Essence_of_War
2011-02-22, 09:04 AM
I'm DM'ing for a party of 6 characters that will be starting the Necropolis adventure (from Necromancer games) shortly. They are presently ECL 8, but will get to ECL 9 before we start. For those familiar, I'm using the "Set's Daughter" adventure to lead them into the land of Khemit.
Their party consists of:
Druid (natural spell banhammer'd)
Wizard
Bard/arcane archer (using the 3.0 version to advance casting also)
Swash/Rogue
Fighter/dragon samurai
A fighter/Wilder (1 level dip in fighter for survivability)
The swash/rogue is probably the best optimized.
Does anyone have any experience with this adventure/module/mini-camp? Are there any particular encounters or situations that PCs are likely to have a ton of trouble with that I should look out for?
Their party consists of:
Druid (natural spell banhammer'd)
Wizard
Bard/arcane archer (using the 3.0 version to advance casting also)
Swash/Rogue
Fighter/dragon samurai
A fighter/Wilder (1 level dip in fighter for survivability)
The swash/rogue is probably the best optimized.
Does anyone have any experience with this adventure/module/mini-camp? Are there any particular encounters or situations that PCs are likely to have a ton of trouble with that I should look out for?