Elric VIII
2011-02-18, 07:20 PM
With the advice I have received in this (http://www.giantitp.com/forums/showthread.php?t=186164) thread I have come up with a character. I would like some help and advice for the mechanical aspects of it.
The Story:
Originally a spy for a minor noble, Bran Howell was a street urchin whose innate talent for stealth and cunning caught the eye of a local spymaster. Eventually he was captured during an infiltration assignment. Over the course of his detainment he was tortured. The mental and physical strain unlocked a latent talent of his, psionic power. Bran used his newfound powers to escape his prison, however his ordeal greatly changed him. He believes that the powers were divine interdiction and has vowed to change his ways.
Due to their nature, he often hides his abilities for fear of being taken for an Illithid-spawn or other vile abberation. Bran ran from his life of espionage, abandoning his lord and his nation. As such, he is constantly on the move, for fear of being executed as a traitor. He now takes on the mantle of an adventurer, using his talents of stealth and cunning to further causes he sees as good.
He finds himself at odds with his newfound goodness, he has been raised with the ideal of survival of the fittest. He is always quick to make a joke and uses his jovial nature to earn allies from those he meets. He is calm in the face of opposition, trusting in the abilities of his allies and himself, and always seems to know something that everyone else doesn't. This combination of calmness and glibness causes those that would threaten Bran to underestimate him.
(Imagine a personality similar to David Tennant as Dr. Who)
The Build:
Human Paragon 1/Psion 1/Human Paraon +2/Psion +1/Constructor 10/Psion +5
My DM has allowed Human Paragon to advance psionics. I will be a Shaper, usine the metacreativity powers to create the various tools I need, making me a very good spy, since the evidence of my tools will disappear after a while.
I'll probobly be the party face, with Cha as my secondary stat; I will be using Human Paragon and Able Learner to get the skills I want always maxed. My focus will be on Bluff, Concentration, Diplomacy, Gather Info, Hide, Knowledge (Arcana, Nature, The Planes), Move Silently. I am assuming 18 Int; this yields a minimum of 9 skills possible that I can max, not counting the 1/4 level increase. +4(Int) +1(HParagon 3) +1(Human) +2(Psion levels) +1 (Nymph's Kiss) = 9/level with an additional 2 each level of HParagon and Constructor to make up gaps (like those from the Constructor prereqs).
Now, I'm not sure what crafting skill will be the most useful. I figure that I will want to make things like thieve's tools, rope, grappling hooks, bridges, ladders, clothes for disguises, etc. I doubt that there's a Craft that encompases all of these, but I would like suggestions of a craft to take and some applications of that craft.
Feats:
Human: Able Learner
Flaw (noncomatant): Nymph's Kiss
Flaw (feeble): Psicrystal Affinity
1: Hidden Talent - Astral Construct
2(Psion 1): Extend Power
3(HParagon 2): Boost Construct
3: Overchannel
6: Talented
9: Practiced Manifester
12: Psionic Meditation
15: Psicrystal Containment
18(Psion 5): Twin Power
18: EK - Schism
Powers:
1:
Ecto Protection
Entangling Ectoplasm
Minor Creation, Psionic
Synchronicity
Vigor
2:
Damp Power
Knock, Psionic
Share Pain
Repair Damage, Psionic
3:
Concealing Amorpha, Greater
Dispel Psionics
Evade Burst*
Time Hop
4:
Dimension Door, Psionic
Divination, Psionic
Fabricate, Psionic
Freedom of Movement, Psionic
5:
Anticipatory Strike
Hail of Crystals
Major Creation, Psionic
True Seeing, Psionic
6:
Fabricate, Greater Psionic
Probability Mantle
Temporal Acceleration
7:
Divert Teleport
Ectoplasmic Cocoon, Mass
Moment of Prescience, Psionic
8:
Bend Reality
Shadow Body
Teleport, Psionic Greater
9:
Reality Revision
*This is acquired by using the independent research option to get the level 3 psiwar version.
I have a few qestions, but I would also like general advice on the build as well.
1.) Is it viable to use Astral Construct as your only/major offensive power?
2.) Are there any ways to gain extra skill points each level?
3.) How useful/cheesy is using the independent research option to gain access to powers not on your list?
4.) Is it reasonable to try to get my DM to waive the Astral Construct and Metacreativity damage type nerfs?
5.) How does the Astral Construct nerf interact with Twin Power?
