Ozreth
2011-02-14, 03:29 AM
I am in the beginning phases of writing a module that I plan to promote around the internet for free and have a question (with many more to come I'm sure).
In my home games I have never had a problem hand waving events or rules, or at least manipulating them to fit our group. I mean thats what the game is all about really :)
With that being said I feel that my approach should be much more professional when writing for something I plan to have people outside of my group play, or at least look over.
My first question is this: If the group is in a battle and almost dead and are rescued by a crew of 15+ people who show up just in the nick of time, should they actually come into initiative order and be controlled by the DM or can the rescuers coming in and utterly destroying the danger just be written and assumed? 3.5 tends to stick to "stats and equilibrium for everything" so I am not sure how far off of that path I can stray?
In my home games I have never had a problem hand waving events or rules, or at least manipulating them to fit our group. I mean thats what the game is all about really :)
With that being said I feel that my approach should be much more professional when writing for something I plan to have people outside of my group play, or at least look over.
My first question is this: If the group is in a battle and almost dead and are rescued by a crew of 15+ people who show up just in the nick of time, should they actually come into initiative order and be controlled by the DM or can the rescuers coming in and utterly destroying the danger just be written and assumed? 3.5 tends to stick to "stats and equilibrium for everything" so I am not sure how far off of that path I can stray?