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View Full Version : My IRL Campaign... Suggestions and Criticisms Appreciated



Lord Loss
2011-02-18, 07:50 AM
I'm starting a new IRL campaign this weekend, and here's the groundwork for the campaign:

Five thousand years ago, the surface races sealed shut the Black Gate, only doorway to the dreaded Underdark, trapping the most vile elves, cruelest elves and maddened dwarves, as well as many others deemed too horrible to live upon the surface. The King had wanted to dispose of them without shedding blood, and figured that they would all be dead within a few weeks. Alas, the creatures were far more tenacious than the old King had thought, and they quickly established a number of impressive but irrevocably twisted societies. Today, they have united under a temporary truce in order to plumb the secrets of the Black gate and unlock it, reclaiming the surface lands and slaughtering the humans, elves and dwarves of the surface in a terrible act of vengeance. The campaign will take place from the drow side of the story.

Humans and elves are all but extinct, the power has shifted to the following races:

The Siv (a race of frog-people) and the Hijawel (shapeshifters that can turn into jaguars) occupy the jungles and marshes, allies at times, rivals or even enemies more often than not, the two are untrustworthy of outsiders and believe themselves far superior to everyone else.

The Created, an alliance of warforged and other constructs that have escaped humanoid control and are attempting to strike back against their enemies, the "biologicals" as they called them. they are ruled by demon-posessed girl that rides atop her Cadaver Collector mount.

The Ironsouls are a group of dwarves and genassi (earth, fire and wind only) that live in the nearby volcanic mountains. They are excellent artificers and have a great many constructs at their disposal. They are led by a Neutral red dragon, who has sired many, many half-dragons to assist the dwarves. Her motives are unclear.

The Slithering Ones are a group of yuan-ti and other races who aim to summon their godess, Sertuous. They live on secluded islands where they perform terrible genetic experiments on unwilling subjects.

The Spear of Justice is an organization of Lumi that hunts down lawbreakers and has crafted a good deal of Inevitables to assist them. They live in a gigantic, radiant tower (similar to the tower of Pisa) that floats in the air, suspened by pillars of light.

The Gnomes now live in gigantic airships in the sky, whic occasionally land to do business with the creatures that live on the surface. They are allies of the Raptorans who also live in the sky, rasing their young on the gnomish airships. The raptorans quest for the fabled tree Yggdrasil, which reaches into the domain of the gods.

New Races:

Deep Kobolds

Deep Kobolds are just as swift and crafty as their surface brethren but years spent roaming the Underdark has toughened them up, they are not quite as frail as they once were. Also, the Deep Kobolds are as proficient with poisons as their kin are with traps. They worship the Deep Dragons that inhabit the Underdark.

-4 Str +2 Dex -2 Wis

Small Size: +1 AC, +1 Attack +4 on Hide, -4 to Grapple, lift ¾ of medium creatures.

Base land speed is 30 ft.

+2 bonus to Craft (Poison) and Search checks.

Darkvision out to 60 feet.

Light Sensitivity

Deep Kobolds are trained in poison use.

Automatic Languages: Draconic.

Io-Rach Goblins:

The Io-Rach are a goblin tribe that was banished from the surface world for using Liquid Pain, an alchemical substance derived from suffering, in terrible experiments that tranform warriors into physical powerhouses with little mental prowess. However, the warriors undergoing this transformation become hideously deformed and bloated, if they survive at all. In the Underdark, they mastered this procedure and are now some of the most feared warriors in the entire Underdark. They offer this transformation to members of the other races, for a price. The Io-Rach goblins are also made up of many merchants, traders and salesmen and have a natural aptitude for bargaining and getting the winning end of a one-sided deal.

+2 Cha, +4 Int, -4 Con

Small Size: +1 AC, +1 Attack +4 on Hide, -4 to Grapple, lift ¾ of medium creatures.

Io-Rach Goblins gain a +2 bonus to Appraise, Bluff and Diplomacy.

Io-Rach goblins gain Dark Speech as a bonus feat, but know no words in the language.

Darkvision out to 60 feet.

Light Sensitivity

So that's it! I don't have much in terms of plots, I have a few ideas that I'll flesh out once the characters decide where they're going and with who to make alliances.