SurlySeraph
2011-02-11, 08:36 PM
I've got a build that, if I did it right, ends up with 17th-level Wizard casting, 17th-level Druid casting, and +16 BAB. It doesn't need flaws or fast-progression classes, though it does need early entry. Would anyone mind checking my work?
It requires the following questionable assumptions:
*Fractional BAB is in effect.
*The Sanctum Spell early entry trick for Mystic Theurge works.
*The Bamboo Spirit Folk Trackless Step racial ability works for entering Arcane Hierophant.
*Using Shape Soulmeld + Open Least Chakra to get Evasion works for entering Fochlucan Lyrist.
Build:
Bamboo Folk Ranger 1/ Druid 1/ Wizard 1/ Mystic Theurge 4/ Arcane Hierophant 2/ Bard 1/ Fochlucan Lyrist 10.
18 Int, other starting stats aren't critical. Put 4th and 8th-level stat points in Int.
Requirements to meet:
Mystic Theurge requirements: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks, able to cast both 2nd-level arcane and 2nd-level
divine spells. Must meet by 3rd level.
Arcane Hierophant requirements: any nonlawful, BAB +4, Knowledge (arcana) 8, Knowledge (nature) 8, able to cast both 2nd-level arcane and 2nd-level
divine spells, trackless step. Must meet by 7th level.
Fochlucan Lyrist requirements: Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language (Druidic),
ability to cast 1st-level arcane and divine spells, Bardic knowledge and evasion abilities. Must meet by 10th level.
Progression:
1 Ranger. 40 skill points. 4 for 2 Know (Arcane), 4 for 2 Know (Religion), 4 Know (Nature), 4 for 2 Gather Info, 4 for 2 Perform, 4 for 2 Sleight of Hand, 16 free. Feat: Heighten Spell.
2 Druid. 8 skill points. 2 for 1 Know (Arcane), 2 for 1 Know (Religion). 1 Know (Nature), 3 free.
3 Wizard. 6 skill points. 3 in Know (Arcane), 3 in Know (Religion). Feat: Sanctum Spell.
4 Mystic Theurge. 6 skill points. 6 Decipher Script.
5 Mystic Theurge. 6 skill points. 1 Decipher Script, 2 Know (Arcane), 3 for 1.5 Gather Information.
6 Mystic Theurge. 6 skill points. 4 for 2 Sleight of Hand. 2 for 1 Gather Info. Feat: Shape Soulmeld (Impulse Boots)
7 Mystic Theurge. 6 skill points. 6 for 3 Know (Nature)
8 Arcane Hierophant. 9 skill points. Diplomacy 7. 2 for 1 Perform.
9 Arcane Hierophant. 9 skill points. 6 for 3 Perform. 2 for 1 Sleight of Hand, 1 for 1/2 Gather Info. Feat: Open Least Chakra
10 Bard. 11 skill points. Perform 7, Sleight of Hand 2, Gather Info 2.
11-20 Fochlucan Lyrist. Skills and feats no longer matter.
It requires the following questionable assumptions:
*Fractional BAB is in effect.
*The Sanctum Spell early entry trick for Mystic Theurge works.
*The Bamboo Spirit Folk Trackless Step racial ability works for entering Arcane Hierophant.
*Using Shape Soulmeld + Open Least Chakra to get Evasion works for entering Fochlucan Lyrist.
Build:
Bamboo Folk Ranger 1/ Druid 1/ Wizard 1/ Mystic Theurge 4/ Arcane Hierophant 2/ Bard 1/ Fochlucan Lyrist 10.
18 Int, other starting stats aren't critical. Put 4th and 8th-level stat points in Int.
Requirements to meet:
Mystic Theurge requirements: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks, able to cast both 2nd-level arcane and 2nd-level
divine spells. Must meet by 3rd level.
Arcane Hierophant requirements: any nonlawful, BAB +4, Knowledge (arcana) 8, Knowledge (nature) 8, able to cast both 2nd-level arcane and 2nd-level
divine spells, trackless step. Must meet by 7th level.
Fochlucan Lyrist requirements: Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language (Druidic),
ability to cast 1st-level arcane and divine spells, Bardic knowledge and evasion abilities. Must meet by 10th level.
Progression:
1 Ranger. 40 skill points. 4 for 2 Know (Arcane), 4 for 2 Know (Religion), 4 Know (Nature), 4 for 2 Gather Info, 4 for 2 Perform, 4 for 2 Sleight of Hand, 16 free. Feat: Heighten Spell.
2 Druid. 8 skill points. 2 for 1 Know (Arcane), 2 for 1 Know (Religion). 1 Know (Nature), 3 free.
3 Wizard. 6 skill points. 3 in Know (Arcane), 3 in Know (Religion). Feat: Sanctum Spell.
4 Mystic Theurge. 6 skill points. 6 Decipher Script.
5 Mystic Theurge. 6 skill points. 1 Decipher Script, 2 Know (Arcane), 3 for 1.5 Gather Information.
6 Mystic Theurge. 6 skill points. 4 for 2 Sleight of Hand. 2 for 1 Gather Info. Feat: Shape Soulmeld (Impulse Boots)
7 Mystic Theurge. 6 skill points. 6 for 3 Know (Nature)
8 Arcane Hierophant. 9 skill points. Diplomacy 7. 2 for 1 Perform.
9 Arcane Hierophant. 9 skill points. 6 for 3 Perform. 2 for 1 Sleight of Hand, 1 for 1/2 Gather Info. Feat: Open Least Chakra
10 Bard. 11 skill points. Perform 7, Sleight of Hand 2, Gather Info 2.
11-20 Fochlucan Lyrist. Skills and feats no longer matter.