m at activation, the token created is mobile, growing into a small snake two inches long and as thin as a child's finger. It has a speed of essence yards/tick, and scores essence successes to conceal itself.
Serpent Swallowing Secret
Cost: 7m, 1wp; Mins: Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Fruits of Deception
Unhinging her jaw, the infernal swallows something she has stolen and stores it Elsewhere, up to [Essence] objects. Anything she has taken without permission counts, including such esoteric possibilities as "stealing" a kiss allowing her to seize and swallow a willing individual. For a single mote, the infernal may summon a swallowed object to her side. This may also be used to send a target to the infernal's inner world if she possesses one.
Serpent Skin Meditation
Cost: -; Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Essence infuses Simeone's hide, strengthening and fortifying her. Small ridges like the scales of a snake cover her skin, and protect from the harshest blows. This charm allows the infernal to soak lethal damage with her full stamina. A repurchase at essence 3+ adds the infernal's essence to her bashing soak, and a third purchase at essence 4+ adds essence to lethal soak as well.
Metamorphic Molt
Cost: - (5m); Mins: Essence 3
Type: Simple (1 hour)
Keywords: Shaping, Combo-OK
Duration: Instant
A serpent changes its skin as naturally as it breathes, revealing its true self beneath. As a one hour dramatic action, the infernal may peel away their own skin, removing any shaping effects currently afflicting her. Alternatively, for a reflexive cost of five motes she sheds her skin magically in seconds, ending the shaping effect before it resolves.
Green Man's Gift
Cost: 5m, 1wp; Mins: Essence 4
Type: Simple
Keywords: Shaping, Sorcerous
Duration: Instant
Simione's soul, the Green Man, represents her love for her followers and desire to give back to them. But she will only allow him to give to those who prove themselves worthy. This charm targets an individual who holds something stolen from the user, whether a shed scale or the finest jade sculpture. Fortune favors the possessor, granting the target a dot of a background such as Resources, Command, Face, Backing, or the like. Alternatively, the item may function as a one dot artifact talisman, as per exalted pg. 379.
Entering the Tower Methodology
Cost: -; Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Serpent Skin Meditation
Even mighty wards and charms are not enough to keep Simeone out. If a location is magically warded or protected in some way, the wards are bypassed but the difficulty to do so is increased by the essence score of the being which created the wards. A repurchase allows a dexterity + larceny roll (difficulty 3), to enter a spirit's sanctum or other supernatural location to which there is an entrance nearby.
Heart of Gold Prana
Cost: 1m+ (1 Ahl), Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Holy
Duration: Instant
Prerequisites: Entering the Tower Methodology
During the reclamation, Simeone stole something precious from the sun itself- his heart. Though she was ordered to destroy it, something about it spoke to her and she hid it away to call upon in times of need. By spending 1m per die during a virtue check or channel, she may treat her virtues as higher for the effect (to a maximum of 6). If a virtue is raised to 6, the effect becomes holy, inflicting aggravated damage to creatures of darkness if applicable as golden fire licks around the infernal. Channeling the power of heaven in this way burns the exalt as well, inflicting 1 Aggravated health level.
Essence Fang Technique
Cost: 2m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites: Serpent Skin Meditation
Simeone's fangs find their way past any armor. Used to augment a single attack, that attack gains the piercing tag. If it already had the piercing tag, it bypasses all soak from armor so long as it penetrates hardness.
Venom Laden Kiss
Cost: 2m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Poison, Stackable
Duration: Instant
Prerequisite Charms: Essence Fang Technique
It is not Simeone's fangs her foes fear, but what they carry. Augmenting any melee or martial arts attack, the attack becomes poisonous, inflicting a venom of 6L/action, toxicity 4, tolerance None, Penalty -3 should it deal any levels of damage. In addition, should she have an unsuspecting foe in a position where she can bite or kiss them, she may apply her poisonous essence directly without need for an attack. The enemy is entitled to an opposed roll to realize their danger. Those who succumb to the venom feel a euphoric lightheadedness before collapsing.
