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Angry Bob
2011-02-11, 12:23 AM
I'm looking for build elements that grant immunities, with the eventual goal of building a character who can shrug off all kinds of exotic effects. Preferably not spell or power-based, except for an acknowledgment that if you prepare nothing but defensive buffs, nothing can touch you anyway.

Races:

Warforged: Probably the best at LA +0.
Elan: If you use a psionic class and take the racial feat from the ComPsi, you eventually become practically immune to anything that does damage or takes a save.
Outsiders, Monstrous Humanoids, Aberrations...Anything that's not a humanoid is immune to certain effects.
Necropolitans are immune to basically everything a warforged is, plus. Though they can be turned.
Elves are immune to sleep, but you may want to look elsewhere.
Saints are immune to acid, cold, electricity, and petrification.
Lumi are outsiders, as well as being immune to death effects, energy drain, negative energy effects, blinding, dazzling, and, perhaps uniquely, vorpal weapons.

Classes:

Paladin 4 gives you immunity to disease. Warforged already gives you this. This is why the Warforged Paladin Sublevels grant immunity to stunning at the same time.
Binder eventually gives you immunity to various mental effects and negative levels, but requires a real level investment. See also vestiges, below.
Soulborn 2 makes you immune to something depending on your alignment. LG: Fear, CG: Paralysis, LE: Exhaustion, CE: Strength reduction of any sort(penalty, damage, drain)
Warforged Juggernaut eventually grants 'real' construct immunities(mind-affecting, energy drain, etc.)
Barbarian, Rogue: Anything with uncanny dodge makes you immune to flanking.
Bone Knight: Eventually, immunity to stunning, nonlethal damage, and precision damage, as well as poison, sleep effects, paralysis, disease, death effects, fatigue, exhaustion, ability damage to your physical ability scores, ability drain, energy drain, and death from massive damage.


Feats:

Otherworldly makes you an outsider, with all attached immunities.
Deformity(Madness) grants immunity to mind-affecting, but Insane Defiance is much more fun(take 1 wisdom damage to ignore a mind-affecting spell/SLA, and bounce it at someone else).
Deformity(Parasite) isn't immunity, but it does let you remove poison/disease at the cost of being restricted to partial actions next turn.
Divine Denial: From Exemplars of Evil, it doesn't technically grant any immunity, but it does let you save against divine spells that you wouldn't normally be able to.
Mask of Gentility: Immune to alignment detection(registers as neutral).
Improved Resiliency: Warforged only, grants immunity to nonlethal damage.
Abyss-Bound Soul: Grants an effect based on which demonlord your soul is bound to, which is sometimes an immunity. Graz'zt: Immune to fear. Pale Night: Immune to confusion and insanity.


Soulmelds:

Enigma Helm(Bound to Crown): Immunity to charms.
Lawful Incarnate Avatar(Bound to Soul): Immunity to daze, paralysis, petrification, stun, and slow.
Necrocarnum Mantle(Shaped): Immunity to disease. Bound to the throat: Immune to poison.
Necrocarnum Vestments(bound to heart): Immune to stunning and death effects.
Pauldrons of Health(Shaped): Immunity to disease, sickening, nauseation. Bound to shoulders: Immune to energy drain.
Shedu Crown(Shaped): Immune to bull rush.
Spellward Shirt(Bound to heart): Immunity to four specific 6th or lower level spells.
Strongheart Vest(bound to heart): Immune to energy drain and death effects.
Vitality Belt(Bound to waist): Immune to con drain and damage.


Vestiges:

Acererak: Grants immunity to cold and electricity.
Buer: Immunity to disease and poison.
Dahlver-Nar: Immunity to wisdom damage, drain, madness, insanity, and confusion.
Haagenti: Immunity to transformation.
Haures: As Mind Blank.
Shax: Immunity to grappling and electricity.


Stances and Maneuvers:

Strength of Stone: Immunity to crits.
Flame's Blessing: With 19 or more ranks in tumble, you're immune to fire.
One with Shadow: Grants incorporeality for one round and all immunities that implies.

