TheThan
2011-02-08, 01:10 PM
Opening:
You find yourself on the island of Burga-Durga, deep in the heart of the south pacific. You’ve been waylaid by the tropical storm, and are currently waiting it out in the Bazonga Bar. It’s evening and dark outside, heavy rain and thunderclaps blank out any noise that one might make outside. The darkness and obscuring rain is only penetrated by the occasional flash of lightening.
Fortunately, you’re safe from the elements inside the sturdily built Bazonga bar. The bar was once owned by chief Bazonga, the now disposed ruler of the island. Now however, the bar is owned by Anita Gazabo, a Spanish woman that was stranded here ten years ago when her husband ran off with a native.
Scene one:
You are all gathered in the main room of the bazonga bar. The bar itself is made out of local wood and has ornately carved statuettes set into its legs at each interval. Behind it sits a fancy mirror with a lot of expensive bottles of booze set in shelves. The room is fairly large. The entrance is a set of saloon style double doors, immediately to the right of the door are stairs leading to the second level, which are mostly rooms for rent. The room is furnished with a piano opposite the bar, against the wall, several round tables and chairs made out of wicker. At the far end of the bar there is a set of double doors that leads to the kitchen, and further on opposite the entrance, there is a sliding door and a private room, for rent.
The bar has herded in more people than usual this evening. Most of which are not the regular crowd. Most of them are people heading home, or heading away from home. Anita Gazabo, situated behind the bar, is glad for the extra cash and shows it. Aside from the general noise of conversations, someone is banging away a lively tune on the piano and there is a group of people in the corner singing away.
__________________________________________________ _______________
Aspects:
Noisy, cluttered, crowded, whisky!
__________________________________________________ _______________
The players:
Jonnyturbo as Dr. Mason Phoenix
Dr. Mason Phoenix
Background
Young master Phoenix’s father was a great chemist at Harvard University. Mason grew up surrounded by the greatest scientific minds of his time. He grew up fast and hard on the mean streets of academia. He received a high school degree at 9 and received a PhD in biochemistry at 16. He started his own pharmaceutical company (Phoenix Corp.) at 18. He made his fortune in simple remedy pills; gas relief, pain relief and the like.
Mason fell in love with Nan, another scientist under his employ, and they were quickly married. Nan was involved in an unfortunate accident that left her in a coma. Mason was devastated. He worked for months straight with no sleep to come up with something to help Nan. Eventually, he invented a pill that gave him a telepathic link to Nan. This pill had a short duration and Mason became addicted to this pill.
After Nan’s death Mason replaced his telepathy pill addiction with other pills that he created. He traveled the world to study medicine men and shamans from around the world. He soon discovered that almost anything is possible with the right combination of ingredients, science and sometimes a little magic.
Aspects: Lonely junkie, “A pill for every occasion!”
The War
Dr. Phoenix was recruited by the U.S. military to participate with some of the greatest scientific minds in Project Upstart, a super-soldier program. He created pills that gave soldiers limited boosts of strength, agility or mental endurance. He made pills that allowed the soldiers limited telepathy, night-vision or heightened sense of hearing. He worked with Dr. Percy Thunders (weapons) and Dr. Terrance Blackboot (body armor). This was the most exciting time of Mason’s life. He was devoted to science 24 hours a day. Percy and Terrance were the most amazing minds he has ever known. They worked tirelessly with the 20 soldier squad that was sent on the most dangerous small team missions. Near the end of the war, in a gross miscalculation by a drug addled Dr. Phoenix, 15 of the soldiers died do to an overdose. His scientific family was broken up and Project Upstart was disbanded. Dr. Thunders was irate and swore revenge on Mason, while Dr. Blackboot had more compassion for him. Dr. Thunders now continues the super-soldier program as a private organization in the Bahamas with Dr. Blackboot.
