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Chilingsworth
2011-02-10, 07:52 AM
So, with much help from the Playgrounders, I've completed both my character and my fince's character for our upcoming campagin! Both as a sign of gratitutde, and as a final precaution, I would like to share them with everyone. Therefore, see now what you've Wrought!

Hope you like them!

Kharak Pallak al Mubarrak al Hizben al Thune (My character):

Male Human Wizard5/Human Paragon3/Mindbender 1 Hp: 3d8+5d4+22 (yet to be rolled)
Abilities: Str11, Dex14, Con14, Int22,* Wis 10, Cha 10
*(26 w/ int item +2, 24 for purposes of bonus spells,)
Saves: Fort 7, Ref 5, Will 10 All Saves +2 vs Fire
AC: 18 (+2 Dex, +6 Reinforced Twilight Cooling Mithril Chain Shirt) Touch 12, Flat-Footed 16
BAB: +4 Grapple: Special (houserule alternate rules) Attacks: Melee: Mastwerwork Blue Dragonfang Falchion +5 (2d4+1 electricity) or Dagger +4 (1d4) or Melee Touch spell +4 (as spell) Ranged: Thrown Dagger +6 (1d4) or Ranged Spell +6 (as Spell)
SA: Spells, SQ: Telepathy 100ft
ACF: Animal Companion (replaces familiar)

Skills and Feats:
Human Paragon Class Skills:
Bluff, Diplomacy, Disguise, Forgery, Intimidate, Handle Animal, Sense Motive, Spot, Tumble, Speak Language Learning Adaptation: Speak Language
[Also, I should note that my DM gives all classes +2 to their skill base skill points/level (+8 at 1st level)]

Balance +9, Bluff +12, Concentration +14, Decipher Script +12, Diplomacy +9, Disguise +20 (w/hat of disguise,) Forgery +12, Handle Animal: +5, Heal +2 (with belt of healing,) Intimidate +12, Jump +7, Knowledge (Arcana) +14,
Knowledge (Architecture and Engineering) +8, Knowledge (Dungeoneering) +8
Knowledge (Geography- Jeweled Cities) +8, Knowledge (Geography - Desert Kingdoms) +8, Knowledge (History - Southern Continent) +8, Knowledge (Martial Lore) +8, Knowledge (Mysticism (amalagam of Binder, Incarnum, Psionics, and truenaming knowledge skills)) +8 Knowledge (Religion) +8 Knowledge (The Planes) +8 Ride +4, Sense Motive +10, Spellcraft +20, Spot +2, Tumble +9, Seven Points in Speak Language
[He also gives us three cultural bonus feats from a list]
Simple Weapon Proficency [human paragon], Martial Weapon Proficency (Falchion) [Humn Paragon], Spellcasting Prodigy (Int), Colligate Wizard, Able Learner, Heat Endurance, Scribe Scroll, Second Wind, Obtain Familiar, Improved Familiar, Dimensional Jaunt, Summon Elemental

Equippment: +1 Twilight Cooling Reinforced Mithral Chain Shirt, Hat of Disguise w/ +2 Int, Cloak of Resistance +1, Heward's Handy Haversack, Necklace of Adaptation, Mw Blue Dragonfang Falchion, Belt of Healing, Artificer's Monocle, Bag of Endless Caltrops, Wand of Obscuring Mist (50 charges), 3 potions of Cure Moderate Wounds, Dagger, Spell Books, Spell Compnent Pouch, Adventurer's Outfit 4,200 gp spent on adding more spells to spellbooks

His Spells:

Cantrips: ALL

1st Level:
Alarm, Protection from Good, Shield, Grease, Charm Person, Color Spray, Silent Image, Detect Secret Doors, Ray of Enfeeblement, Enlarge Person, Ray of Clumsiness, Persistant Blade, Greater Mage Hand, Feather Fall, Endure Elements, Beign Transposition, Obscuring Mist, Mount, Mage Armor

2nd Level:
Glitterdust, Web, Detect Thoughts, Invisibility, Mirror Image, Rope Trick,
See Invisibility, Sonorous Hum, Greater Slide, Baleful Transposition,
Greater Alarm, Ray of Stupidity, Touch of Idiocy, Shadow Spray