Soul Hollowing Sting
Cost: -(+4m); Mins: Essence 3
Type: permanent
Keywords: Combo-OK, Poison, Stackable
Duration: permanent
Prerequisite Charms: Venom Laden Kiss
Even those who have no blood have reason to keep simeone's poison away from their veins. This charm upgrades its prerequisite for an additional cost of 4m, but affects even spirits and creatures normally immune to poison. At every interval the poison inflicts damage, the victim loses [essence/2] motes in addition. Should a spirit lose its last health level before the poison loses its potency, they are dissipated as per Ghost Eating Technique.
Mongoose Avoiding Sway
Cost: 4m; Mins: Essence 3
Type: Reflexive (step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Serpent Skin Meditation
Moving faster than thought, the infernal's essence flares momentarily like a cobra hood, carrying her out of the path of danger. This is a perfect dodge that may even dodge undodgeable attacks. This is subject to the Imperfection of the Serpent upon the Tower.
Caste Mark: A coiled serpent around a tower.
Caste Abilities: A defalcator is a peerless spy and sneak thief. Their caste abilities are Athletics, Investigate, Larceny, Socialize, and Stealth.
Anima Power: TBD
Imperfection of the Serpent on the Tower:
Simeone knows how to hide among her enemies as easily as rely on her friends, but she never feels more exposed than when on her own. Her perfect defenses will not function if there are fewer than 5 individuals who could use a Defend Other action to aid her, whether or not they would be inclined to do so.
The Torment of Simione
When Simione accumulates 10 points of limit, she suffers the curse of her own essence. It lashes out, and robs her of the possessions she has accumulated. For one week, she loses metaphysical ownership of all her possessions, forcibly de-attuning her from artifacts, manses, and the like. Even mundane objects are not immune: Any object with a resources value less than the successes on an essence roll is likely to be misplaced at the most inopportune moment.
Charm Tree
First Simeone Excellency
Simeone is free spirited and uncontrolled. She is sometimes called the Principle of Chaos, but while she abhors external limits on behavior she expects people to live by their own rules. She takes from others to prove that she can, but holds no sentiment for the possessions she wins. She is endlessly giving to those weaker than her, but demands they take her gifts themselves. Her favored tactic is to move and strike unseen, hiding amongst her enemies and feigning weakness. She turns her enemy's strength against itself, biding her time until she sees a gap. When she acts, she improvises with the tools she has at hand. Though she leads those who would follow, she does so by suggestion and temptation, disdaining direct orders or threats.
The serpent upon the tower favors graceful, quick actions, preferring to act once in a perfect motion rather than waste her talents. Though she seems self centered, she has hidden depths of character, and never harms the innocent.
Simeone Mythos Exultant
Simeone's nature is to improvise to spectacular effect whether it is success or failure. This charm doubles the number of stunt dice awarded for any applicable stunt, but does not actually increase the level of the stunt or associated benefits.
Disobedience Detecting Mirror
Cost: 1m; Mins: Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisites: None
Simeone knows a kindred spirit when she meets them. When this charm is activated, the infernal learns whether a single target they can see has lied or committed a crime within the past week, as well as the nature of the most recent infraction. Used repeatedly, this can easily be used to tell if someone is trying to mislead the infernal.
Fruits of Deception
Cost: -; Mins: Essence 4
Type: Permanent
Keywords: Shaping, Compulsion
Duration: Permanent
Prerequisites: Disobedience Detecting mirror
All who defy those who would hold them back are cultists of Simione. Any time someone within [essence] yards commits an offense that could be identified by this charm's prerequisite, the infernal may steal 1 mote from their peripheral pool. If they have no essence pool (I.E. are mortal), they instead lose a dot of willpower. Any target reduced to 0 willpower by this charm becomes a cultist of the infernal in truth. A second repurchase of this charm at essence 5+ upgrades the range to [essence] miles, but only for the purposes of blatant crimes such as theft or murder. To identify who committed the crime or its nature, the infernal must still use Disobedience Detecting Mirror.
