AshDesert
2011-02-09, 09:30 PM
I was recently replaying through Paper Mario and Thousand Year Door on a nostalgia trip over last week's snow-in and I had a thought, "How could the feel of the games be translated to a table-top RPG?"
The RPGs (handheld and console) built the Mushroom Kingdom and the world beyond into this huge sprawling world. Making a campaign world with the various places and races in the games would be fun, but what I wonder is how you would be able to capture the papery feel of the games in the mechanics if at all possible, and what, if any systems could be used as a base to build up from?
Does the Playground have any ideas on how you might be able to translate Paper Mario to a tabletop RPG?
The RPGs (handheld and console) built the Mushroom Kingdom and the world beyond into this huge sprawling world. Making a campaign world with the various places and races in the games would be fun, but what I wonder is how you would be able to capture the papery feel of the games in the mechanics if at all possible, and what, if any systems could be used as a base to build up from?
Does the Playground have any ideas on how you might be able to translate Paper Mario to a tabletop RPG?