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View Full Version : Dungeon Siege. A conversion of epic proportions.



KingOfLaughter
2011-02-09, 07:06 PM
So, who has played it? I mean Dungeon Siege and legends of Aranna, not Dungeon Siege 2, which was a colossal failure to me, but that's besides the point.


So anyone (or everyone =P) want to help me convert this amazing game, and expansion, into a 3.5 functioning format?

oblivion6
2011-02-09, 09:03 PM
ive played the original dungeon siege but unfortuanatly i dont know much about 3.5

KingOfLaughter
2011-02-09, 11:43 PM
You probably don't need any intimate knowledge of 3.5, just a basic understanding of the rules. Or you could also catalogue what has been put up, or inform us of any in game material we've missed. (I want to get everything, from equipment, and items, to enemies, and creatures, to maps.)

Including hidden secret items. (Crystal, and Lava sets etc)

An Enemy Spy
2011-02-09, 11:48 PM
I've seen the Uwe Boll movie. That counts right?

KingOfLaughter
2011-02-09, 11:58 PM
Good, god that movie was horribly off of the actual game.

I however have a few links that may prove useful.

Combat Magic Spells (http://ds.heavengames.com/library/spells/index_html?cat=Combat)
Nature Magic Spells (http://ds.heavengames.com/library/spells/index_html?cat=nature)
Nature Magic Scrolls (http://ds.heavengames.com/library/spells/index_html?cat=nature+scroll)
Armor (http://ds.heavengames.com/library/armor/index_html)
Magic Armor Sets (http://ds.heavengames.com/library/sets.html)
Weapon Prefixes (Modifiers) (http://ds.heavengames.com/library/modifiers/index_html?cat=Prefix)
Weapon Suffixes (Modifiers) (http://ds.heavengames.com/library/modifiers/index_html?cat=Suffix)

Granted they do not provide stats.
But I'm still looking for links that do, but may end up creating a map in siege editor that has every item, and spell in it, and just checking it's stats.

This is supposed to have all items, but only the weapons work for me.
http://www.siegenetwork.com/q?dir=Sections&req=list&id=14

Diovid
2011-02-10, 08:50 AM
Even though the DSII world and story didn't immerse me at all and even though it's graphics and gameplay were outdated I actually liked what they did with the classes. With their skill trees and powers. They could serve as a nice source for class abilities if you're going that route that is. DSI doesn't really have classes, you're just given a title depending on which one or more of the four skills (melee, ranged, combat magic, nature magic) you advanced.

Here's info on DSII (including races, skills, items, spells etc):
http://www.gamebanshee.com/dungeonsiegeii/

And for the same info on DSI:
http://www.gamebanshee.com/dungeonsiege/

Or are you just converting spells, items, monsters, npc's etc?

Draconi Redfir
2011-02-10, 09:59 AM
i played the dungeion siege vidio game if that counts XD

KingOfLaughter
2011-02-10, 03:13 PM
Even though the DSII world and story didn't immerse me at all and even though it's graphics and gameplay were outdated I actually liked what they did with the classes. With their skill trees and powers. They could serve as a nice source for class abilities if you're going that route that is. DSI doesn't really have classes, you're just given a title depending on which one or more of the four skills (melee, ranged, combat magic, nature magic) you advanced.

Here's info on DSII (including races, skills, items, spells etc):
http://www.gamebanshee.com/dungeonsiegeii/

And for the same info on DSI:
http://www.gamebanshee.com/dungeonsiege/

Or are you just converting spells, items, monsters, npc's etc?

I was hoping to convert, races, items, spells monster, everything basically.


i played the dungeion siege vidio game if that counts XD

That's what I mean! =D

Diovid
2011-02-11, 05:12 AM
I was hoping to convert, races, items, spells monster, everything basically.
I know but how are you going to handle player characters? Will they have DnD classes, no classes (like DSI) or homebrew classes (similar to DSII)?

Yora
2011-02-11, 06:42 AM
I played the first game, and it was awful.
However, it keep me facinated enough to play probably 2/3 through the game before I realized I never do anything but press the health potion button and gather loot.

What's exactly your goal here? Making D&D without character classes?

Draconi Redfir
2011-02-11, 12:04 PM
IIRC in dungon siege you dont pick a class, but rather get stronger with weapon types the more you use them. so if you use a melee weapon, your melee weapon damage goes up, if you use range, ranged damage goes up, magic? magic damage goes up. ETC.


might need to exend those base three to indlude diffrent weapons/kinds of magics to make it more D&D esq.

Wannabehero
2011-02-11, 12:36 PM
I've seen the Uwe Boll movie. That counts right?


Good, god that movie was horribly off of the actual game.

I still to this day believe Uwe Boll's movie making career is one giant Kaufmanesque joke on his part. At least, at my core, I hope that is what it is.

On a semi-related note:
What was that spell in DS1 where you threw an old-fashioned round black-powder bomb, like a this?

http://us.cdn3.123rf.com/168nwm/kgtoh/kgtoh0904/kgtoh090400427.jpg

Cause I loved that little spell.

KingOfLaughter
2011-02-11, 04:13 PM
I know but how are you going to handle player characters? Will they have DnD classes, no classes (like DSI) or homebrew classes (similar to DSII)?

They'd use regular DND classes.


I played the first game, and it was awful.
However, it keep me facinated enough to play probably 2/3 through the game before I realized I never do anything but press the health potion button and gather loot.

What's exactly your goal here? Making D&D without character classes?

No to convert anything useable over to DND. It would still use DND classes though.

Yora
2011-02-12, 05:12 AM
You mean statting up the spells, equipment, and creatures for D&D?

That would be a relatively easy task, I guess. But also an interesting one.

Thomar_of_Uointer
2011-02-12, 08:07 PM
I'd ignore most of their magic system, since Combat/Nature closely mirrors D&D's Arcane/Divine split. The one thing you didn't see in Dungeon Seige was utility spells, and we know they exist because they're referenced a bit by NPCs and in quests.

To better reflect Dungeon Seige's flexible leveling system, you could base your ideas on the UA Generic Classes variant. http://www.d20srd.org/srd/variant/classes/genericClasses.htm

DS2 had several interesting skill trees and abilities that could be converted into feats for that system. You could keep the Combat/Nature magic split by making feats that let spellcasters specialize in spells from certain spell schools or with certain elemental subtypes, without forcing them to pick between them.

I'm just trying to save you the work. Feel free to go ahead and rewrite the system as you see fit.

Off the top of my head, you'd need the following races:

* Humans (PHB)
* Half-Giant (already in the XPH, http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants, but they're LA +1)
* Dwarves (from the PHB)
* Elves (also in the PHB, but you'd probably want to use High Elves or Grey Elves to distinguish them from Dryads)
* Dryads (you'd have to stat up your own LA +0 or LA +1 fey race, probably very similar to Wild Elves)
* Krug (you could probably use Orcs for this)

I think including LA +1 races would be fine. It's a great way to say, "yes, normal members of this race are a lot tougher than normal humans," but without breaking game balance.

Rules for powerful pets and advancing their Hit Dice would be nice too (the Leadership feat comes to mind, but you could also just put prices on them, a warhorse doesn't cost that much.)