Qwertystop
2011-02-17, 04:44 PM
NOTE: THIS CLASS NEEDS A SERIOUS OVERHAUL, CHECK THE LATER POSTS FOR DETAILS OF FEATURES-IN-PROGRESS.
Essence Extractor
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Extract Weapon Essence (Light)
2nd|
+2|
+0|
+0|
+3
3rd|
+3|
+1|
+1|
+3|Refine Weapon Essence (Masterwork)
4th|
+4|
+1|
+1|
+4|Improved Essence Extraction (Masterwork)
5th|
+5|
+1|
+1|
+4|Extract Weapon Essence (One-Handed)
6th|
+6/+1|
+2|
+2|
+5
7th|
+7/+2|
+2|
+2|
+5|Refine Weapon Essence (+1)
8th|
+8/+3|
+2|
+2|
+6|Improved Essence Extraction (+1)
9th|
+9/+4|
+3|
+3|
+6|Extract Weapon Essence (Two-Handed)(Standard)
10th|
+10/+5|
+3|
+3|
+7
11th|
+11/+6/+1|
+3|
+3|
+7|Refine Weapon Essence (+2)
12th|
+12/+7/+2|
+4|
+4|
+8|Improved Essence Extraction (+2)
13th|
+13/+8/+3|
+4|
+4|
+8| Extract Weapon Essence (Exotic)(Similar Material)
14th|
+14/+9/+4|
+4|
+4|
+9
15th|
+15/+10/+5|
+5|
+5|
+9|Refine Weapon Essence (+4)
16th|
+16/+11/+6/+1|
+5|
+5|
+10|Improved Essence Extraction (+4)
17th|
+17/+12/+7/+2|
+5|
+5|
+10|Extract Weapon Essence (Any Material)(Swift)
18th|
+18/+13/+8/+3|
+6|
+6|
+11
19th|
+19/+14/+9/+4|
+6|
+6|
+11|Refine Weapon Essence (+5 and special abilities)
20th|
+20/+15/+10/+5|
+6|
+6|
+12|Improved Essence Extraction (+5)(special abilities)[/table]
Hit Die: d12
Skill Points at First Level: (4 + Int mod) x 4
Skill Points at Each Additional Level: 4 + Int mod
Class Skills: An Essence Extractor’s class skills (and the key ability for each skill) are Craft (Int), Forgery (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha)
Class Features:
Weapon and Armor Proficiencies: An Essence Extractor is proficient with all simple weapons and light armor. He is also proficient with one light martial weapon of his choice.
Extract Weapon Essence: An Essence Extractor is able to take the essence of an improvised weapon and separate it from the actual object. When this ability is used on an improvised weapon, it is transformed into the essence of the weapon, which is treated as a normal weapon of the type that deals damage closest to the original improvised weapon, and of the same material. For example, a large branch weighing 6 pounds would do 1d6 bludgeoning damage when used as an improvised weapon, but with a -4 penalty on attack rolls, and would count as a one-handed weapon (assuming the Extractor is Medium). When its essence is extracted, it would result in a wooden light mace, which would do identical damage but would have no improvised-weapon penalty on attack rolls, would only weigh 4 pounds, and would be a light weapon.
This ability requires a move action to use. If he wishes, he can supercharge the essence as he extracts it. The duration of the effect will be halved, but the weapon's damage die size will be increased as though it was made for a character one size category larger than the weapon actually is. The weapon will crumble to dust when the duration expires, instead of transforming back as normal.
A first level Essence Extractor can extract the essence from objects to produce light simple or martial weapons, and his extractions last 1d6 minutes + his Wisdom modifier. When the duration expires, the weapon changes back into the original object. He is automatically proficient with a weapon he extracts.
At fifth level, the Essence Extractor can produce a one-handed simple or martial weapon when using his Extract Weapon Essence.
At ninth level, the Essence Extractor can produce a two-handed simple or martial weapon. Also, he can extract the essence of the object as a standard action.