Aspects: Enemy: Dr. Percy Thunders, Team Player
The Novel
Dr. Phoenix vs. the Immortal Shaman
Dr. Phoenix travels to the Amazon rain forest after hearing rumors of a great shaman who is 2000 years old. Can Dr. Phoenix survive the cannibal tribes? The ancient jungle beasts? And who is the mysterious IMMORTAL SHAMAN? In the heart of the jungle no one can hear you scream!
Aspects: Drug Hunter, Prop: The Needler (Tranquilizer Gun)
Tie-In: Joshua Joseph Under The Waves
Dr. Phoenix goes out of his way to help finance his colleague Dr. Joseph’s many mysterious expeditions. Dr. Joseph has on many occasions brought back exotic plant matter and local remedies from the farthest reaches of the globe to add to Dr. Phoenix’s studies. So, it wasn’t quite unexpected when a simple afternoon tea in Victoria Station turned into an underground journey into madness and discovery.
Aspects: Selfish Financier, “I have touched the void of insanity.”
Tie-In: Finn Asher in: Heavens Asunder
Finn Asher has always been Dr. Phoenix’s go-to guy when it comes to military hardware and muscle. So, he was more than willing to help when Finn was in desperate need of a flying ship that could take him all the way to Jerusalem's Ridge. Dr. Phoenix quickly gathered a group of hired mercenaries and headed to that castle in the sky.
Aspects: Gather a small army, “A few bucks can get you the craziest things.”
ASPECTS
Lonely junkie - “A pill for every occasion!” - Enemy: Dr. Percy Thunders - Team Player - Drug Hunter - Prop: The Needler (Tranquilizer Gun) - Selfish Financier - “I have touched the void of insanity.” - Gather a small army - “A few bucks can get you the craziest things.”
SKILLS
Superb: Science
Great: Mysteries, Resources
Good: Academics, Engineering, Leadership
Fair: Drive, Investigation, Resolve, Contacting
Average: Endurance, Alertness, Guns, Athletics, Survival
STUNTS
Science: Scientific Genius, Scientific Invention, Weird Science, Mad Science
Weapon: The Needler
Mad Science: Dr. Phoenix is capable of creating pills and cocktails that give the recipient super-human, otherworldly or just plain odd attributes.
The Needler (personal artifact): This is a tranquilizer dart firing rifle that can be used like a weapon with the Guns skill. Improvements: futurization and speculative science; Craftsmanship (+1 to Weapons rolls when using as a weapon). Dr. Phoenix prepares his own special cocktails for the darts.
Health: [][][][][] []
Composure: [][][][][]
fate points: 9/10
Random_Person as Dr. Joshua Joseph
Dr. Joshua Joseph
Background
Joshua was raised in half a dozen places around the world, ranging from Egypt to Australia. His father was an incredibly famous historian and linguist, and so Joshua knew five languages by the age of seven. By the age of ten, he could recite virtually every known noble line, with dates of birth and death. By the age of twenty, he held a doctorate from Oxford, with first class honours. He was fascinated by the past, but more specifically by the artifacts of the past, leading him into field work instead of secluded study.
Aspects: Father, Always On The Road
The War
Ancient civilisations held incredible secrets, and it was these that led him into the war effort. Between the secret writings of Plato, the sunken murals of Atlantis and the deciphering of Newton's journals, the past held much that the war effort needed badly. Joshua was a freelancer, not technically affiliated with any country in particular but valued by all the Allies for his contribution. In fact, a number of the innovations relied on secrets dug up in his wanderings. He also met the man who he would come to think of as his opposite, Mr. Hendriks.
Aspects: 'Amazing...', Nemesis: Mr. Hendriks
Novel: Joshua Joseph Under The Waves
When three professors are murdered within a week of each other, there's only one connection; all three worked with Joshua during the war. And when the last one scribes a sigil known only to a handful of people in the world, it leads Joshua into a network of tunnels beneath England, and eventually to the very heart of the Elder City that first inspired the citizens of Atlantis. But what will happen when he finds the inhabitants, and learns a secret that spans centuries and miles?