3rd Level:
Dispel Magic, Magic Circle Against Good, Phantom Steed, Fly, Haste,
Stinking Cloud, Slow, Anticipate Teleportation, Unluck, Bands of Steel,
Ray of Dizziness

4th Level:
Sumon Monster IV, Dimension Door, Ray Deflection, Burning Blood, Greater Mirror Image, Black Tentecles, Solid Fog, Resilient Sphere, Confusion, Greater Invisibility, Enervation, Defenestrating Sphere

Chilingsworth
2011-02-10, 07:53 AM
My Fiance's Character:

Hind Akala al Olimon al Hizben al Thune:

Female Human Ranger3/Barbarian1/Fighter1/Horizion Walker 4 Hp: 6d8+1d12+1d10+26 (yet to be rolled)
AC: 19 (+2 Dex, +7 +1 Reinforced Nimble Cooling Mithral Breastplate)
Abilities: Str 20 (22 w str item+2,) Dex 14, Con 14, Wis 10, Cha 7
Saves: Fort +15, Ref +8, Will +4
(all Saves +4 vs Fear, +2 vs Fire)
Touch 12, Flat-Footed 17
BAB: +9/+4 Attacks: +1 Adamantinte Spiked Chain +16 (2d4+10, 10ft reach) Full Attack Adamantine Spiked Chain +16/+11 (2d4+10, 10ft reach)
Attack Options: Power Attack up to 9 points (-1 to hit, +2 to damage per point), Combat Expertise up to 5 points (-1 to hit, +1 to AC per point) Fight Defensively (-4 to hit, +3AC flat), Improved Trip
Ranged: Longbow (Thoretical, currently without a bow) +11/+6 (+ enhancement bonus of bow) (damage as bow, up to a +6 Str bow.)
Options: Rapid Shot (Ranged Combat Style)
SQ: Rage 1/day, Fast Movement 10, Wild Empathy (+3 bonus) Terrain Masteries: Desert (Immune to Fatigue), Hills (+4 to Listen), Plains (+4 to Spot), Underground (60ft Darkvision) Also, +1 insight bonus to attacks and damage on creatures native to these enviornments
Favored Enemy (Humans) +2

Skills and Feats:

Balance +9, Disguise +14 (w/ Hat of Disguise), Handle Animal +3, Jump +13, Knowledge (Dungeoneering) +9, Knowledge (Geography- Jeweled Cities) +6
Knowledge (Geography - Desert Kingdoms) +9, Knowledge (Martial Lore) +6
Knowledge (Nature) +8 Listen +16, Ride +4, Search +13 (+15 to follow tracks) Spot +21, Survival +12 (+14 in underground or in natural enviorns)

Combat Expertise, Improved Trip, Combat Reflexes, Exotic Weapon Profficency (Spiked Chain), Power Attack, Track, Endurance, Able Learner, Heat Endurance, Second Wind

Equipment:
+1 Nimble Cooling Reinforced Mithral Breastplate, +1 Adamantine Spiked Chain, Lesser Third Eye Aware (+5 to Spot), Hat of Disguise, Belt of Growth w/+2 str, Heward's Handy Haversack, Cloak of Resistance +2, 2 Wands of Cure Light Wounds (50 charges each) 1 wand of Cure Moderate Wounds (5 charges)

CigarPete
2011-02-10, 10:18 AM
Nice builds there. How much cash are you starting off with? Seems like a substantial bit of gear for a 9th level character. That Falchion alone must be at least 60k, no?

Chilingsworth
2011-02-10, 10:28 AM
Nice builds there. How much cash are you starting off with? Seems like a substantial bit of gear for a 9th level character. That Falchion alone must be at least 60k, no?

36,000 gp per character. Dragonfang weapons are a type of Dragoncraft item (from Draconomicon.) All it does is +1 point of electricity damage, plus it's masterwork to hit bonus. The falchion actually only costs slightly over 600gp.

Oh, and thanks for the compliment! Although, as I indicated, I can't take full credit. For my fiance's character, I can't take much at all!

CigarPete
2011-02-10, 11:00 AM
Ah, gotcha. I read the Falchion +5 as having a +5 enchantment (50k), not as being +5 to your BAB. Makes a bit more sense now.