Firebrand
2011-02-21, 10:23 PM
Background-Love of flexibility and Fiends
The Aspect of the Fiend
None underestimate the power of evil. It is everywhere and corrupts anything it can grasp. All know that it carries many forms....but how many? The Aspect of the Fiend understands that evil comes in unlimited forms. The Aspect of the Fiend uses these forms to accomplish any number of tasks.
The Aspect of the Fiend
HD: d8
Skill Points: 2 + Int (2 + Int x4 at first level)
Skills: Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Gather Information (Cha), Knowledge (Planes) (Int), Listen (Wis), Spot (Wis), Survival (Wis)
Table: The Aspect of the Fiend
{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Shapechanges/day|Shapechange duration
1|
+0|
+2|
+0|
+2|Fiendish Shapechange Fiendish power|3/day|1 min
2|
+1|
+3|
+0|
+3||3/day|1 min
3|
+2|
+3|
+1|
+3||4/day|2 min
4|
+3|
+4|
+1|
+4||4/day|2 min
5|
+3|
+4|
+1|
+4||4/day|3 min
6|
+4|
+5|
+2|
+5||5/day|3 min
7|
+5|
+5|
+2|
+5||5/day|4 min
8|
+6/+1|
+6|
+2|
+6||5/day|4 min
9|
+6/+1|
+6|
+3|
+6||6/day|5 min
10|
+7/+2|
+7|
+3|
+7||6/day|5 min
11|
+8/+3|
+7|
+3|
+7||6/day|6 min
12|
+9/+4|
+8|
+4|
+8||7/day|6 min
13|
+9/+4|
+8|
+4|
+8||7/day|7 min
14|
+10/+5|
+9|
+4|
+9||7/day|7 min
15|
+11/+6/+1|
+9|
+5|
+9||8/day|8 min
16|
+12/+7/+2|
+10|
+5|
+10||8/day|8 min
17|
+12/+7/+2|
+10|
+5|
+10||8/day|9 min
18|
+13/+8/+3|
+11|
+6|
+11||9/day|9 min
19|
+14/+9/+4|
+11|
+6|
+11||9/day|10 min
20|
+15/+10/+5|
+12|
+6|
+12|Fiendish Form|9/day|10 min
[/table]
Table: Fiendish choices
{table]Level|Demon Shapechange Choices|Devil Shapechange choices|Devil Power|Demon Power
1|Lemure|Mane|||
2|Filth imp; imp; kalabon; nupperibo|Abyssal Maw; Abyssal Skulker; Dretch; Nashrou; Quasit|||
3|Bloodbag imp; euphoric imp; legion devil|Abyssal Ravager; Rutterkin|||
4|Spined devil; white abishai|Abyssal Eviscerator; EKolid; Guecubu; Skulvyn|||
5|Bearded devil; black abishai; canomorph; marrash; narzugon; rejkar|Bar-Lgura; Jovoc; Nabassu, Juvenile|||
6|Chain devil; steel devil|Babau;|||
7|Amnizu; harvester devil; hellcat; pain devil|Armanite; Arrow Demon; Succubus; Zovvut|||
8|Erinyes; red abishai; orthon|dybbuk; palrethee; shadow demon; yochlol|||
9|Bone devil; |abyssal drake; bulezau; vrock;|||
10|Adaru; Gathra, narzugon;|alkilith; bebilith; cerebrilith; chasme|||
11|Assassin devil, barbed devil, pleasure devil|hezrou; retriever; wastrilith|||
12|malebranche|ghour; lilitu|||
13|Ice devil, infernal conflagration ooze, scyllan|glabrezu; jarilith|||
14|Logokron, malebranche|blood fiend; kelvezu; nalfeshnee|||
15|Xerfilstyx|nabassu; sibriex|||
16|Ghargatula, horned devil|goristro|||
17|Hellfire golem|klurichir; marilith; sorrowsworn|||
18|Paeliryon|deathdrinker; myrmyxicus|||
19|Hellfire engine|molydeus|||
20|Pit Fiend|Balor|||[/table]
Fiendish Shape Change (Ex)
The Aspect of the Fiend is built around the Fiendish Shape Change which allows them to take the form of Fiends.
