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View Full Version : Help me Optimize my Modron Outcast Wizard for Planescape.



Mworag
2011-02-20, 07:32 AM
So I am going to be playing in a rather high powered Planescape game with other optimizers. One is playing a Zenythri Warblade, one is playing a druid of sort, and one is playing a cleric of some sort. I'll be playing, as the title suggests, a Modron Outcast Wizard.

For those that don't know, a Modron Outcast is LA +2 (we receive +1 LA for free so it's actually only a +1 LA now).

•+4 Constitution, +4 Intelligence, -2 Wisdom, -2 Charisma: Modron outcasts are highlyintelligent, and their partial clockwork composition makes them sturdier than most other races. However, they have very little experience in life outside of modron society, especially concerning interaction with others.
• Medium-sized outsider.
• Modron outcast base speed is 30 feet.
• Darkvision up to 120 feet.
• Modron Outcast Traits (Ex): Due to their devotion to order, modron outcasts are immune to mind-influencing effects, and their odd body composition makes them immune to subdual damage or critical hits. Unlike other modrons, they are susceptible to ability damage, ability drain, and energy drain. It is believed this is because they are cut off from the
central energy pool, but none other than Primus himself knows the reason.
• Acid, cold, and fire resistance 10.
• Metal Frame: Modron outcasts receive a +4 natural armor bonus to their Armor Class due to their partially metallic nature. Due to their odd form, however, they are unable to wear amulets, armor, helmets, belts, goggles, medallions, necklaces, robes, shirts, or vests. Such items, magical or mundane, must be custom made for the modron to wear.
• Automatic Languages: Modron, Planar Trade, home region. Bonus Languages: Any (any other except secret languages, such as Druidic).
• Plane of Origin: Always Mechanus.
• Favored Class: None. Modron are too focused to be able to diversify easily.
• Level Adjustment +2.

We will be starting at eight level, so I need 7 levels of Wizard/Prestige classes etc.

I've considered Wizard 3/ Master Specialist 4 but not sure I want to give up that much versatility. I've thought of Incantrix, but just not sure.

Any ideas and builds are welcome.