Pika...
2011-02-21, 01:33 PM
I am looking to give archons a more classic Angel feel to them, both fluff wise and stats wise.
Here is what I did to a standard MM1 Hound Archon as a test for an NPC/PC rival:
http://cdn.obsidianportal.com/assets/39333/The_Angel_by_Koryface.jpg
Sathamil is an Angel of moderate rank in the good aligned Outer Planes who has tasked himself with the return of his close friend’s soul to the planes of good alignment. His beloved comrade has fallen in order to help a planet fight the awakening of Primordial Ones, and has founded his own city state with her (a gender recently acquired) as queen. He has convinced the outer powers to grant her forgiveness, but if he is not able to convince the fallen Lantern Archon to return Sathamil must end her meddling in the mortal realms through any means.
Sathamil
Size/Type: Medium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 6d8+6 (33 hp)
Initiative: 4
Speed: 40 ft. (8 squares), 100 ft. Flying (Perfect)
Armor Class: 19 (9 natural), touch 10, flat-footed 19
Base Attack/Grapple: 6/8
Attack: 1 Axiomatic, Holy Longspear +10 melee (1d84/x3) or 1 greatsword +9 melee (2d64/19-20)
Full Attack: 1 Axiomatic, Holy Longspear +10/5 melee (1d8+3) and slam with wings 3 melee (1d41); or 1 greatsword +9/4 melee (2d6+4/19-20) and slam with wings 3 melee (1d4
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 16, teleport, tongues
Saves: Fort 6 (10 against poison), Ref 5, Will +6
Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Skills: Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (12 following tracks)
Feats: Improved Initiative, Power Attack, Weapon Focus: (Longspear)
Environment: A lawful good-aligned plane A lawful good-aligned plane
Organization: Able to call aid from other Angels
Challenge Rating: 4
Treasure: No coins; double goods; standard items
Alignment: Lawful good
Advancement: By character class
Level Adjustment: +5
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
Aura of Menace (Su)
Will DC 16 negates.
Spell-Like Abilities
At will—aid, continual flame, detect evil, message. Caster level 6th.
Change Shape (Su)
Sathamil can assume any Humanoid form of Small to Large size. While in in his chosen form, Sathamil loses his wing slam attack, but gains any natural attacks of the form he chooses.
Did I manage to get the feel right, and keep it at the proper CR?
Also, is there a third-party book or something with classic Angel (and Maybe Devil/LE Outsider stats? I like the CE Abyss as is.). If not, how would you al start about stating such "Angels" up?
Here is what I did to a standard MM1 Hound Archon as a test for an NPC/PC rival:
http://cdn.obsidianportal.com/assets/39333/The_Angel_by_Koryface.jpg
Sathamil is an Angel of moderate rank in the good aligned Outer Planes who has tasked himself with the return of his close friend’s soul to the planes of good alignment. His beloved comrade has fallen in order to help a planet fight the awakening of Primordial Ones, and has founded his own city state with her (a gender recently acquired) as queen. He has convinced the outer powers to grant her forgiveness, but if he is not able to convince the fallen Lantern Archon to return Sathamil must end her meddling in the mortal realms through any means.
Sathamil
Size/Type: Medium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice: 6d8+6 (33 hp)
Initiative: 4
Speed: 40 ft. (8 squares), 100 ft. Flying (Perfect)
Armor Class: 19 (9 natural), touch 10, flat-footed 19
Base Attack/Grapple: 6/8
Attack: 1 Axiomatic, Holy Longspear +10 melee (1d84/x3) or 1 greatsword +9 melee (2d64/19-20)
Full Attack: 1 Axiomatic, Holy Longspear +10/5 melee (1d8+3) and slam with wings 3 melee (1d41); or 1 greatsword +9/4 melee (2d6+4/19-20) and slam with wings 3 melee (1d4
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 16, teleport, tongues
Saves: Fort 6 (10 against poison), Ref 5, Will +6
Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Skills: Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (12 following tracks)
Feats: Improved Initiative, Power Attack, Weapon Focus: (Longspear)
Environment: A lawful good-aligned plane A lawful good-aligned plane
Organization: Able to call aid from other Angels
Challenge Rating: 4
Treasure: No coins; double goods; standard items
Alignment: Lawful good
Advancement: By character class
Level Adjustment: +5
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
Aura of Menace (Su)
Will DC 16 negates.
Spell-Like Abilities
At will—aid, continual flame, detect evil, message. Caster level 6th.
Change Shape (Su)
Sathamil can assume any Humanoid form of Small to Large size. While in in his chosen form, Sathamil loses his wing slam attack, but gains any natural attacks of the form he chooses.
Did I manage to get the feel right, and keep it at the proper CR?
Also, is there a third-party book or something with classic Angel (and Maybe Devil/LE Outsider stats? I like the CE Abyss as is.). If not, how would you al start about stating such "Angels" up?