At level one* and every level after an Aspect of the Fiend must choose the form of any monster from the Demon and Devil list (See Fiendish choices) Fiendish Shapechange list. Every fiendish choice is an nonunique creature.
The shapechange functions like polymorph except noted: You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.
You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.
The Fiendish Shapechange works likes shapechange except that the player can only change into monsters on their list and does not require a focus. (but includes the healing) *At level one an Aspect of the Fiend cannot change forms as a free action because they do not have multiple forms to shift into.
Below has not had any further work
Fiendish Form (Ex) (I think I did a poor job on the wording please give feedback)
The Fiendish Form allows an Aspect of the Fiend to create a unique highly customizable Evil Outsider. The new unique fiend is an amalgamation of the best qualities of the other transformations that the Aspect possesses.
The player takes the list of fiends they possess and picks which parts of them they will use for the following:
The HD of the Fiend of ONE of the forms
The Size from one of the forms (The type and subtype is Outsider, Evil)
Speed and waves of movement from ONE of the forms
AC: you the AC bonuses of one of your forms without including Dex
BAB/Grapple: Accounting for changed size, Str, and other modifiers
Attack/Full attack are lumped together though you can choose the attacks of any of the fiends forms you have.
Space/Reach: May change through Special qualities and the like
Special attacks: Limit of 6 with some worth 2 or 3 (trying to figure out how much each are worth)
Special qualities: See Special attacks
Spell like abilities: the player can select ONE set of spell like abilities from any of their forms
Saves: choose one set from ONE of the fiends in your list
Abilities: the stats may be picked individually but each base modifier cannot exceed +13
IT NEEDS SO.. MUCH.. WORK!!. ANY FEEDBACK WILL BE HELPFUL. I beg for experienced players to tell me if how it might be broken.
The Aspect of the Fiend
None underestimate the power of evil. It is everywhere and corrupts anything it can grasp. All know that it carries many forms....but how many? The Aspect of the Fiend understands that evil comes in unlimited forms. The Aspect of the Fiend uses these forms to accomplish any number of tasks.
The Aspect of the Fiend
HD: d8
Skill Points: 2 + Int (2 + Int x4 at first level)
Skills: Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Gather Information (Cha), Knowledge (Planes) (Int), Listen (Wis), Spot (Wis), Survival (Wis)
Table: The Aspect of the Fiend
{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Shapechanges/day|Shapechange duration
1|
+0|
+2|
+0|
+2|Fiendish Shapechange Fiendish power|3/day|1 min
2|
+1|
+3|
+0|
+3||3/day|1 min
3|
+2|
+3|
+1|
+3||4/day|2 min
4|
+3|
+4|
+1|
+4||4/day|2 min
5|
+3|
+4|
+1|
+4||4/day|3 min
6|
+4|
+5|
+2|
+5||5/day|3 min
7|
+5|
+5|
+2|
+5||5/day|4 min
8|
+6/+1|
+6|
+2|
+6||5/day|4 min
9|
+6/+1|
+6|
+3|
+6||6/day|5 min
10|
+7/+2|
+7|
+3|
+7||6/day|5 min
11|
+8/+3|
+7|
+3|
+7||6/day|6 min
12|
+9/+4|
+8|
+4|
+8||7/day|6 min
13|
+9/+4|
+8|
+4|
+8||7/day|7 min
14|
+10/+5|
+9|
+4|
+9||7/day|7 min
15|
+11/+6/+1|
+9|
+5|
+9||8/day|8 min
16|
+12/+7/+2|
+10|
+5|
+10||8/day|8 min
17|
+12/+7/+2|
+10|
+5|
+10||8/day|9 min
18|
+13/+8/+3|
+11|
+6|
+11||9/day|9 min
19|
+14/+9/+4|
+11|
+6|
+11||9/day|10 min
20|
+15/+10/+5|
+12|
+6|
+12|Fiendish Form|9/day|10 min