At thirteenth level, the Essence Extractor can produce an exotic weapon in place of a simple or martial weapon. Also, he can change the material of the weapon produced, as long as it is similar. For example, a wooden stick that would produce a club could be made into a Darkwood club instead; or a scrap of metal that would become a steel dagger could be extracted to form an adamantine one instead. This also applies to materials without any particular magical effect, such a making an oak club from a cherry bough.
At seventeenth level, the Essence Extractor can change the material of the weapon produced to any material he wants. Also, he can extract the essence as a swift action.
Refine Weapon Essence: At third level, the Essence Extractor can take a normal weapon and make it Masterwork as a move action. This lasts for 1d6 + his Wisdom modifier minutes, after which point the weapon returns to normal. If the weapon is of higher than Masterwork quality, it does not change.
At seventh level, the Essence Extractor can increase a weapon’s enhancement bonus by 1, but cannot increase it above +2. The bonus does not stack with other temporary effects.
At eleventh level, the Essence Extractor can increase the enhancement bonus by as much as 2, but cannot increase it above +4. The bonus does not stack with other temporary effects.
At fifteenth level, the Essence Extractor can increase the enhancement bonus by as much as 4, but cannot increase it above +5. The bonus does not stack with other temporary effects.
At nineteenth level, the Essence Extractor can increase the enhancement bonus to as much as +5. He can also give the weapon any special abilities that are priced in enhancement bonuses, as long as the total enhancement bonus of the weapon (sum of normal enhancement bonuses and the special abilities, including any that were preexisting before using this ability) does not surpass +10.
Improved Essence Extraction: At fourth level, the Essence Extractor can produce a masterwork weapon instead of a normal one when using his Extract Weapon Essence ability.
At eighth level, the weapon extracted can be made +1.
At twelfth level, the weapon extracted can be made +2.
At sixteenth level, the weapon produced can be made +4.
At twentieth level, the weapon produced can have a numerical enhancement bonus of up to +5, and can have any special abilities that are priced in enhancement bonus, as long as the total of the numerical (+x) bonuses and the enhancement bonus values of the special abilities do not add to more than +10.
_____________________________
Questions? Comments? Suggestions?
Most recent changes have been bolded.
Essence Extractor
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+0|
+2|Extract Weapon Essence (Light)
2nd|
+2|
+0|
+0|
+3
3rd|
+3|
+1|
+1|
+3|Refine Weapon Essence (Masterwork)
4th|
+4|
+1|
+1|
+4|Improved Essence Extraction (Masterwork)
5th|
+5|
+1|
+1|
+4|Extract Weapon Essence (One-Handed)
6th|
+6/+1|
+2|
+2|
+5
7th|
+7/+2|
+2|
+2|
+5|Refine Weapon Essence (+1)
8th|
+8/+3|
+2|
+2|
+6|Improved Essence Extraction (+1)
9th|
+9/+4|
+3|
+3|
+6|Extract Weapon Essence (Two-Handed)(Standard)
10th|
+10/+5|
+3|
+3|
+7
11th|
+11/+6/+1|
+3|
+3|
+7|Refine Weapon Essence (+2)
12th|
+12/+7/+2|
+4|
+4|
+8|Improved Essence Extraction (+2)
13th|
+13/+8/+3|
+4|
+4|
+8| Extract Weapon Essence (Exotic)(Similar Material)
14th|
+14/+9/+4|
+4|
+4|
+9
15th|
+15/+10/+5|
+5|
+5|
+9|Refine Weapon Essence (+4)
16th|
+16/+11/+6/+1|
+5|
+5|
+10|Improved Essence Extraction (+4)
17th|
+17/+12/+7/+2|
+5|
+5|
+10|Extract Weapon Essence (Any Material)(Swift)
18th|
+18/+13/+8/+3|
+6|
+6|
+11
19th|
+19/+14/+9/+4|
+6|
+6|
+11|Refine Weapon Essence (+5 and special abilities)
20th|
+20/+15/+10/+5|
+6|
+6|
+12|Improved Essence Extraction (+5)(special abilities)[/table]
Hit Die: d12
Skill Points at First Level: (4 + Int mod) x 4
Skill Points at Each Additional Level: 4 + Int mod
Class Skills: An Essence Extractor’s class skills (and the key ability for each skill) are Craft (Int), Forgery (Int), Spot (Wis), Survival (Wis), and Use Magic Device (Cha)
Class Features:
Weapon and Armor Proficiencies: An Essence Extractor is proficient with all simple weapons and light armor. He is also proficient with one light martial weapon of his choice.
