TechnOkami
2011-02-21, 11:54 PM
...so I was thinking of making a base class which revolved around blood, the draining of blood, and using of blood as its main ability.
What I was thinking of was something along the lines of this:
Whenever you deal damage with a melee weapon you are healed a number of hit points equal to the damage dealt. If this healing would take you beyond your maximum hit point total, the unused healing is converted into temporary hit points.
-Thank you Jota for the simplified version
...so I think this sounds pretty overpowered off the bat, but what you're not seeing is the several dozen abilities that are fed off of your hit points. The ability will drain from the temporary hit point pool first, and drain from your normal hit points if needed to complete the ability.
I've only lightly dabbled in the art of homebrewing, so I honestly have no idea if this is too powerful or not...
...thoughts?
What I was thinking of was something along the lines of this:
Whenever you deal damage with a melee weapon you are healed a number of hit points equal to the damage dealt. If this healing would take you beyond your maximum hit point total, the unused healing is converted into temporary hit points.
-Thank you Jota for the simplified version
...so I think this sounds pretty overpowered off the bat, but what you're not seeing is the several dozen abilities that are fed off of your hit points. The ability will drain from the temporary hit point pool first, and drain from your normal hit points if needed to complete the ability.
I've only lightly dabbled in the art of homebrewing, so I honestly have no idea if this is too powerful or not...
...thoughts?