[/table]
Table: Fiendish choices
{table]Level|Demon Shapechange Choices|Devil Shapechange choices|Devil Power|Demon Power
1|Lemure|Mane|||
2|Filth imp; imp; kalabon; nupperibo|Abyssal Maw; Abyssal Skulker; Dretch; Nashrou; Quasit|||
3|Bloodbag imp; euphoric imp; legion devil|Abyssal Ravager; Rutterkin|||
4|Spined devil; white abishai|Abyssal Eviscerator; EKolid; Guecubu; Skulvyn|||
5|Bearded devil; black abishai; canomorph; marrash; narzugon; rejkar|Bar-Lgura; Jovoc; Nabassu, Juvenile|||
6|Chain devil; steel devil|Babau;|||
7|Amnizu; harvester devil; hellcat; pain devil|Armanite; Arrow Demon; Succubus; Zovvut|||
8|Erinyes; red abishai; orthon|dybbuk; palrethee; shadow demon; yochlol|||
9|Bone devil; |abyssal drake; bulezau; vrock;|||
10|Adaru; Gathra, narzugon;|alkilith; bebilith; cerebrilith; chasme|||
11|Assassin devil, barbed devil, pleasure devil|hezrou; retriever; wastrilith|||
12|malebranche|ghour; lilitu|||
13|Ice devil, infernal conflagration ooze, scyllan|glabrezu; jarilith|||
14|Logokron, malebranche|blood fiend; kelvezu; nalfeshnee|||
15|Xerfilstyx|nabassu; sibriex|||
16|Ghargatula, horned devil|goristro|||
17|Hellfire golem|klurichir; marilith; sorrowsworn|||
18|Paeliryon|deathdrinker; myrmyxicus|||
19|Hellfire engine|molydeus|||
20|Pit Fiend|Balor|||[/table]
Fiendish Shape Change (Ex)
The Aspect of the Fiend is built around the Fiendish Shape Change which allows them to take the form of Fiends.
At level one* and every level after an Aspect of the Fiend must choose the form of any monster from the Demon and Devil list (See Fiendish choices) Fiendish Shapechange list. Every fiendish choice is an nonunique creature.
The shapechange functions like polymorph except noted: You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.
You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.
The Fiendish Shapechange works likes shapechange except that the player can only change into monsters on their list and does not require a focus. (but includes the healing) *At level one an Aspect of the Fiend cannot change forms as a free action because they do not have multiple forms to shift into.
Below has not had any further work
Fiendish Form (Ex) (I think I did a poor job on the wording please give feedback)
The Fiendish Form allows an Aspect of the Fiend to create a unique highly customizable Evil Outsider. The new unique fiend is an amalgamation of the best qualities of the other transformations that the Aspect possesses.
The player takes the list of fiends they possess and picks which parts of them they will use for the following:
The HD of the Fiend of ONE of the forms
The Size from one of the forms (The type and subtype is Outsider, Evil)
Speed and waves of movement from ONE of the forms
AC: you the AC bonuses of one of your forms without including Dex
BAB/Grapple: Accounting for changed size, Str, and other modifiers
Attack/Full attack are lumped together though you can choose the attacks of any of the fiends forms you have.
Space/Reach: May change through Special qualities and the like
Special attacks: Limit of 6 with some worth 2 or 3 (trying to figure out how much each are worth)
Special qualities: See Special attacks
Spell like abilities: the player can select ONE set of spell like abilities from any of their forms
Saves: choose one set from ONE of the fiends in your list
Abilities: the stats may be picked individually but each base modifier cannot exceed +13
IT NEEDS SO.. MUCH.. WORK!!. ANY FEEDBACK WILL BE HELPFUL. I beg for experienced players to tell me if how it might be broken.