farghal
2011-02-21, 05:06 PM
Okay as an intro. I've created a new vestige for a campaign that will start in a month or 2 and I'm going to use the book "elder evils" in there are great elder evils such as kyuss the worm that walks.
The name can be changed accordingly but I want to bring in a new vestige without my players automatically recognizing this vestige is actually the elder evil (They find out later in the campaign that there actually IS an apocalypse coming caused by him, man I hope they don't read this forum :) )
I haven't finished on the Legend part yet but wanted to ask people to have a look at the vestige and tell me if it's properly balanced and "new" enough to become a vestige in it's own right. Please let me know :)
Kai-uhs, The Wormgod
Kai-uhs was a demigod concerned with the creation and mastery of the Undead. Known as the Bonemaster, the Wormgod, and the Herald of the Age of Worms, his symbol is a skull erupting with writhing green worms.
Kai-uhs
Vestige Level: 5th
Binding DC: 25
Special Requirement: Yes
Legend:
Special Requirement: You must draw Kai-uhs’s seal upon earth, in addition you need to place a skull in the middle of the seal.
Manifestation: The skull placed in the seal will slowly rise and from inside the skull small green glowing worms start crawling all over the skull. Slowly more and more small worms appear and slowly the skull is not visible anymore but only the shape covered with green glowing worms. Whenever Kai-uhs speaks the worms crawl faster depending on the volume of kai-uhs’s voice.
Sign: When bound to Kai-uhs small green glowing worms crawl over your body, the worms are about 5mm thick and about 3 cm long. They Crawl from hiding place to hiding place (for example hair or clothing that you wear). When in the dark you shed dim green light in a 5 feet radius. When you find yourself in the dark without an other light source within 30 feet of you. Enemies will target you as they see you as an easy target because you stand out.
Influence: Under Kai-uhs influence you talk very positive about undead and will not allow other players to attack any undead unless they attack first. Whenever you come across intelligent undead you have to try and start a conversation with them, it does not matter if it fails or succeeds but you need to try.
Granted Abilities: Kai-uhs grants abilities that allow you to move through this world in hiding and to use the vermin that he has used for destroying all that are made from flesh.
Centipede Summons: This ability works as the spell “summon monster” (effective caster level equals Binder level) except that you can only summon a monstrous centipede. The size of the monstrous centipede depends on you binder level as can be seen in the table below. After the duration is over or the centipede dies you cannot use this ability for 5 rounds.
Effective binder || Monstrous Centipede
level: || Size
-------------------------------------------------
1st – 8th || Large
9th – 13th || Huge
14th – 17th || Gargantuan
18th – 20th || Colossal
-------------------------------------------------
Undead to the fallen: You gain some of the power of the mastery on undead. You can plant a seed of negative energy to rise any fallen creature as an undead 1 round after it died. This effect functions as the spell "greater seed of undead" (Complete Mage) with the following differences; The undead created are skeletons and not zombies. The radius of the spell is always centered on yourself. The radius of the spell is 5 feet/2 binder levels rounded down. When a creature affected by this ability dies tiny green worms start eating away all the flesh leaving only the bones. The skeletons will be automatically under your control but you will lose control as soon as your pact with Kai-uhs ends. (even if you bind to kai-ush as soon as the pact ends you will still lose control). Because this counts as a supernatural ability you do not have to provide the material costs. When you have used this ability you cannot do so again for 5 rounds.
Nondetection: You are constantly under the effect of the nondetection spell (caster level equals binder level).
Worm infestation: You can make a standard melee attack to infest your opponent with worms. A creature struck by this attack must succeed on a Reflex save or become covered in ravenous worms. On your turn for every turn thereafter, the target takes 1d6/2 binder levels of slashing damage as the worms consume the targets flesh and burrow into its organs. The worms remain for 1 round/3 binder levels or until destroyed or removed. A target can use a full-round action to attempt to remove the worms. Escaping requires a reflex save. Rolling on the ground provides a +4 circumstance bonus on the save. Dealing at least 15 points of fire damage destroys the worms but the target takes the same amount of damage. Conjuration (teleportation) spells or spell-like abilities can also extricate the target from the worms. Contructs, Elementals, Oozes and creatures with the incorporeal subtype are immune to this effect.