HunterOfJello
2011-02-11, 12:34 AM
Necropolitan Warforged

BobVosh
2011-02-11, 01:31 AM
Halfdragon gives immunity to various elements.

Some magic items give immunity to all sorts of weird random stuff.

Elf is immune to sleep, although obviously warforged is the go-to race for most of that.

Immune to flanking with barbarian or rogue. Also I want to say scout + swashbuckler but I'm not positive.

FOM is immunity to grapple and a whole other bunch of movement impediments.


Can you make a necropolitan warforged? That seems incredibly goofy.

NichG
2011-02-11, 01:59 AM
Saint gives Acid, Electricity, Cold, and Petrification immunities.
You can then get the [Fire] subtype from a spell from Sandstorm, which makes you immune to Fire and vulnerable to Cold (which doesn't strip away your immunity I think).

Of course, if you want absolutely silly, be an Aleax. You are immune to everything but one creature in all of existence. That's pretty good.

JeminiZero
2011-02-11, 02:46 AM
For looking up "Immunity to X" there is the handy List of Stuff (http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff). In my experience, the hardest immunity to obtain is against ability damage and drain- there are no items that provide it, and only 2 classes grant it: Warforged Juggernaut and Bone Knight.

Warforged Juggernaut does have a lot of nice immunities, with the one tiny weakness that Living Construct subtype leaves you vulnerable to Construct Slaying Arrows (which explicitly ignore Immunity to Death Effects you might otherwise have). Pump your save and remember Steadfast Determination so that you don't auto-fail on a natural 1.

Bone Knight is *reasonably* strong, since it only loses 1 CL in exchange for a tasty list of immunities. And of course Clerical spells provides things like Energy Immunity. But it does lack Immunity to Suffocation and Mind-Affecting. You can of course try and obtain these through alternative methods, the easiest of which is to make your race Air Variant Fey-touched, in which case you wind up with something like this (http://www.giantitp.com/forums/showpost.php?p=9774481&postcount=13).

The other difficult-to-protect-against exotic effects are Baleful Polymorph, Petrification and non-damage Disintegration (save or be turned to dust without needing to reduce your HP below -10 first). Very few classes can hedge these out, especially Disintegration. Your best bet is to stump for +1 Armor of Proof Against Transmutation for 36k gp, and then rely on Delay Death to survive Disintegration.

MeeposFire
2011-02-11, 02:54 AM
Binders can pick up a bunch.

Heliomance
2011-02-11, 07:55 AM
Have a look at the Survivor PrC from Savage Species.

Starbuck_II
2011-02-11, 08:31 AM
Lumi outsider race (MM 3) gives immunity to negative levels and death effects/negative energy. As well as immunity to vorpal effects.

Angry Bob
2011-02-11, 12:46 PM
Updated the OP.

Enterti
2011-02-11, 01:37 PM
There are many magic items that grant immunities(as has been stated) my personal favorite is the Third Eye Conceal out of the Magical Item Compendium. It makes you immune to all mind effecting and divination spells up to and including the uses of wish for those purposes. Not to mention it uses a face slot which generally goes unused.

Person_Man
2011-02-11, 02:41 PM
How about immunity to death itself?

Death Delver: This odd PrC grants you Rebuke Undead, immunity to Fear, Death Ward for hours per level (immunity to death spells, magical death effects, energy drain, and any negative energy effects), Diehard, Immunity to Coup de Grace and Massive Damage, a Fear Aura, and some limited spells. The ECL 15 capstone Cheat Death lets you die nine times without getting killed (you’re reduced to -9 hit points instead). Heroes of Horror pg 93.
Fearless Destiny: Once per day when you are reduced to -10 or fewer hit points, you are instead reduced to -9 and stable. Races of Destiny pg 152.
Knight 20: Loyal Beyond Death capstone ability. Spend a Knight's Challenge to prevent death. Can be done every round until you run out.
Defensive Roll: Rogue Special ability (although various Rogue-ish PrC also get it) that allows you to prevent death with a Reflex Save.