Aspects: The Elder Conspiracy, I Have No Friends
Tie-In: Joshua Joseph Appearing In Dr. Phoenix And The Immortal Shaman
When Dr. Phoenix needs a guide to the customs of Amazon tribes, who better to turn to than Joshua Joseph? But the jungles and Joshua both hold their dark secrets...
Aspects: Friend: Dr. Phoenix, Fear: Darkness
Tie-in: Heavens Asunder
Dr. Joshua is fascinated by the bizarre, the fringe cases. So when Finn Asher learns of a vast city in the sky, what could he do but come along? But the Elder Conspiracy has fingers even here, and Dr. Joshua finds himself torn between his loyalty to his friends and his hatred for his foes. Can he bring himself to put aside his animosity, or must he and his friends perish in the city of the skies?
Aspects: Blinding Hatred, Paranoia
Aspects: Father, Always On The Road, 'Amazing...', Nemesis: Mr. Hendriks, : The Elder Conspiracy, I Have No Friends, : Friend: Dr. Phoenix, Fear: Darkness, Blinding hatred, Paranoia
Skills
Superb: Academics
Great: Fists, Athletics
Good: Resources, Contacting, Mysteries
Fair: Weapons, Drive, Investigation, Endurance
Average: Pilot, Empathy, Resolve, Alertness, Deceit
Stunts
Academics: Linguist, Gift of Tongues
Mysteries: Rare Artifact
Fists: Brawler, Dirty Fighter
Health: [][][][][] []
Composure: [][][][][] []
fate points 10/10
And Pumpkin3.1415 as Finn Asher
Finn Asher
Background
Finn was one of the thousands of immigrants who washed up on the shores of Ellis Island, walking off the boat from Ireland with nothing but the clothes on his back and two hungry mouths needing to be fed. Both his parents died on the boat ride from the old country, leaving the young Finn to take care of his two younger siblings, Jacob and Moira. Setting up in the filthy tenements of Manhattan's Lower East Side, Finn worked any job that would take him--chimney sweep, brewer, newsie, courier, factory worker--to support his family, working long hours to keep a roof over their heads. Not all the work was strictly legal, but Finn always looked out for his family. Eventually, Jacob joined in his brother's work, and the two of them were able to send Moira to a prestigious boarding school to give her a good future.
Aspects: Family First, Irish Diaspora
The Great War
Finn had no interest in the Great War when it broke out; unfortunately, he didn't have much of a choice when Jacob got himself into hot water after a run-in with the police ended up with one officer dead and Jacob with a one-way ticket to the gallows. He managed to escape and made plans to make his way to France, where he planned on joining the Foreign Legion. Finn wasn't going to let his younger brother undergo such a dangerous ordeal on his own, and after settling Moira's tuition, the brothers made their way to Paris. The two survived training in the harsh climate of Algiers together, but unfortunately, Jacob (along with the rest of Finn's squad, for that matter), perished the disastrous invasion of Galipoli. Finn had had enough of the War at that point, and decided it best that the French Government just assume he was one of the masses of floating corpses in the straits. Instead, he wandered; trying to find respite from the horrors of the war, either at the bottom of a bottle, or the arms of a woman.
Aspects: Last Man Standing, A Man for All Ladies
Finn Asher in: Heavens Asunder
Finn Asher arrives back home to Kowloon City, Hong Kong, only to find a message waiting for him from his sister Moira. The cryptic letter only spells of her need to be rescued, and hints of a city held aloft in the clouds. Finn takes to the sky and to the xenophobic city of Jerusalem's Ridge, where the cunning and charismatic Ezekiel Grimme commands a city founded on ascension to divinity itself. Will the desperate brother find his sister amidst this heavenly flotilla? Will Finn and his compatriots overcome the machinations of the city's faithful? What connection does Grimme have to the mysterious Tunguska Society, and what do they want with Moira?
