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View Full Version : How can I Achieve an insanely high DC?



Kilmrak
2011-02-19, 02:06 PM
I am making a character for a campaign in the not so far of future and to play against my usual type I am making a physically weak person who hates violence.

It is a gestalt pathfinder game and it will start between levels 5 - 10. I was thinking on going Wizard/Cleric so I can buff and Debuff and I will take the Vow of peace and Nonviolence.

What I really need help with is ways to increase spell DC's to incredible heights, all books are accepted(D&D 3.5 and Pathfinder) and 3rd party stuff with DM approval.I would greatly appriciate any help, thank you.

Corlindale
2011-02-19, 02:54 PM
Cleric/wizard would mean you have to split your stats between Wis and Int, and for insanely high DCs it might be more beneficial to get a single casting stat for both your classes - unless you are fine with the cleric side just being for buffs and the like.

You might consider Sorceror/Oracle instead, so you would just need Charisma. Then you could choose Fey bloodline for the sorceror for +2 to the DC of all compulsion spells (many of which are extremely useful for a pacifist type character). Add in Spell Focus and GSP (Enchantment), and the vow on top, and you are approaching nearly unbeatable save DCs.
Later in your career, the Spell Perfection Feat can give you a truly insane DC boost for one of your enchantment spells, since as written it will double the bonus of both Greater Spell Focus and the Vow, effectively adding a further +6 on top of everything else...

Persistent Spell (the PF version) might also be useful, to force everyone to roll twice against the high DCs.

Daftendirekt
2011-02-19, 03:15 PM
Well, for the wizard, Red Wizard and Archmage are pretty awesome at getting you ridiculously high DCs.

dextercorvia
2011-02-20, 01:07 AM
Tainted Scholar

molten_dragon
2011-02-20, 07:56 AM
A wizard/master specialist/shadowcraft mage can get some pretty ridiculous save DCs with his/her illusion spells.

This is unrelated, but just a bit of friendly advice. I'd make sure and talk to your party ahead of time and make sure that they're okay with you taking vow of peace and vow of nonviolence. Those two feats can cause some pretty serious party in-fighting.

PetterTomBos
2011-02-20, 08:14 AM
There's a feat in bastards and bloodlines that allows you to switch a casting stat to another. Only catch is that the fluff is that you have lineage back to a creature or tradition that uses that stat, might not work with the GM..

Kilmrak
2011-02-20, 08:44 AM
Thank you for the quick responses they have been very useful, if anyone has any other ideas that would be great(the cheesyness level doesnt matter.

"This is unrelated, but just a bit of friendly advice. I'd make sure and talk to your party ahead of time and make sure that they're okay with you taking vow of peace and vow of nonviolence. Those two feats can cause some pretty serious party in-fighting."

I have and they actually supported the idea of taking the vows because its so against my usual character type RP wise.:smallsmile:

SurlySeraph
2011-02-20, 01:13 PM
There's Lightbringer, from Races of Faerun, which lets you spend time and Turn Undead attempts before casting a spell to increase its DC. It's not very good, but it's a way.

@V: He is taking Vows of Peace and Nonviolence. I don't think using Tainted Scholar would make sense.

CycloneJoker
2011-02-20, 01:21 PM
If you're okay with absolute Limburger, may I suggest going Cleric/Ardent instead of Wizard, so you can SAD wisdom though the roof, going into Subverted Psion (http://www.wizards.com/default.asp?x=dnd/psm/20051125a)? Just burn down an orphanage or five and your taint will be "You can't make this save, and I will never run out of Power Points."

EDIT: Nevermind, doesn't get you DC. Is there a Wis based Arcane class? Wis is your friend, it determines how much taint you can have before going all "All work and no play makes jack a dull boy."

Andion Isurand
2011-02-20, 01:51 PM
Use Sheltered Vitality while taking two doses of Panaeolo ( Lords of Darkness, pg. 184 ) for a +3 bonus to the DC of your arcane spells.

Shapechage into a Arkamoi ( Monster Manual V, pg. 184 ) to give you a bonus to DC and damage that grows as you cast spells in rapid succession.

Look up the Transfusion spell ( Dragon Magazine 339 )

Skin of Fiendish Embrace ( Complete Psionic pg. 110 )

Ring of the White Wyrm ( http://www.wizards.com/default.asp?x=dnd/fw/20030323a )

Daftendirekt
2011-02-20, 02:02 PM
I'm not seeing anything at all on that Ring of White Wyrm about increasing DCs.

Andion Isurand
2011-02-20, 02:04 PM
the increase in DCs comes from the increase to stats.

Daftendirekt
2011-02-20, 02:11 PM
a +1 hardly seems worth mentioning. Might as well just get a Headband of Intellect or a Periapt of Wisdom.