Ralasha
2011-02-09, 03:30 AM
Background: Be it through over-exposure to positive energy, being the target of a resurrection spell while still in the womb, and not yet dead (regardless of the condition of the mother), or some other incident, The base creature has gained the Ever-life template. This represents a condition of being more alive than the living.
Note: This may also be applied to a dead negative energy being which was exposed to an effect similar but the reverse of create undead upon its 'death'. In the latter case, the creature would be a form of positive energy based undead, following the standard rules for a living creature with the following effects: The creature would now be turned by rebuke attempts, just as a standard undead would be turned by a good aligned cleric's turning check. This follows the same standard rules. This creature would not gain the undead template, but instead the following template. Please note: Undead cannot be made into an ever-life creature, since they were originally a positive energy based life form, and have since been inherently corrupted.
Alignment: Any Good. Such an overflowing life force does not lend itself easily to the negative forces of the universe.
Hit Dice: same as base creature unless base creature was undead/negative energy being in which case use d12. If base creature advances by class, use class based hit dice.
Additional Note:Any spells or feats or effects which affect undead will have a reverse effect upon a creature with this template.
Ability Scores: Same as base creature.
Level advancement: Same as base creature or Undead with exceptions according to these rules.
50% Negative Energy Immunity. While the creature may be made more wholly of positive energy, instead of causing it more damage when effected by negative energy the excess life force infusing it instead creates a buffer against such negative effects.
Fast Healing equal to 1/3rd Hit Dice.
Positive Energy: The creature suffers no damage from positive energy based attacks.
Regeneration 1: Dies at -30 HP, remains stable to -10, remains conscious to negative constitution score. May re-attach limbs. The creature takes damage from all sources but negative energy normally.
Light Fortification: Due to the unusual, preternatural nature of the creature with this template, and its effectively being more alive than the living, it is more difficult to mortally wound.
Immunity: to Death effects and spells with the death descriptor. This does not stop the creature from dying normally.
Life span: doubled, aging halved, gestation while in the womb and birthing as normal. The mother will experience a painless, and effortless pregnancy and birthing process, as the healing energies from the child leak into and heal the mother and aid in the prevention of complications.
Immunity: to natural diseases.
Immunity: cannot be raised as undead upon death.
Magical Healing: effects are doubled naturally.
Natural Healing: is doubled.
Other effects: The creature may be treated as a first level paladin for lay on hands. If the creature gains lay on hands from another source it is treated as having the ability to use that ability an extra time per day.
The Glow: The creature glows as though it were giving off candle light, this applies the standard penalties for illumination when attempting stealth. This ability cannot be suppressed.
May be Rebuked: by turning checks, as an undead would be by a rebuke attempt.
LA: +3
CR: +2
Note: This may also be applied to a dead negative energy being which was exposed to an effect similar but the reverse of create undead upon its 'death'. In the latter case, the creature would be a form of positive energy based undead, following the standard rules for a living creature with the following effects: The creature would now be turned by rebuke attempts, just as a standard undead would be turned by a good aligned cleric's turning check. This follows the same standard rules. This creature would not gain the undead template, but instead the following template. Please note: Undead cannot be made into an ever-life creature, since they were originally a positive energy based life form, and have since been inherently corrupted.
Alignment: Any Good. Such an overflowing life force does not lend itself easily to the negative forces of the universe.
Hit Dice: same as base creature unless base creature was undead/negative energy being in which case use d12. If base creature advances by class, use class based hit dice.
Additional Note:Any spells or feats or effects which affect undead will have a reverse effect upon a creature with this template.
Ability Scores: Same as base creature.
Level advancement: Same as base creature or Undead with exceptions according to these rules.
50% Negative Energy Immunity. While the creature may be made more wholly of positive energy, instead of causing it more damage when effected by negative energy the excess life force infusing it instead creates a buffer against such negative effects.
Fast Healing equal to 1/3rd Hit Dice.
Positive Energy: The creature suffers no damage from positive energy based attacks.
Regeneration 1: Dies at -30 HP, remains stable to -10, remains conscious to negative constitution score. May re-attach limbs. The creature takes damage from all sources but negative energy normally.
Light Fortification: Due to the unusual, preternatural nature of the creature with this template, and its effectively being more alive than the living, it is more difficult to mortally wound.
Immunity: to Death effects and spells with the death descriptor. This does not stop the creature from dying normally.
Life span: doubled, aging halved, gestation while in the womb and birthing as normal. The mother will experience a painless, and effortless pregnancy and birthing process, as the healing energies from the child leak into and heal the mother and aid in the prevention of complications.
Immunity: to natural diseases.
Immunity: cannot be raised as undead upon death.
Magical Healing: effects are doubled naturally.
Natural Healing: is doubled.
Other effects: The creature may be treated as a first level paladin for lay on hands. If the creature gains lay on hands from another source it is treated as having the ability to use that ability an extra time per day.
The Glow: The creature glows as though it were giving off candle light, this applies the standard penalties for illumination when attempting stealth. This ability cannot be suppressed.
May be Rebuked: by turning checks, as an undead would be by a rebuke attempt.
LA: +3
CR: +2