No brains
2011-02-10, 04:36 PM
When I open my PHB, to the treasured feats section, I see at the end a load of redundant feats that just get in the way. To me, a ring is a wonderous item, and a staff is just a fancy (though recent reading has indicated VERY fancy) wand. I had an idea that shrinks this list down to three feats so every wizard can advance their metamagic without slowing down to become the party's craft wagon.
Enhance: Give Weapons and Armor enhancement bonuses.
(a nerfy Craft Arms and Armor)
Charge: Give an item a set number of castings of a spell.
(Combines Craft Staff and Craft Wand)
Imbue: Give an item a constant or use-activated magical effect replicating a spell.
(Combines Craft Ring and Craft Wonderous Item)
Also, items that don't intuitively follow a set spell effect like a bag of holding or a flaming weapon are results of independent research (like a spell) and are still available at ther regular price (though with the feat reqs changed to match the ideas of the new ones). Minimum caster levels, known spells, and other requs for items still apply, and the normal rules of a wand vs. staff also apply.
Edit 2/12/11:
A gray area here has caught my attention: that being a continuous magic effect of magic weapon/vestiment upon equipment... this would seemingly circumvent the Enhance feat and could cause problems. What can be done?
/Edit.
I'm certain that these rules will bite me in the butt, but if I could get some feedback as to if they are game-breakers (too weak/strong) or just intuitively good, I would be grateful.
Enhance: Give Weapons and Armor enhancement bonuses.
(a nerfy Craft Arms and Armor)
Charge: Give an item a set number of castings of a spell.
(Combines Craft Staff and Craft Wand)
Imbue: Give an item a constant or use-activated magical effect replicating a spell.
(Combines Craft Ring and Craft Wonderous Item)
Also, items that don't intuitively follow a set spell effect like a bag of holding or a flaming weapon are results of independent research (like a spell) and are still available at ther regular price (though with the feat reqs changed to match the ideas of the new ones). Minimum caster levels, known spells, and other requs for items still apply, and the normal rules of a wand vs. staff also apply.
Edit 2/12/11:
A gray area here has caught my attention: that being a continuous magic effect of magic weapon/vestiment upon equipment... this would seemingly circumvent the Enhance feat and could cause problems. What can be done?
/Edit.
I'm certain that these rules will bite me in the butt, but if I could get some feedback as to if they are game-breakers (too weak/strong) or just intuitively good, I would be grateful.