Extract Weapon Essence: An Essence Extractor is able to take the essence of an improvised weapon and separate it from the actual object. When this ability is used on an improvised weapon, it is transformed into the essence of the weapon, which is treated as a normal weapon of the type that deals damage closest to the original improvised weapon, and of the same material. For example, a large branch weighing 6 pounds would do 1d6 bludgeoning damage when used as an improvised weapon, but with a -4 penalty on attack rolls, and would count as a one-handed weapon (assuming the Extractor is Medium). When its essence is extracted, it would result in a wooden light mace, which would do identical damage but would have no improvised-weapon penalty on attack rolls, would only weigh 4 pounds, and would be a light weapon.
This ability requires a move action to use. If he wishes, he can supercharge the essence as he extracts it. The duration of the effect will be halved, but the weapon's damage die size will be increased as though it was made for a character one size category larger than the weapon actually is. The weapon will crumble to dust when the duration expires, instead of transforming back as normal.
A first level Essence Extractor can extract the essence from objects to produce light simple or martial weapons, and his extractions last 1d6 minutes + his Wisdom modifier. When the duration expires, the weapon changes back into the original object. He is automatically proficient with a weapon he extracts.
At fifth level, the Essence Extractor can produce a one-handed simple or martial weapon when using his Extract Weapon Essence.
At ninth level, the Essence Extractor can produce a two-handed simple or martial weapon. Also, he can extract the essence of the object as a standard action.
At thirteenth level, the Essence Extractor can produce an exotic weapon in place of a simple or martial weapon. Also, he can change the material of the weapon produced, as long as it is similar. For example, a wooden stick that would produce a club could be made into a Darkwood club instead; or a scrap of metal that would become a steel dagger could be extracted to form an adamantine one instead. This also applies to materials without any particular magical effect, such a making an oak club from a cherry bough.
At seventeenth level, the Essence Extractor can change the material of the weapon produced to any material he wants. Also, he can extract the essence as a swift action.
Refine Weapon Essence: At third level, the Essence Extractor can take a normal weapon and make it Masterwork as a move action. This lasts for 1d6 + his Wisdom modifier minutes, after which point the weapon returns to normal. If the weapon is of higher than Masterwork quality, it does not change.
At seventh level, the Essence Extractor can increase a weapon’s enhancement bonus by 1, but cannot increase it above +2. The bonus does not stack with other temporary effects.
At eleventh level, the Essence Extractor can increase the enhancement bonus by as much as 2, but cannot increase it above +4. The bonus does not stack with other temporary effects.
At fifteenth level, the Essence Extractor can increase the enhancement bonus by as much as 4, but cannot increase it above +5. The bonus does not stack with other temporary effects.
At nineteenth level, the Essence Extractor can increase the enhancement bonus to as much as +5. He can also give the weapon any special abilities that are priced in enhancement bonuses, as long as the total enhancement bonus of the weapon (sum of normal enhancement bonuses and the special abilities, including any that were preexisting before using this ability) does not surpass +10.
Improved Essence Extraction: At fourth level, the Essence Extractor can produce a masterwork weapon instead of a normal one when using his Extract Weapon Essence ability.
At eighth level, the weapon extracted can be made +1.
At twelfth level, the weapon extracted can be made +2.
At sixteenth level, the weapon produced can be made +4.
At twentieth level, the weapon produced can have a numerical enhancement bonus of up to +5, and can have any special abilities that are priced in enhancement bonus, as long as the total of the numerical (+x) bonuses and the enhancement bonus values of the special abilities do not add to more than +10.
_____________________________
Questions? Comments? Suggestions?
Most recent changes have been bolded.