You can also:

Boost all of your Saving Throws to your ECL + 10ish.
Get Evasion.
Get Mettle.
Get a few re-roll abilities or items.

You are now 99.75% (or better, if you have multiple re-rolls) "immune" to all effects that allow a Saving Throw.

Spell Resistance when optimized is similarly potent in making you "immune" to most magic (and psionics, if your DM uses the default transparency rules).

So if you're going to optimize defense, I think that it's more efficient to use the above material. For example, a Paladin 2/Binder X with Zceryll & Balam, or an Incarnate with the Spellward Shirt and the various Save boosting soulmelds. But I digress.

Thurbane
2011-02-11, 07:32 PM
You might find some more in my Mr Immunity (http://www.giantitp.com/forums/showthread.php?t=137535) build I was thinking of a while back...

It had immunity to Compulsions, Disease, Frightful Presence, Paralysis, Poison, Sickened, Sleep...didn't really get that far on the build.

Dragon Shaman: Immunity to Sleep, Paralysis & Dragon Fear, and immunity to one energy type.

Strong Stomach feat: Immunity to Sickened

kestrel404
2011-02-11, 09:50 PM
Regeneration, the special ability, may not directly grant immunity. However, any damage which can be regenerated is considered stunning damage (which you can be immune to). Thus, regeneration can provide damage immunity, indirectly.

Examples: Race, Troll or the Troll Blooded feat.

Thurbane
2011-02-11, 10:05 PM
Regeneration, the special ability, may not directly grant immunity. However, any damage which can be regenerated is considered stunning damage (which you can be immune to). Thus, regeneration can provide damage immunity, indirectly.

Examples: Race, Troll or the Troll Blooded feat.
Alomst - Regeneration converts most damage to non-lethal, and you can get immunity to that (such as with the Crimson Scourge PrC).


Regeneration (Ex): A creature with this ability is difficult to kill. Damage dealt to the creature is treated as nonlethal damage. The creature automatically heals nonlethal damage at a fixed rate per round, as given in the entry. Certain attack forms, typically fire and acid, deal lethal damage to the creature, which doesn’t go away. The creature’s descriptive text describes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts; details are in the creature’s descriptive text. Severed parts that are not reattached wither and die normally.

A creature must have a Constitution score to have the regeneration ability.

Totally Guy
2011-02-12, 05:40 AM
I made a character with immunities to:

Massive Damage,
Aging,
Fatigue,
Poison,
Exhaustion,
Paralysis,
Sleep,
Stunning,
Suffocation,
Disease,
Drowning,
Sneak Attacks,
Critical Hits,
Non Lethal Damage,
Ability Damage,
Ability Drain,
Energy Drain,
Death Effects,
Necromancy Effects

He was level 15 and he was a big green walkin', talkin' statue.

Half Orc Paragon 3/Sorc 2/Green Star Adept 10. 30 Strength! :smalltongue: So badass! :smalltongue:

Angry Bob
2011-02-12, 05:06 PM
I made a character with immunities to:

Massive Damage,
Aging,
Fatigue,
Poison,
Exhaustion,
Paralysis,
Sleep,
Stunning,
Suffocation,
Disease,
Drowning,
Sneak Attacks,
Critical Hits,
Non Lethal Damage,
Ability Damage,
Ability Drain,
Energy Drain,
Death Effects,
Necromancy Effects

He was level 15 and he was a big green walkin', talkin' statue.

Half Orc Paragon 3/Sorc 2/Green Star Adept 10. 30 Strength! :smalltongue: So badass! :smalltongue:

There's got to be a better way to get those.

Thurbane
2011-02-12, 06:15 PM
There's got to be a better way to get those.
Meh, GSA isn't so bad if you're not trying to be a primary caster. The build above already loses 3 caster levels before hitting GSA, so I'm guessing loss of CL wasn't an issue.