MarkusWolfe
2011-02-13, 02:00 PM
Bards sing of mighty heroes of the famed PC classes. Despite your superior strength and ruggedness compared to the other commoners, you pale in comparison to these heroes. It makes you feel kind of sad sometimes. But you know what? You're a Lumberjack, and you're ok.
http://www.cyclelikethesedins.com/images/stories/lumberjack.jpg
Prerequisites: 6 ranks in profession (Lumberjacking), 14 STR, 14 CON, Power Attack, Improved Sunder
Hitdie:d8
Class features:
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +2 | +0 | +0 | Axe Proficiencies, Applied Logging Theory
2nd | +2 | +3 | +0 | +0 | Merry Whistle
3rd | +3 | +3 | +1 | +1 | No Longer a Greenhorn
4th | +4 | +4 | +1 | +1 | Merry Whistle
5th | +5 | +4 | +1 | +1 | Consummate Logger
6th | +6/+1 | +5 | +2 | +2 | Merry Whistle
7th | +7/+2 | +5 | +2 | +2 | Power of the Tree Feller
8th | +8/+3 | +6 | +2 | +2 | Merry Whistle
9th | +9/+4 | +6 | +3 | +3 | Forest Instinct
10th | +10/+5 | +7 | +3 | +3 | The Great Lumberjack [/table]
Skills per level: 4+INT
Class skills: Balance(Dex) Climb (Str), Jump (Str), Listen (Wis), Perform (Sing), Profession Lumberjack (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
Proficiencies: A Lumberjack gains proficiency with all martial axes.
Applied Logging Theory: Starting at the first level, a Lumberjack may add his Profession (Lumberjack) to his attack and damage bonus when making sunder attempts against trees or logs, as well as normal attacks made against creatures of the Plant type.
Merry Song: Starting at the second level, a lumberjack must choose one of the following effects:
+5 ft/round move speed, unaffected by rough terrain, unaffected by slippery terrain
+2 to FORT saves against inclement weather
+3 to all Balance checks
He can take the same effect up to twice to receive double the benefit. Whenever he is walking, he may perform a Merry Song (Performance (Sing) DC 20) and benefit from the effect he has chosen. He may share this effect with one other person for every 5 he beats the DC by. He gets to choose another effect at every 2 levels thereafter.
No Longer a Greenhorn: Starting at level 3, a Lumberjack may apply half his Lumberjack level to his attack and damage bonus on sunder attempts against trees and logs, as well as on normal attacks against creatures of the Plant type. He also gains the Improved Unarmed Strike and Improved Grapple feats, even if he does not qualify for them.
Consummate Logger: As of level 5, the hands of the Lumberjack, as well as any axe wielded by them, are considered to have the Bane (Plant) enhancement on them. He also applies half his lumberjack level on grapple checks against animals and humanoids.
The Power of the Tree Feller: Starting at level 7, a lumberjack can score critical hits against trees and logs. He also ignores the hardness of wood when sundering trees or logs, and the DR of creatures of the Plant type. If using an adamantine axe, he gains a +4 to damage against those targets.
Forest Instinct: If he is within 300 ft of a tree, a ninth level Lumberjack gets a +5 to all Survival checks
The Great Lumberjack: Whenever a Lumberjack of the tenth level attempts to sunder a tree or log or attack a creature of the plant type, he always hits, even on a natural 1.
Does this look good to you guys?
http://www.cyclelikethesedins.com/images/stories/lumberjack.jpg
Prerequisites: 6 ranks in profession (Lumberjacking), 14 STR, 14 CON, Power Attack, Improved Sunder
Hitdie:d8
Class features:
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +2 | +0 | +0 | Axe Proficiencies, Applied Logging Theory
2nd | +2 | +3 | +0 | +0 | Merry Whistle
3rd | +3 | +3 | +1 | +1 | No Longer a Greenhorn
4th | +4 | +4 | +1 | +1 | Merry Whistle
5th | +5 | +4 | +1 | +1 | Consummate Logger
6th | +6/+1 | +5 | +2 | +2 | Merry Whistle
7th | +7/+2 | +5 | +2 | +2 | Power of the Tree Feller
8th | +8/+3 | +6 | +2 | +2 | Merry Whistle
9th | +9/+4 | +6 | +3 | +3 | Forest Instinct
10th | +10/+5 | +7 | +3 | +3 | The Great Lumberjack [/table]
Skills per level: 4+INT
Class skills: Balance(Dex) Climb (Str), Jump (Str), Listen (Wis), Perform (Sing), Profession Lumberjack (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
Proficiencies: A Lumberjack gains proficiency with all martial axes.
Applied Logging Theory: Starting at the first level, a Lumberjack may add his Profession (Lumberjack) to his attack and damage bonus when making sunder attempts against trees or logs, as well as normal attacks made against creatures of the Plant type.
Merry Song: Starting at the second level, a lumberjack must choose one of the following effects:
+5 ft/round move speed, unaffected by rough terrain, unaffected by slippery terrain
+2 to FORT saves against inclement weather
+3 to all Balance checks
He can take the same effect up to twice to receive double the benefit. Whenever he is walking, he may perform a Merry Song (Performance (Sing) DC 20) and benefit from the effect he has chosen. He may share this effect with one other person for every 5 he beats the DC by. He gets to choose another effect at every 2 levels thereafter.
No Longer a Greenhorn: Starting at level 3, a Lumberjack may apply half his Lumberjack level to his attack and damage bonus on sunder attempts against trees and logs, as well as on normal attacks against creatures of the Plant type. He also gains the Improved Unarmed Strike and Improved Grapple feats, even if he does not qualify for them.
Consummate Logger: As of level 5, the hands of the Lumberjack, as well as any axe wielded by them, are considered to have the Bane (Plant) enhancement on them. He also applies half his lumberjack level on grapple checks against animals and humanoids.
The Power of the Tree Feller: Starting at level 7, a lumberjack can score critical hits against trees and logs. He also ignores the hardness of wood when sundering trees or logs, and the DR of creatures of the Plant type. If using an adamantine axe, he gains a +4 to damage against those targets.
Forest Instinct: If he is within 300 ft of a tree, a ninth level Lumberjack gets a +5 to all Survival checks
The Great Lumberjack: Whenever a Lumberjack of the tenth level attempts to sunder a tree or log or attack a creature of the plant type, he always hits, even on a natural 1.
Does this look good to you guys?