The name can be changed accordingly but I want to bring in a new vestige without my players automatically recognizing this vestige is actually the elder evil (They find out later in the campaign that there actually IS an apocalypse coming caused by him, man I hope they don't read this forum :) )
I haven't finished on the Legend part yet but wanted to ask people to have a look at the vestige and tell me if it's properly balanced and "new" enough to become a vestige in it's own right. Please let me know :)
Kai-uhs, The Wormgod
Kai-uhs was a demigod concerned with the creation and mastery of the Undead. Known as the Bonemaster, the Wormgod, and the Herald of the Age of Worms, his symbol is a skull erupting with writhing green worms.
Kai-uhs
Vestige Level: 5th
Binding DC: 25
Special Requirement: Yes
Legend:
Special Requirement: You must draw Kai-uhs’s seal upon earth, in addition you need to place a skull in the middle of the seal.
Manifestation: The skull placed in the seal will slowly rise and from inside the skull small green glowing worms start crawling all over the skull. Slowly more and more small worms appear and slowly the skull is not visible anymore but only the shape covered with green glowing worms. Whenever Kai-uhs speaks the worms crawl faster depending on the volume of kai-uhs’s voice.
Sign: When bound to Kai-uhs small green glowing worms crawl over your body, the worms are about 5mm thick and about 3 cm long. They Crawl from hiding place to hiding place (for example hair or clothing that you wear). When in the dark you shed dim green light in a 5 feet radius. When you find yourself in the dark without an other light source within 30 feet of you. Enemies will target you as they see you as an easy target because you stand out.
Influence: Under Kai-uhs influence you talk very positive about undead and will not allow other players to attack any undead unless they attack first. Whenever you come across intelligent undead you have to try and start a conversation with them, it does not matter if it fails or succeeds but you need to try.
Granted Abilities: Kai-uhs grants abilities that allow you to move through this world in hiding and to use the vermin that he has used for destroying all that are made from flesh.
Centipede Summons: This ability works as the spell “summon monster” (effective caster level equals Binder level) except that you can only summon a monstrous centipede. The size of the monstrous centipede depends on you binder level as can be seen in the table below. After the duration is over or the centipede dies you cannot use this ability for 5 rounds.
Effective binder || Monstrous Centipede
level: || Size
-------------------------------------------------
1st – 8th || Large
9th – 13th || Huge
14th – 17th || Gargantuan
18th – 20th || Colossal
-------------------------------------------------
Undead to the fallen: You gain some of the power of the mastery on undead. You can plant a seed of negative energy to rise any fallen creature as an undead 1 round after it died. This effect functions as the spell "greater seed of undead" (Complete Mage) with the following differences; The undead created are skeletons and not zombies. The radius of the spell is always centered on yourself. The radius of the spell is 5 feet/2 binder levels rounded down. When a creature affected by this ability dies tiny green worms start eating away all the flesh leaving only the bones. The skeletons will be automatically under your control but you will lose control as soon as your pact with Kai-uhs ends. (even if you bind to kai-ush as soon as the pact ends you will still lose control). Because this counts as a supernatural ability you do not have to provide the material costs. When you have used this ability you cannot do so again for 5 rounds.
Nondetection: You are constantly under the effect of the nondetection spell (caster level equals binder level).
Worm infestation: You can make a standard melee attack to infest your opponent with worms. A creature struck by this attack must succeed on a Reflex save or become covered in ravenous worms. On your turn for every turn thereafter, the target takes 1d6/2 binder levels of slashing damage as the worms consume the targets flesh and burrow into its organs. The worms remain for 1 round/3 binder levels or until destroyed or removed. A target can use a full-round action to attempt to remove the worms. Escaping requires a reflex save. Rolling on the ground provides a +4 circumstance bonus on the save. Dealing at least 15 points of fire damage destroys the worms but the target takes the same amount of damage. Conjuration (teleportation) spells or spell-like abilities can also extricate the target from the worms. Contructs, Elementals, Oozes and creatures with the incorporeal subtype are immune to this effect.