Aspects: Nemesis: Ezekiel Grimme and the Tunguska Society, Don't Look Down
Guest Spot: Dr. Phoenix vs. the Immortal Shaman
Hot on the trail of his most hated foes, the deranged preacher Ezekiel Grimme and the malevolent Tunguska Society, Finn Asher finds himself once more in the company of the good Doctor Phoenix. Of course, when our intrepid heroes get caught up in the plans of an immortal shaman, you can be sure that Finn Asher stands by his friends...perhaps for the last time.
Aspects: Brush with Death, Loyal to the End...the Terrible, Grisly End
Guest Spot: Joshua Joseph Under the Waves
Doctor Joshua Joseph calls in his favor: he needs help uncovering the mystery behind a string of murders of academic elites. But the truth becomes less and less clear as our heroes make their way farther and farther below the earth's surface--to a long-forgotten alien city beyond the comprehension of most men. Will Finn and the doctor see the light of day again, or succumb to the madness that seems to have claimed so many before them?
Aspects: Cool as a Cucumber, Can't Catch a Break
Aspects: Family First, Irish Diaspora, Last Man Standing, A Man for All Ladies, Nemesis: Ezekiel Grimme and the Tunguska Society, Don't Look Down, Brush with Death, Loyal to the End...the Terrible, Grisly End, Cool as a Cucumber, Can't Catch a Break
Skills:
Superb: Guns
Great: Endurance, Weaponry
Good: Might, Rapport, Survival
Fair: Alertness, Athletics, Gambling, Leadership
Average: Academics, Mysteries, Resolve, Resources, Sleight of Hand
Stunts:
Academics: Linguist
Guns: Quick Draw
Rapport: International, Ladies' Man
Weaponry: Anything Goes
Health [][][][][] [][]
Composure [][][][][] []
fate points 10/10
OOOC thread:
http://www.giantitp.com/forums/showthread.php?t=186619
You find yourself on the island of Burga-Durga, deep in the heart of the south pacific. You’ve been waylaid by the tropical storm, and are currently waiting it out in the Bazonga Bar. It’s evening and dark outside, heavy rain and thunderclaps blank out any noise that one might make outside. The darkness and obscuring rain is only penetrated by the occasional flash of lightening.
Fortunately, you’re safe from the elements inside the sturdily built Bazonga bar. The bar was once owned by chief Bazonga, the now disposed ruler of the island. Now however, the bar is owned by Anita Gazabo, a Spanish woman that was stranded here ten years ago when her husband ran off with a native.
Scene one:
You are all gathered in the main room of the bazonga bar. The bar itself is made out of local wood and has ornately carved statuettes set into its legs at each interval. Behind it sits a fancy mirror with a lot of expensive bottles of booze set in shelves. The room is fairly large. The entrance is a set of saloon style double doors, immediately to the right of the door are stairs leading to the second level, which are mostly rooms for rent. The room is furnished with a piano opposite the bar, against the wall, several round tables and chairs made out of wicker. At the far end of the bar there is a set of double doors that leads to the kitchen, and further on opposite the entrance, there is a sliding door and a private room, for rent.
The bar has herded in more people than usual this evening. Most of which are not the regular crowd. Most of them are people heading home, or heading away from home. Anita Gazabo, situated behind the bar, is glad for the extra cash and shows it. Aside from the general noise of conversations, someone is banging away a lively tune on the piano and there is a group of people in the corner singing away.
__________________________________________________ _______________
Aspects:
Noisy, cluttered, crowded, whisky!
__________________________________________________ _______________
The players:
Jonnyturbo as Dr. Mason Phoenix
Dr. Mason Phoenix
Background
Young master Phoenix’s father was a great chemist at Harvard University. Mason grew up surrounded by the greatest scientific minds of his time. He grew up fast and hard on the mean streets of academia. He received a high school degree at 9 and received a PhD in biochemistry at 16. He started his own pharmaceutical company (Phoenix Corp.) at 18. He made his fortune in simple remedy pills; gas relief, pain relief and the like.