Ruler among Thieves
Cost: 1m or 3m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: Disobedience Detecting Mirror
Simeone knows the desire for freedom that hides in the hearts of men, and can bring it forth with a few choice words. For 3m, any social attack advocating an activity that could be detected with this charm's prerequisite becomes unnatural mental influence. Once some one has given in to their desires, they fall further under Simeone's spell: any social attack against someone who has committed a crime in the last day becomes unnatural mental influence for the cost of 1m.
Forked Tongue Eloquence
Cost: 5m; Mins: Essence 3
Type: Simple (speed 5)
Keywords: Combo-OK, Social, Obvious
Duration: Instant
Prerequisites: Ruler Among Thieves
None can deny the truth Simione speaks, a fact she exploits to better deceive her foes. As the infernal opens her mouth, her tongue splits and her voice takes on a distinctive hissing quality which transfixes all who hear it. This charm creates an unblockable, undodgeable social attack against a single target. An infernal who takes this charm may never again tell a falsehood without the use of at least a half truth (any lie must contain on truthful element).
Theft of Meaning
Cost: 5m, 1wp; Mins: Essence 3
Type: Reflexive (step 2)
Keywords: Combo-OK, Social
Duration: One Action
Prerequisites: Ruler among Thieves
A true thief doesn't limit herself to the physical. With this charm, the infernal steals the idea behind a phrase, rendering it harmless. This constitutes a perfect social parry that may even defend against unblockable attacks. For the remainder of their action, the target of this charm's words remain nonsensical and they can do nothing more than babble. This suffers from the Flaw of the Serpent upon the Tower.
Queen Walks Unseen
Cost: 5m; Mins: Essence 3;
Type: Supplemental
Keywords: Combo-OK
Duration: Indefinite
Prerequisites: Ruler among Thieves
A magnanimous ruler must move among his subjects to know their needs. A paranoid one must predict betrayals. This charm supplements any attempt at stealth, adding [essence] automatic successes to remain unobserved in a crowd, to a maximum of the crowd's magnitude. This can also be used to reestablish surprise in combat.
The Walls Have Eyes
Cost: 1m; Mins: Essence 3
Type: Simple
Keywords: Sorcerous
Duration: Indefinite
Prerequisites: Queen Walks Unseen
Information is power, and Simione knows how to find both. Taking up a coin, scale, or similar token, the infernal makes the Mudra of Unrestricted Vision. As long as the motes for this charm remain committed, she may observe through the token as if it were her own eyes and ears.
Tailing Suspect Prana
Cost: -(+2m); Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: The Walls have Eyes
This charm permanently upgrades its prerequisite. For an additional cost of 2m at activation, the token created is mobile, growing into a small snake two inches long and as thin as a child's finger. It has a speed of essence yards/tick, and scores essence successes to conceal itself.
Serpent Swallowing Secret
Cost: 7m, 1wp; Mins: Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Fruits of Deception
Unhinging her jaw, the infernal swallows something she has stolen and stores it Elsewhere, up to [Essence] objects. Anything she has taken without permission counts, including such esoteric possibilities as "stealing" a kiss allowing her to seize and swallow a willing individual. For a single mote, the infernal may summon a swallowed object to her side. This may also be used to send a target to the infernal's inner world if she possesses one.
Serpent Skin Meditation
Cost: -; Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Essence infuses Simeone's hide, strengthening and fortifying her. Small ridges like the scales of a snake cover her skin, and protect from the harshest blows. This charm allows the infernal to soak lethal damage with her full stamina. A repurchase at essence 3+ adds the infernal's essence to her bashing soak, and a third purchase at essence 4+ adds essence to lethal soak as well.
