blackmage
2011-02-14, 12:09 PM
I got an idea for a little survival mechanic. Originally thought of it as a class feature, but realized it might work as either a stand-alone feat or part of a chain. The concept is that you have a buffer of temporary HP that refills each turn. It's better than damage reduction/energy resistance in that it applies to all damage, but its worse in that the buffer goes down with every hit you take in a turn. It's better than fast healing because it can prevent you from taking any 'real damage', but worse because it doesn't actually bring your hit point total back up and can't bring you back from unconciousness.
Two questions I have for playground. First, is the wording here understandable, does it get across all the stuff I explained in the paragraph above? Second, what's the power level of this? What is a reasonable X? Does it need steep prerequisites, or be part of a feat chain (where X could then be based on how many feats you had in the chain)? Should this be a part of a class instead of a feat?
Shrug It Off [General]
Prerequisites: Improved Toughness, Character Level 9
Benefits: You have a small pool of temporary hit points that is refreshed at the start of each turn. At the start of your turn you gain temporary HP equal to your character level. The previous round's temporary hit points from Shrug It Off are overwritten. These temporary HP stack with temporary HP from other sources. Shrug It Off does not function if you are dead or unconcious.
Two questions I have for playground. First, is the wording here understandable, does it get across all the stuff I explained in the paragraph above? Second, what's the power level of this? What is a reasonable X? Does it need steep prerequisites, or be part of a feat chain (where X could then be based on how many feats you had in the chain)? Should this be a part of a class instead of a feat?
Shrug It Off [General]
Prerequisites: Improved Toughness, Character Level 9
Benefits: You have a small pool of temporary hit points that is refreshed at the start of each turn. At the start of your turn you gain temporary HP equal to your character level. The previous round's temporary hit points from Shrug It Off are overwritten. These temporary HP stack with temporary HP from other sources. Shrug It Off does not function if you are dead or unconcious.