Mason fell in love with Nan, another scientist under his employ, and they were quickly married. Nan was involved in an unfortunate accident that left her in a coma. Mason was devastated. He worked for months straight with no sleep to come up with something to help Nan. Eventually, he invented a pill that gave him a telepathic link to Nan. This pill had a short duration and Mason became addicted to this pill.
After Nan’s death Mason replaced his telepathy pill addiction with other pills that he created. He traveled the world to study medicine men and shamans from around the world. He soon discovered that almost anything is possible with the right combination of ingredients, science and sometimes a little magic.
Aspects: Lonely junkie, “A pill for every occasion!”
The War
Dr. Phoenix was recruited by the U.S. military to participate with some of the greatest scientific minds in Project Upstart, a super-soldier program. He created pills that gave soldiers limited boosts of strength, agility or mental endurance. He made pills that allowed the soldiers limited telepathy, night-vision or heightened sense of hearing. He worked with Dr. Percy Thunders (weapons) and Dr. Terrance Blackboot (body armor). This was the most exciting time of Mason’s life. He was devoted to science 24 hours a day. Percy and Terrance were the most amazing minds he has ever known. They worked tirelessly with the 20 soldier squad that was sent on the most dangerous small team missions. Near the end of the war, in a gross miscalculation by a drug addled Dr. Phoenix, 15 of the soldiers died do to an overdose. His scientific family was broken up and Project Upstart was disbanded. Dr. Thunders was irate and swore revenge on Mason, while Dr. Blackboot had more compassion for him. Dr. Thunders now continues the super-soldier program as a private organization in the Bahamas with Dr. Blackboot.
Aspects: Enemy: Dr. Percy Thunders, Team Player
The Novel
Dr. Phoenix vs. the Immortal Shaman
Dr. Phoenix travels to the Amazon rain forest after hearing rumors of a great shaman who is 2000 years old. Can Dr. Phoenix survive the cannibal tribes? The ancient jungle beasts? And who is the mysterious IMMORTAL SHAMAN? In the heart of the jungle no one can hear you scream!
Aspects: Drug Hunter, Prop: The Needler (Tranquilizer Gun)
Tie-In: Joshua Joseph Under The Waves
Dr. Phoenix goes out of his way to help finance his colleague Dr. Joseph’s many mysterious expeditions. Dr. Joseph has on many occasions brought back exotic plant matter and local remedies from the farthest reaches of the globe to add to Dr. Phoenix’s studies. So, it wasn’t quite unexpected when a simple afternoon tea in Victoria Station turned into an underground journey into madness and discovery.
Aspects: Selfish Financier, “I have touched the void of insanity.”
Tie-In: Finn Asher in: Heavens Asunder
Finn Asher has always been Dr. Phoenix’s go-to guy when it comes to military hardware and muscle. So, he was more than willing to help when Finn was in desperate need of a flying ship that could take him all the way to Jerusalem's Ridge. Dr. Phoenix quickly gathered a group of hired mercenaries and headed to that castle in the sky.
Aspects: Gather a small army, “A few bucks can get you the craziest things.”
ASPECTS
Lonely junkie - “A pill for every occasion!” - Enemy: Dr. Percy Thunders - Team Player - Drug Hunter - Prop: The Needler (Tranquilizer Gun) - Selfish Financier - “I have touched the void of insanity.” - Gather a small army - “A few bucks can get you the craziest things.”
SKILLS
Superb: Science
Great: Mysteries, Resources
Good: Academics, Engineering, Leadership
Fair: Drive, Investigation, Resolve, Contacting
Average: Endurance, Alertness, Guns, Athletics, Survival
STUNTS
Science: Scientific Genius, Scientific Invention, Weird Science, Mad Science
Weapon: The Needler
Mad Science: Dr. Phoenix is capable of creating pills and cocktails that give the recipient super-human, otherworldly or just plain odd attributes.
