PDA

View Full Version : Dark Hero Days [3.5 Template, PEACH]



strawberryman
2011-02-12, 03:45 PM
This is something that has been on my back idea burner for a while.

Magichange Creature (http://www.youtube.com/watch?v=E4N7KMCMsCc)
Magichange creatures are quite possibly the rarest kind of magical oddity one will ever find in their travels. These beasts possess the ability to transform, much in the way a lycanthrope can shift between man and animal, but instead of changing into a human or other type of creature, they transform into mighty weapons that, when used in the right hands, can reap destruction on a level few survive to witness.

Magichange is an acquired template that can be added to any non-humanoid creature.

Size and Type: Animals with this template added become Magical Beasts. Type and Size are otherwise unchanged.

Special Attacks: The Magichange creature retains all the base creature’s special attacks and gains those described below.

Magichange (Su)
Once per day as a full-round action, a magichanged creature can take the form of a specific weapon chosen at the time the template is acquired; once this form is chosen, it cannot be changed, and the magichanged creature will always transform into that weapon. It can no longer attack or act of its own accord for as long as it stays in this form. The weapon boasts several traits when wielded by another creature:
The creature chooses their size at the time they initially transform, and may change size as a standard action to fit appropriate wielders.
The magichanged creature retains their current hit points for the purposes of sundering, however, they lose any damage reduction they may have possessed and instead take damage as if they were objects and have hardness as a magic weapon of their appropriate enhancement.
The weapon has an enhancement bonus depending on the base creature's hit dice:
{table=head]HD|Enhancement Bonus
1-6|+1
7-12|+2
13-18|+3
19-24|+4
25-30|+5[/table]
In addition, depending on the magichanged creature's subtypes (if any), it gains any of these appropriate weapon qualities:
{table=head]Subtype|Ability
Air|Auran
Aquatic, Water|Aquatic
Chaotic|Anarchic
Cold|Freezing Burst
Earth|Terran
Evil|Unholy
Fire|Flaming Burst
Good|Holy
Incorporeal|Ghost Touch
Lawful|Axiomatic
Psionic|Psychokinetic Burst[/table]
Finally, the weapon overcomes any kind of damage reduction the creature would be able to overcome with its natural weapons (aside from bludgeoning, piercing, or slashing), however it does not give ammunition the ability to overcome damage reduction that would be overcome by special materials.
The wielder receives an enhancement bonus to their physical ability scores equal to the Magichanged creature's appropriate modifiers. Example: A magichanged Dire Bear would grant Strength +10, Dexterity +1, and Constitution +4.
As a standard action, the wielder can cast any spell or use a spell-like ability that the magichanged creature possessed with a range of touch as part of a melee attack with the magichanged creature. This expends the creature's spell or spell-like ability as appropriate as if they had casted it themselves. The spell or spell-like ability uses the caster level and save DCs of the magichanged creature.
Alternatively, if the creature possesses the ability to use psi-like abilities or manifest powers, the wielder can manifest a power with a range of touch as part of a melee attack, expending power points or daily uses of the magichanged creature's psi-like abilities as if they had manifested it themselves. The power or psi-like ability uses the manifester level and save DCs of the magichanged creature.
Alternatively, if the creature possesses the ability to initiate maneuvers, the wielder can initiate any maneuver the creature has readied. The maneuver is expended as if the magichanged creature had used it themselves. The maneuver uses the initiator level and save DCs of the magichanged creature.
The magichanged creature and its wielder can communicate telepathically, as long as they are touching. The magichanged creature possesses an appropriate ego (http://www.d20srd.org/srd/magicItems/intelligentItems.htm) for their attributes, and may freely clash with the wielder if their interests collide.
The magichanged creature may remain in its weapon form for a number of rounds equal to 3 plus its Intelligence modifier (minimum 3). After their Magichange expires, the creature is dazed for one round, and is exhausted for a number of hours equal to the number of rounds magichanged after that. Even creatures immune to daze and exhaustion are affected.

Abilities
Intelligence +2, or Intelligence becomes 8, if lower. Charisma +2.

Environment
Any

Organization
Solitary

Challenge Rating
Same as the base creature, however a wielder of a magichanged creature may have a higher CR at the discretion of the DM.

Treasure
As the base creature

Alignment
As the base creature

Level Adjustment
+1

Magichanged Cohort [General]
Requirement: Leadership, Charisma 15
Benefit: Your cohort gains the Magichange template.

Magichanged Companion [General]
Requirement: Animal companion class feature, effective druid level 4.
Benefit: You may choose an animal with the Magichange template as an animal companion. Subtract 3 from your effective druid level for the purposes of benefits to your companion, on top of any other adjustment the chosen companion may possess.

Magichanged Mount [General]
Requirement: Special mount class feature, paladin level 10th.
Benefit: Your special mount gains the Magichange template.

More coming. Maybe.

Pyromancer999
2011-02-12, 04:04 PM
Looks all right. I'd like to see a Magichange Familiar, if possible. Also, what happens if the creature has no subtypes?

strawberryman
2011-02-12, 04:07 PM
Looks all right. I'd like to see a Magichange Familiar, if possible. Also, what happens if the creature has no subtypes?

No special weapon abilities? :smalltongue: