Chilingsworth
2011-02-20, 11:42 AM
Hey Playgrounders!
In an upcoming campaign, my wizard will have an Imp familiar. It will get commune 1/week for six questions.
What I'm looking for is some critique of/help with question trees I can put the commune to use with.
Background: My party will be acting as "Tomb Gaurdians," against adventurers, which our culture views as terrorists, infidels, invaders, etc.
What I have so far:
Question 1: Will this tomb be attacked in the next week?
If Yes, goto question 2.
If No, ??? (not sure there's any point to asking about time periods greater than 1 week, since the ability recharges every week.)
Question 2: Will this tomb ne attacked in the next 3 days?
If Yes: goto 3a, if No: goto 3b.
Question 3:
a. Will this tomb be attacked in the next day?
b. Will this tomb be attacked in the next 5 days?
After this, I'll have the date of attack estimated to "More than 1 week," Or down to a day or two. Would I be better off trying to pin the time down further, or would I be better off trying to figure out specifics about our attckers (e.g. stealth abilities, magic use, maybe power level and/or numbers)? If the latter, what abilities would be the best to ask about?
So far, or party consits of (All starting at level 10)
A War Weaver wizard,
A Cleric
A Swordsage
A battlefield control-ish wizard (my character) [Actually, a Wiz6/Human Paragon3/Mindbender1 probably going into Abjurant Champion next level.]
A Ninja/Rogue/Fighter
Might include a "Horizon Tripper (http://www.giantitp.com/forums/showthread.php?t=80415)" build fighter-type (my fiance, may not be able to continue playing.)
and possibly 1 other character I'm not sure the class(es) of. (may have to quit playing due to serrious illness and other obligations:smallfrown:)
In an upcoming campaign, my wizard will have an Imp familiar. It will get commune 1/week for six questions.
What I'm looking for is some critique of/help with question trees I can put the commune to use with.
Background: My party will be acting as "Tomb Gaurdians," against adventurers, which our culture views as terrorists, infidels, invaders, etc.
What I have so far:
Question 1: Will this tomb be attacked in the next week?
If Yes, goto question 2.
If No, ??? (not sure there's any point to asking about time periods greater than 1 week, since the ability recharges every week.)
Question 2: Will this tomb ne attacked in the next 3 days?
If Yes: goto 3a, if No: goto 3b.
Question 3:
a. Will this tomb be attacked in the next day?
b. Will this tomb be attacked in the next 5 days?
After this, I'll have the date of attack estimated to "More than 1 week," Or down to a day or two. Would I be better off trying to pin the time down further, or would I be better off trying to figure out specifics about our attckers (e.g. stealth abilities, magic use, maybe power level and/or numbers)? If the latter, what abilities would be the best to ask about?
So far, or party consits of (All starting at level 10)
A War Weaver wizard,
A Cleric
A Swordsage
A battlefield control-ish wizard (my character) [Actually, a Wiz6/Human Paragon3/Mindbender1 probably going into Abjurant Champion next level.]
A Ninja/Rogue/Fighter
Might include a "Horizon Tripper (http://www.giantitp.com/forums/showthread.php?t=80415)" build fighter-type (my fiance, may not be able to continue playing.)
and possibly 1 other character I'm not sure the class(es) of. (may have to quit playing due to serrious illness and other obligations:smallfrown:)