The Needler (personal artifact): This is a tranquilizer dart firing rifle that can be used like a weapon with the Guns skill. Improvements: futurization and speculative science; Craftsmanship (+1 to Weapons rolls when using as a weapon). Dr. Phoenix prepares his own special cocktails for the darts.
Health: [][][][][] []
Composure: [][][][][]
fate points: 9/10
Random_Person as Dr. Joshua Joseph
Dr. Joshua Joseph
Background
Joshua was raised in half a dozen places around the world, ranging from Egypt to Australia. His father was an incredibly famous historian and linguist, and so Joshua knew five languages by the age of seven. By the age of ten, he could recite virtually every known noble line, with dates of birth and death. By the age of twenty, he held a doctorate from Oxford, with first class honours. He was fascinated by the past, but more specifically by the artifacts of the past, leading him into field work instead of secluded study.
Aspects: Father, Always On The Road
The War
Ancient civilisations held incredible secrets, and it was these that led him into the war effort. Between the secret writings of Plato, the sunken murals of Atlantis and the deciphering of Newton's journals, the past held much that the war effort needed badly. Joshua was a freelancer, not technically affiliated with any country in particular but valued by all the Allies for his contribution. In fact, a number of the innovations relied on secrets dug up in his wanderings. He also met the man who he would come to think of as his opposite, Mr. Hendriks.
Aspects: 'Amazing...', Nemesis: Mr. Hendriks
Novel: Joshua Joseph Under The Waves
When three professors are murdered within a week of each other, there's only one connection; all three worked with Joshua during the war. And when the last one scribes a sigil known only to a handful of people in the world, it leads Joshua into a network of tunnels beneath England, and eventually to the very heart of the Elder City that first inspired the citizens of Atlantis. But what will happen when he finds the inhabitants, and learns a secret that spans centuries and miles?
Aspects: The Elder Conspiracy, I Have No Friends
Tie-In: Joshua Joseph Appearing In Dr. Phoenix And The Immortal Shaman
When Dr. Phoenix needs a guide to the customs of Amazon tribes, who better to turn to than Joshua Joseph? But the jungles and Joshua both hold their dark secrets...
Aspects: Friend: Dr. Phoenix, Fear: Darkness
Tie-in: Heavens Asunder
Dr. Joshua is fascinated by the bizarre, the fringe cases. So when Finn Asher learns of a vast city in the sky, what could he do but come along? But the Elder Conspiracy has fingers even here, and Dr. Joshua finds himself torn between his loyalty to his friends and his hatred for his foes. Can he bring himself to put aside his animosity, or must he and his friends perish in the city of the skies?
Aspects: Blinding Hatred, Paranoia
Aspects: Father, Always On The Road, 'Amazing...', Nemesis: Mr. Hendriks, : The Elder Conspiracy, I Have No Friends, : Friend: Dr. Phoenix, Fear: Darkness, Blinding hatred, Paranoia
Skills
Superb: Academics
Great: Fists, Athletics
Good: Resources, Contacting, Mysteries
Fair: Weapons, Drive, Investigation, Endurance
Average: Pilot, Empathy, Resolve, Alertness, Deceit
Stunts
Academics: Linguist, Gift of Tongues
Mysteries: Rare Artifact
Fists: Brawler, Dirty Fighter
Health: [][][][][] []
Composure: [][][][][] []
fate points 10/10
And Pumpkin3.1415 as Finn Asher
Finn Asher
Background
Finn was one of the thousands of immigrants who washed up on the shores of Ellis Island, walking off the boat from Ireland with nothing but the clothes on his back and two hungry mouths needing to be fed. Both his parents died on the boat ride from the old country, leaving the young Finn to take care of his two younger siblings, Jacob and Moira. Setting up in the filthy tenements of Manhattan's Lower East Side, Finn worked any job that would take him--chimney sweep, brewer, newsie, courier, factory worker--to support his family, working long hours to keep a roof over their heads. Not all the work was strictly legal, but Finn always looked out for his family. Eventually, Jacob joined in his brother's work, and the two of them were able to send Moira to a prestigious boarding school to give her a good future.
