View Full Version : Improved Animation Feat

2011-02-15, 04:09 PM
Ok, building a necromancer-cleric in a pirate centric game. 38 pt buy, starting level 7th(evil)

Could use some build advice.
(note that in this game, armor checks for water are increased, so I'm a bit paranoid about falling overboard in heavy armor.)

Still working but this is what I've got:


Also trying to determine if the Improved Animation feat affects the total number of undead that can be controlled.

Improved Animation
Type: General
Source: Dragon #298

Your undead animations are unusually powerful.
Prerequisite: Spellcaster level 6th+, 5+ ranks in Knowledge (religion)
Benefit: Undead you create using animate dead or the create undead spells gain an additional Hit Die and a +1 competence bonus to attack and damage rolls. Note: Undead do not gain an increase in size due to the increased Hit Dice from this feat.

So if my 7th cleric could ordinarily have 28 1D skeletons at a time, do I now have to settle for 14 2HD skeletons? Or is that added HD calculated after figuring the total number I can control?

2011-02-15, 04:11 PM
I beat you to posting this by 1 minute!