6.) What is a useful Craft skill to take in order to get the most out of the creation powers (see specifics in the build tab?
The Story:
Originally a spy for a minor noble, Bran Howell was a street urchin whose innate talent for stealth and cunning caught the eye of a local spymaster. Eventually he was captured during an infiltration assignment. Over the course of his detainment he was tortured. The mental and physical strain unlocked a latent talent of his, psionic power. Bran used his newfound powers to escape his prison, however his ordeal greatly changed him. He believes that the powers were divine interdiction and has vowed to change his ways.
Due to their nature, he often hides his abilities for fear of being taken for an Illithid-spawn or other vile abberation. Bran ran from his life of espionage, abandoning his lord and his nation. As such, he is constantly on the move, for fear of being executed as a traitor. He now takes on the mantle of an adventurer, using his talents of stealth and cunning to further causes he sees as good.
He finds himself at odds with his newfound goodness, he has been raised with the ideal of survival of the fittest. He is always quick to make a joke and uses his jovial nature to earn allies from those he meets. He is calm in the face of opposition, trusting in the abilities of his allies and himself, and always seems to know something that everyone else doesn't. This combination of calmness and glibness causes those that would threaten Bran to underestimate him.
(Imagine a personality similar to David Tennant as Dr. Who)
The Build:
Human Paragon 1/Psion 1/Human Paraon +2/Psion +1/Constructor 10/Psion +5
My DM has allowed Human Paragon to advance psionics. I will be a Shaper, usine the metacreativity powers to create the various tools I need, making me a very good spy, since the evidence of my tools will disappear after a while.
I'll probobly be the party face, with Cha as my secondary stat; I will be using Human Paragon and Able Learner to get the skills I want always maxed. My focus will be on Bluff, Concentration, Diplomacy, Gather Info, Hide, Knowledge (Arcana, Nature, The Planes), Move Silently. I am assuming 18 Int; this yields a minimum of 9 skills possible that I can max, not counting the 1/4 level increase. +4(Int) +1(HParagon 3) +1(Human) +2(Psion levels) +1 (Nymph's Kiss) = 9/level with an additional 2 each level of HParagon and Constructor to make up gaps (like those from the Constructor prereqs).
Now, I'm not sure what crafting skill will be the most useful. I figure that I will want to make things like thieve's tools, rope, grappling hooks, bridges, ladders, clothes for disguises, etc. I doubt that there's a Craft that encompases all of these, but I would like suggestions of a craft to take and some applications of that craft.
Feats:
Human: Able Learner
Flaw (noncomatant): Nymph's Kiss
Flaw (feeble): Psicrystal Affinity
1: Hidden Talent - Astral Construct
2(Psion 1): Extend Power
3(HParagon 2): Boost Construct
3: Overchannel
6: Talented
9: Practiced Manifester
12: Psionic Meditation
15: Psicrystal Containment
18(Psion 5): Twin Power
18: EK - Schism
Powers:
1:
Ecto Protection
Entangling Ectoplasm
Minor Creation, Psionic
Synchronicity
Vigor
2:
Damp Power
Knock, Psionic
Share Pain
Repair Damage, Psionic
3:
Concealing Amorpha, Greater
Dispel Psionics
Evade Burst*
Time Hop
4:
Dimension Door, Psionic
Divination, Psionic
Fabricate, Psionic
Freedom of Movement, Psionic
5:
Anticipatory Strike
Hail of Crystals
Major Creation, Psionic
True Seeing, Psionic
6:
Fabricate, Greater Psionic
Probability Mantle
Temporal Acceleration
7:
Divert Teleport
Ectoplasmic Cocoon, Mass
Moment of Prescience, Psionic
8:
Bend Reality
Shadow Body
Teleport, Psionic Greater
9:
Reality Revision
*This is acquired by using the independent research option to get the level 3 psiwar version.
I have a few qestions, but I would also like general advice on the build as well.
1.) Is it viable to use Astral Construct as your only/major offensive power?
2.) Are there any ways to gain extra skill points each level?
3.) How useful/cheesy is using the independent research option to gain access to powers not on your list?
4.) Is it reasonable to try to get my DM to waive the Astral Construct and Metacreativity damage type nerfs?
5.) How does the Astral Construct nerf interact with Twin Power?
6.) What is a useful Craft skill to take in order to get the most out of the creation powers (see specifics in the build tab?