Callista
2011-02-08, 08:03 AM
Oddly enough I never really see this with Law and Chaos.
However, I've seen it often with Good and Evil.
This situation:
Player 1 has a Good-aligned character who must stay Good to keep advancing in his class. Usually it's a paladin, but it can also be a cleric or someone with an Exalted prestige class.
Player 2 has an Evil-aligned character. Chances are he made the character before he and Player 1 had a chance to touch base about who was going to play what. His character, in-character, at least occasionally does things that Player 1's character finds absolutely abhorrent.
However, Players 1 and 2 both want a good, friendly, fun game. They don't want to ruin things for each other. So they end up metagaming at least a little. Their characters are more tolerant of each other than they really should be; and rather than finding ways that their characters would logically be forced to work together, they just kind of fall into the same party because they're both wearing PC shirts. And neither character can really turn the other toward good or evil, because that would be tampering with another player's character concept and neither player wants to do that.
It really annoys me when it happens; but it's neither player's fault--they're actually both doing it because they don't want to ruin the other person's fun. But it does tend to damage suspension of disbelief, at least somewhat.
Has anybody found a solution to this problem--beyond getting together to make characters and preventing it from happening in the first place?
However, I've seen it often with Good and Evil.
This situation:
Player 1 has a Good-aligned character who must stay Good to keep advancing in his class. Usually it's a paladin, but it can also be a cleric or someone with an Exalted prestige class.
Player 2 has an Evil-aligned character. Chances are he made the character before he and Player 1 had a chance to touch base about who was going to play what. His character, in-character, at least occasionally does things that Player 1's character finds absolutely abhorrent.
However, Players 1 and 2 both want a good, friendly, fun game. They don't want to ruin things for each other. So they end up metagaming at least a little. Their characters are more tolerant of each other than they really should be; and rather than finding ways that their characters would logically be forced to work together, they just kind of fall into the same party because they're both wearing PC shirts. And neither character can really turn the other toward good or evil, because that would be tampering with another player's character concept and neither player wants to do that.
It really annoys me when it happens; but it's neither player's fault--they're actually both doing it because they don't want to ruin the other person's fun. But it does tend to damage suspension of disbelief, at least somewhat.
Has anybody found a solution to this problem--beyond getting together to make characters and preventing it from happening in the first place?