Metamorphic Molt
Cost: - (5m); Mins: Essence 3
Type: Simple (1 hour)
Keywords: Shaping, Combo-OK
Duration: Instant
A serpent changes its skin as naturally as it breathes, revealing its true self beneath. As a one hour dramatic action, the infernal may peel away their own skin, removing any shaping effects currently afflicting her. Alternatively, for a reflexive cost of five motes she sheds her skin magically in seconds, ending the shaping effect before it resolves.
Green Man's Gift
Cost: 5m, 1wp; Mins: Essence 4
Type: Simple
Keywords: Shaping, Sorcerous
Duration: Instant
Simione's soul, the Green Man, represents her love for her followers and desire to give back to them. But she will only allow him to give to those who prove themselves worthy. This charm targets an individual who holds something stolen from the user, whether a shed scale or the finest jade sculpture. Fortune favors the possessor, granting the target a dot of a background such as Resources, Command, Face, Backing, or the like. Alternatively, the item may function as a one dot artifact talisman, as per exalted pg. 379.
Entering the Tower Methodology
Cost: -; Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Serpent Skin Meditation
Even mighty wards and charms are not enough to keep Simeone out. If a location is magically warded or protected in some way, the wards are bypassed but the difficulty to do so is increased by the essence score of the being which created the wards. A repurchase allows a dexterity + larceny roll (difficulty 3), to enter a spirit's sanctum or other supernatural location to which there is an entrance nearby.
Heart of Gold Prana
Cost: 1m+ (1 Ahl), Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Holy
Duration: Instant
Prerequisites: Entering the Tower Methodology
During the reclamation, Simeone stole something precious from the sun itself- his heart. Though she was ordered to destroy it, something about it spoke to her and she hid it away to call upon in times of need. By spending 1m per die during a virtue check or channel, she may treat her virtues as higher for the effect (to a maximum of 6). If a virtue is raised to 6, the effect becomes holy, inflicting aggravated damage to creatures of darkness if applicable as golden fire licks around the infernal. Channeling the power of heaven in this way burns the exalt as well, inflicting 1 Aggravated health level.
Essence Fang Technique
Cost: 2m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites: Serpent Skin Meditation
Simeone's fangs find their way past any armor. Used to augment a single attack, that attack gains the piercing tag. If it already had the piercing tag, it bypasses all soak from armor so long as it penetrates hardness.
Venom Laden Kiss
Cost: 2m; Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Poison, Stackable
Duration: Instant
Prerequisite Charms: Essence Fang Technique
It is not Simeone's fangs her foes fear, but what they carry. Augmenting any melee or martial arts attack, the attack becomes poisonous, inflicting a venom of 6L/action, toxicity 4, tolerance None, Penalty -3 should it deal any levels of damage. In addition, should she have an unsuspecting foe in a position where she can bite or kiss them, she may apply her poisonous essence directly without need for an attack. The enemy is entitled to an opposed roll to realize their danger. Those who succumb to the venom feel a euphoric lightheadedness before collapsing.
Soul Hollowing Sting
Cost: -(+4m); Mins: Essence 3
Type: permanent
Keywords: Combo-OK, Poison, Stackable
Duration: permanent
Prerequisite Charms: Venom Laden Kiss
Even those who have no blood have reason to keep simeone's poison away from their veins. This charm upgrades its prerequisite for an additional cost of 4m, but affects even spirits and creatures normally immune to poison. At every interval the poison inflicts damage, the victim loses [essence/2] motes in addition. Should a spirit lose its last health level before the poison loses its potency, they are dissipated as per Ghost Eating Technique.
Mongoose Avoiding Sway
Cost: 4m; Mins: Essence 3
Type: Reflexive (step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Serpent Skin Meditation
Moving faster than thought, the infernal's essence flares momentarily like a cobra hood, carrying her out of the path of danger. This is a perfect dodge that may even dodge undodgeable attacks. This is subject to the Imperfection of the Serpent upon the Tower.