Aspects: Family First, Irish Diaspora
The Great War
Finn had no interest in the Great War when it broke out; unfortunately, he didn't have much of a choice when Jacob got himself into hot water after a run-in with the police ended up with one officer dead and Jacob with a one-way ticket to the gallows. He managed to escape and made plans to make his way to France, where he planned on joining the Foreign Legion. Finn wasn't going to let his younger brother undergo such a dangerous ordeal on his own, and after settling Moira's tuition, the brothers made their way to Paris. The two survived training in the harsh climate of Algiers together, but unfortunately, Jacob (along with the rest of Finn's squad, for that matter), perished the disastrous invasion of Galipoli. Finn had had enough of the War at that point, and decided it best that the French Government just assume he was one of the masses of floating corpses in the straits. Instead, he wandered; trying to find respite from the horrors of the war, either at the bottom of a bottle, or the arms of a woman.
Aspects: Last Man Standing, A Man for All Ladies
Finn Asher in: Heavens Asunder
Finn Asher arrives back home to Kowloon City, Hong Kong, only to find a message waiting for him from his sister Moira. The cryptic letter only spells of her need to be rescued, and hints of a city held aloft in the clouds. Finn takes to the sky and to the xenophobic city of Jerusalem's Ridge, where the cunning and charismatic Ezekiel Grimme commands a city founded on ascension to divinity itself. Will the desperate brother find his sister amidst this heavenly flotilla? Will Finn and his compatriots overcome the machinations of the city's faithful? What connection does Grimme have to the mysterious Tunguska Society, and what do they want with Moira?
Aspects: Nemesis: Ezekiel Grimme and the Tunguska Society, Don't Look Down
Guest Spot: Dr. Phoenix vs. the Immortal Shaman
Hot on the trail of his most hated foes, the deranged preacher Ezekiel Grimme and the malevolent Tunguska Society, Finn Asher finds himself once more in the company of the good Doctor Phoenix. Of course, when our intrepid heroes get caught up in the plans of an immortal shaman, you can be sure that Finn Asher stands by his friends...perhaps for the last time.
Aspects: Brush with Death, Loyal to the End...the Terrible, Grisly End
Guest Spot: Joshua Joseph Under the Waves
Doctor Joshua Joseph calls in his favor: he needs help uncovering the mystery behind a string of murders of academic elites. But the truth becomes less and less clear as our heroes make their way farther and farther below the earth's surface--to a long-forgotten alien city beyond the comprehension of most men. Will Finn and the doctor see the light of day again, or succumb to the madness that seems to have claimed so many before them?
Aspects: Cool as a Cucumber, Can't Catch a Break
Aspects: Family First, Irish Diaspora, Last Man Standing, A Man for All Ladies, Nemesis: Ezekiel Grimme and the Tunguska Society, Don't Look Down, Brush with Death, Loyal to the End...the Terrible, Grisly End, Cool as a Cucumber, Can't Catch a Break
Skills:
Superb: Guns
Great: Endurance, Weaponry
Good: Might, Rapport, Survival
Fair: Alertness, Athletics, Gambling, Leadership
Average: Academics, Mysteries, Resolve, Resources, Sleight of Hand
Stunts:
Academics: Linguist
Guns: Quick Draw
Rapport: International, Ladies' Man
Weaponry: Anything Goes
Health [][][][][] [][]
Composure [][][][][] []
fate points 10/10
OOOC thread:
http://www.giantitp.com/forums/showthread.php?t=186619